mobs/stonemonster.lua

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-- Stone Monster by PilzAdam
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mobs:register_mob("mobs:stone_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
-- aggressive, deals 3 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 3,
-- health & armor
hp_min = 12, hp_max = 35, armor = 80,
-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
drawtype = "front",
textures = {
{"mobs_stone_monster.png"},
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},
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visual_size = {x=3, y=2.6},
blood_texture = "mobs_blood.png",
-- sounds
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makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
-- speed and jump, sinks in water
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walk_velocity = 0.5,
run_velocity = 2,
jump = true,
floats = 0,
view_range = 10,
-- chance of dropping torch, iron or coal lump
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drops = {
{name = "default:torch",
chance = 2, min = 3, max = 5,},
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{name = "default:iron_lump",
chance=5, min=1, max=2,},
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{name = "default:coal_lump",
chance=3, min=1, max=3,},
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},
-- damaged by
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water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
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animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
},
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})
-- spawns on stone between 0 and 5 light, 1 in 7000 chance, 1 in area below 0
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 5, 0, 7000, 1, 0)
-- register spawn egg
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mobs:register_egg("mobs:stone_monster", "Stone Monster", "default_stone.png", 1)