bugfix
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db77609139
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6d813f2aa3
@ -97,7 +97,7 @@ mobs:register_arrow("mobs:fireball", {
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "default:obsidian" and n ~= "default:obsidianbrick" and then
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if n ~= "default:obsidian" and n ~= "default:obsidianbrick" then
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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else
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