minetest_game/mods/vipworld/moretrees/cocos_palm.lua

88 lines
2.5 KiB
Lua

local S = moretrees.intllib
-- © 2016, Rogier <rogier777@gmail.com>
-- Some constants
local coconut_drop_ichance = 8
-- Make the cocos palm fruit trunk a real trunk (it is generated as a fruit)
local trunk = minetest.registered_nodes["moretrees:palm_trunk"]
local ftrunk = {}
local gftrunk = {}
for k,v in pairs(trunk) do
ftrunk[k] = v
gftrunk[k] = v
end
ftrunk.tiles = {}
gftrunk.tiles = {}
for k,v in pairs(trunk.tiles) do
ftrunk.tiles[k] = v
gftrunk.tiles[k] = v
end
ftrunk.drop = "moretrees:palm_trunk"
gftrunk.drop = "moretrees:palm_trunk"
ftrunk.after_destruct = function(pos, oldnode)
local coconuts = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"group:moretrees_coconut"})
for _,coconutpos in pairs(coconuts) do
-- minetest.dig_node(coconutpos) does not cause nearby coconuts to be dropped :-( ...
--minetest.dig_node(coconutpos)
local items = minetest.get_node_drops(minetest.get_node(coconutpos).name)
minetest.swap_node(coconutpos, biome_lib.air)
for _, itemname in pairs(items) do
minetest.add_item(coconutpos, itemname)
end
end
end
-- Make the different trunk types distinguishable (but barely)
ftrunk.tiles[1] = "moretrees_palm_trunk_top.png^[transformR90"
gftrunk.tiles[1] = "moretrees_palm_trunk_top.png^[transformR180"
gftrunk.description = gftrunk.description.." (gen)"
minetest.register_node("moretrees:palm_fruit_trunk", ftrunk)
minetest.register_node("moretrees:palm_fruit_trunk_gen", gftrunk)
for _,suffix in ipairs({"_0", "_1", "_2", "_3", ""}) do
local name
if suffix == "_0" then
name = S("Coconut Flower")
else
name = S("Coconut")
end
local drop = ""
local coco_group = 1
local tile = "moretrees_coconut"..suffix..".png"
local timerfn = coconut_growfn
local constructfn = coconut_starttimer
if suffix == "_3" then
drop = "moretrees:coconut"
tile = "moretrees_coconut.png"
elseif suffix == "" then
drop = nil
coco_group = nil
timerfn = nil
constructfn = nil
end
local coconutdef = {
description = name,
tiles = {tile},
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = { fleshy=3, dig_immediate=3, flammable=2, moretrees_coconut=coco_group },
inventory_image = tile.."^[transformR180",
wield_image = tile.."^[transformR180",
sounds = default.node_sound_defaults(),
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}
},
on_timer = timerfn,
on_construct = constructfn,
}
minetest.register_node("moretrees:coconut"..suffix, coconutdef)
end