paramat
cabf80b743
Fire: Use 'enable fire' setting instead of 'disable fire'
2016-08-20 04:29:32 +01:00
pithydon
088385493a
Default: Improve fences inventory/wield images
2016-08-20 04:27:48 +01:00
tenplus1
1b745d401d
Default/trees: Faster 'is snow nearby' function
...
Use 'find node near' instead of 'find nodes in area'
2016-08-15 20:43:19 +01:00
paramat
2ecbc43a7a
Default: Optimise and simplify leafdecay ABM, remove cache
...
With thanks to contributor tenplus1
Remove leaf cache and globalstep accumulator limiter
Use 'pos' instead of 'p0'
Remove non-essential 'group:liquid' from 'neighbors'
Increase chance value to 10 to compensate for disabled cache
Disable 'catch-up' to avoid the ABM often becoming 10 times more
intensive
Remove use of 'do preserve' bool, instead simply 'return'
Remove unnecessary checks for 'd' and 'd == 0'
Don't 'get' n0, use already present 'node' instead
Swap order two conditionals so that the one most likely is first
2016-08-15 20:42:50 +01:00
tchncs
a193162301
update submodule columnia, pkarcs
2016-08-15 09:15:04 +02:00
tchncs
3850f9a008
add submodule columnia
2016-08-13 22:03:12 +02:00
tchncs
4aea8a4092
update submodule pkarcs
2016-08-13 22:02:24 +02:00
tchncs
9dec8f4b01
add submodule pkarcs
2016-08-11 22:02:42 +02:00
tchncs
d6b4fda256
update submodule illuna
2016-08-11 14:33:30 +02:00
tenplus1
619ac52693
Add labels to ABMs
...
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
DonBatman
61a197ffd8
Changed snow nodebox to 'walkable = false'
...
Allows walking in, and prevents being trapped in, 2 node high spaces.
Simulates player's feet sinking into snow.
Easier jumping up onto nodes with snow.
2016-08-09 03:51:22 +01:00
tenplus1
14b99a72a9
Tnt: Limit blown up dropped stacks to stack_max
...
This replaces the hardcoded 99 item limit and instead uses the
get_stack_max() limit for each item.
2016-08-09 03:48:01 +01:00
Tim
76211624ac
Use minetest instead of core namespace, discourage via luacheck
2016-08-09 03:47:27 +01:00
tchncs
dd938f306f
update submodule farming
2016-08-08 17:38:45 +02:00
Tim
20fa037313
Screwdriver: disallow rotation with on_rotate = false
...
Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable.
This allows nodes to default to full-disallow rather than full-rotation in such a situation.
2016-08-05 20:41:24 +01:00
Tim
60cf3f85b6
Doors: Allow the screwdriver to rotate doors around y-axis.
...
Keep other axis' disabled to prevent the hidden placeholder node to become irremovable to players.
2016-08-05 12:34:46 +02:00
tenplus1
6c83ea0b48
TNT: Fix bug with huge stacks
...
This fixes the TNT bug that can crash game when blowing up a container
which holds huge stacks above the norm... e.g. give yourself 65535 snow,
place in chest, blow up, stalled!
2016-08-04 03:21:55 +01:00
paramat
265c40b558
Doors: Trim open fence gate collision box
...
Previously, the collision box extended into an empty node, causing
falling node objects to land on the open gate but not transform
back into normal nodes. Now fallng node objects will fall through and
either side of the end of the open gate and transform back.
2016-08-04 03:21:09 +01:00
tchncs
67931a0ede
replace submodule mobs_monster with our forked one
2016-08-03 23:21:44 +02:00
tchncs
e4a23c029a
update submodule illuna
2016-08-03 00:44:05 +02:00
tchncs
f3513e297b
update submodule illuna
2016-08-03 00:10:37 +02:00
tchncs
fe1f3f59d7
update/fix wooden trapdoor recipe
2016-08-02 22:26:28 +02:00
tchncs
82ece0559d
update submodule illuna
2016-08-02 19:39:23 +02:00
tchncs
3bcf0a93f4
update submodule illuna
2016-08-02 18:20:19 +02:00
tchncs
ebc4d886ac
merge upstream
2016-08-02 18:17:24 +02:00
tchncs
8c8b3f9721
update submodule illuna
2016-08-02 18:16:31 +02:00
Tim
00c2dde4ea
Doors: Fix potential crashes, code improvements
...
Fix crash when doors are placed under unknown nodes.
Share a can_dig among doors, that does not crash on nil-player.
Only set can_dig if we actually protect the door.
