Commit Graph

81 Commits (db632b67bfef37f27c33973b4e45037f72e0690f)

Author SHA1 Message Date
Zaoqi da39bae50e Add zh_CN translation 2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48) 710605687b Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel 10dce79451 Add Swedish translation 2019-11-30 17:31:29 +01:00
Andrey2470T 2f6d0bf267 Add 4th item row to creative inventory. Align search, trash, page navigation 2019-11-23 21:35:02 +00:00
Andrey2470T 6fea665fcc Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
sfan5 f9a9e87af6
Improve creative inventory search (#2523) 2019-10-22 22:46:19 +02:00
Hamlet 93a49f082c Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz a00ff24df9 Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry 0f369b43fe French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy 106c36da33 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
sfan5 b4c7522248
Fix more translation strings (#2487) 2019-09-18 20:38:27 +02:00
Yves Quemener bb9279ccb8 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
Paramat e8097c9e87
Creative: Override the hand instead of re-registering
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
Paramat 2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
TumeniNodes 4282a93a02 Creative: Add 'default' as optional dependency
Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
Paramat 9fe877ef99
Creative: Remove unnecessary dependency on 'default' 2019-07-21 03:24:47 +01:00
sfan5 9b226c7045 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
bell07 5b1d5819e5 Unify hotbar formspec for sfinv and creative
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
rubenwardy 64a923f7fb Fix sfinv not updating on creative grant/revoke 2019-02-03 11:45:45 +00:00
Paramat 8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
paramat 1afb8f249e Creative: Fix width of arrow textures 2018-03-05 23:06:15 +00:00
paramat 41a4073d4c Creative: New textures for less distortion
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
Diego Martínez 5b57815af1 creative: Add missing tooltips. 2017-12-22 22:57:24 +01:00
Diego Martínez dfe74948e2 creative: Use icons for buttons. 2017-12-22 22:57:24 +01:00
raymoo 8b5ad0f028 Creative: Make the placenode registration check for non-player placers 2017-11-11 21:34:30 +00:00
raymoo 319b9eeeaf Creative: Make handle_node_drops override work for non-player diggers 2017-11-11 21:34:05 +00:00
SmallJoker 47d6fbf884 Creative: Cache inventory items on load 2017-10-23 04:37:10 +01:00
Lars Hofhansl 12a971660d Creative: Do not give creative priv to admin 2017-10-07 18:48:18 +02:00
SmallJoker a1d35f3d69 Creative: Prevent unauthorized item access (#1840) 2017-07-22 20:16:25 +02:00
tenplus1 0157175346 Creative: Add 'creative' privilege for survival servers
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
paramat eec1c5a03b Settings: Use new settings object 2017-05-24 07:18:26 +01:00
sfan5 b25317fc64 Remove set_inventory_formspec in default, remove delay in sfinv 2017-05-18 09:54:18 +01:00
Dániel Juhász 24559d012e Creative: Automatic item colorization for creative mode 2017-04-23 23:05:06 +01:00
zaoqi 077316b4cd Use creative.is_enabled_for for creative mode if possible (#1558) 2017-03-29 21:02:26 +02:00
paramat e86955afae Creative: Cache creative mode setting 2017-02-01 17:51:35 +00:00
rubenwardy b06368adf2 Fix node drops not being added to inventory when not in creative mode 2017-01-27 19:48:59 +00:00
rubenwardy bee5b316a8 Creative: Add creative.is_enabled_for 2017-01-26 17:54:45 +00:00
rubenwardy 0ff09e018d Add sfinv.get_homepage_name(player)
Also sets creative:all as default inventory page
Fixes #1423
2016-12-05 01:39:50 +00:00
sfan5 04f045158f Avoid "leaking" creative inventories to other players 2016-11-28 13:43:02 +01:00
paramat fa17fe31d6 Creative: Re-implement constant hand dig times, add comment 2016-11-28 01:28:24 +00:00
rubenwardy d42ae715b8 Sfinv: Add sfinv to allow tabs to be added to the inventory 2016-11-27 03:27:12 +00:00
tenplus1 022d22ceca Creative: Fix missing item bug caused by 'start_i' value
This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
2016-11-18 05:38:25 +00:00
Rui 5868274b00 Creative: Fix crash when turning on creative in-game 2016-11-07 14:13:10 +00:00
rubenwardy 53179b8d10 Creative: Use element instead of parameter to disable close on enter 2016-10-08 18:02:14 +01:00
paramat 6171fb43f0 Change WTFPL to MIT (part 3)
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
paramat 7d70d25eeb Licenses: Change WTFPL to MIT (part 2)
Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat e9d26e2ee3 Licenses: Change WTFPL to MIT (part 1)
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
paramat 0664570d22 Creative: Make dig times near-identical for nodes of all levels
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.

Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00
rubenwardy 471d1cf159 Add search on enter press to creative inventory 2016-08-27 21:24:07 +01:00
Tim 30b0a155fb Stop shadowing upvalues and definitions. 2016-07-15 21:58:49 +01:00