Change mob drops
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@ -24,7 +24,7 @@ mobs:register_mob("mobs:bunny", {
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jump = true,
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 1, max = 2},
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chance = 1, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 4,
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@ -29,7 +29,7 @@ mobs:register_mob("mobs:chicken", {
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jump = true,
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drops = {
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{name = "mobs:chicken_raw",
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chance = 1, min = 2, max = 2},
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chance = 1, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 5,
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4
cow.lua
4
cow.lua
@ -25,9 +25,9 @@ mobs:register_mob("mobs:cow", {
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jump = true,
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 5, max = 10},
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chance = 1, min = 1, max = 3},
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{name = "mobs:leather",
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chance = 1, min = 0, max = 3},
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chance = 1, min = 1, max = 2},
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},
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water_damage = 1,
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lava_damage = 5,
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@ -30,7 +30,7 @@ for _, col in ipairs(all_colours) do
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jump = true,
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 3},
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chance = 1, min = 1, max = 2},
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{name = "wool:"..col,
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chance = 1, min = 1, max = 1},
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},
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@ -79,7 +79,7 @@ for _, col in ipairs(all_colours) do
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if minetest.get_modpath("wool") then
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(2,3)))
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local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(1,3)))
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if obj then
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obj:setvelocity({
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x = math.random(-1,1),
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@ -30,7 +30,7 @@ mobs:register_mob("mobs:spider", {
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floats = 0,
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drops = {
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{name = "farming:string",
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chance = 1, min = 1, max = 5},
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chance = 1, min = 1, max = 2},
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{name = "ethereal:crystal_spike",
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chance = 15, min = 1, max = 2},
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},
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@ -29,7 +29,7 @@ mobs:register_mob("mobs:pumba", {
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view_range = 10,
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drops = {
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{name = "mobs:pork_raw",
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chance = 1, min = 2, max = 3},
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chance = 1, min = 1, max = 3},
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},
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water_damage = 1,
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lava_damage = 5,
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