Sheep textures fixed (thanks JurajVajda)
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@ -31,7 +31,7 @@ for _, col in pairs(all_colours) do
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visual = "mesh",
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mesh = "mobs_sheep.b3d",
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textures = {
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{"mobs_sheep_wool.png^[colorize:" .. col[3] .. "^mobs_sheep_base.png"},
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{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
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},
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gotten_texture = {"mobs_sheep_shaved.png"},
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gotten_mesh = "mobs_sheep_shaved.b3d",
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