2016-08-01 01:21:57 +01:00
paramat
4fba897a96
Bones: Improve bones textures
...
Add mouth, remove jaw shadow, shade eyesockets.
Darker shading for spine and rotate texture using ^[transform2
instead of inverting texture.
Use 'node sound gravel defaults' for sounds.
2016-08-01 01:20:27 +01:00
tchncs
c391fc5668
update submodule wardrobe
2016-07-31 00:19:03 +02:00
tchncs
d0f4f39a0e
update submodule bows
2016-07-29 22:40:44 +02:00
tchncs
cf669d3703
update submodule wardrobe
2016-07-29 19:08:43 +02:00
tchncs
2fe3f45624
update submodule wardrobe
2016-07-29 18:52:06 +02:00
tchncs
ed68401f07
give_initial_stuff: add wooden bow and arrows
2016-07-29 17:12:29 +02:00
tchncs
46fab90375
update submodule bows
2016-07-28 23:31:10 +02:00
tchncs
81ca075cd8
add mod bows to submodules
2016-07-28 22:53:34 +02:00
SmallJoker
ea49eb3f3d
Beds, boats: Replace deprecated get_look_yaw/set_look_yaw
2016-07-27 21:39:22 +01:00
paramat
0ac096991c
Default: Prevent placing sapling if grown tree intersects protection
...
Add a global 'intersects protection' function to functions.lua for
checking if a specified volume intersects with a protected volume.
A 3D lattice of points are checked with an adjustable interval.
Add a global 'sapling on place' function to avoid duplicated code in
nodes.lua.
2016-07-27 21:39:22 +01:00
tenplus1
2df7ce20dd
Bones: Ability to change bones mode. Tidy up code
...
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep
Remove table 'bones'
Add minetest.conf.example description
Remove protection check from may_replace
2016-07-27 21:37:49 +01:00
tchncs
0f691b2211
update submodule hudbars
2016-07-26 09:52:42 +02:00
tchncs
052f9aec6e
update submodule mobs_redo, 3d_armor, mobs_monster
2016-07-24 13:47:49 +02:00
paramat
db129f4ca0
Flowers: Fix waterlily on-place itemstack code
...
Add 'record_protection_violation()'
2016-07-23 04:56:49 +01:00
Thomas--S
72f4c6be48
Doors: Fix orientations of trapdoor textures
2016-07-23 04:56:09 +01:00
tchncs
39615a3403
update submodule plantlife_modpack
2016-07-20 13:58:55 +02:00
tchncs
b4519760c0
update submodule plantlife_modpack
2016-07-19 23:02:48 +02:00
paramat
79dbafc13b
Nyancat: Fix texture names
2016-07-18 23:47:14 +01:00
paramat
1a2eb89f17
Default/trees: Update to 'get_mapgen_setting()'
2016-07-18 23:47:14 +01:00
Thomas--S
f018e06d9b
Doors: Fix trapdoor on_blast
...
Removing the node above was an error and is unnecessary
2016-07-18 23:45:48 +01:00
Thomas--S
9862bbc8e5
Doors: Same naming for trapdoors as for doors
...
This makes register_trapdoor act the same as the register_door.
If `name` isn't prefixed, it will be prefixed with "doors:".
2016-07-18 23:43:51 +01:00
rubenwardy
3661cb61e3
Move nyancats into a separate mod
...
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.
Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
tenplus1
e45386a069
merge upstream: Doors: Make door groups consistent with corresponding materials
2016-07-16 20:41:24 +02:00
adrido
6d418e9962
merge upstream: Beds: Only register respawn callbacks if respawn is enabled
2016-07-16 20:40:02 +02:00
tchncs
77648aac8e
hopefully readd submodule boats and farming
2016-07-16 16:40:51 +02:00
Tim
23544869e3
Clean up fire ABM parameters.
2016-07-16 14:20:51 +02:00
Tim
d7b337eae2
Stop shadowing upvalues and definitions.
2016-07-16 14:18:08 +02:00
Tim
0c3d4135e1
merge upstream commit: Remove unused and clean up missused variable-value assignments.
2016-07-16 14:17:55 +02:00
tenplus1
5b36a03f02
merge upstream commit: Beds: Save respawn position when entering bed, only read bed spawns once
2016-07-16 14:17:31 +02:00
Tim
26a00db1c1
merge upstream commit: Doors: Fix missing node parameter passing
2016-07-16 14:17:04 +02:00
Tim
4f419d3953
merge upstream commit: Doors: Fix trapdoor crash on can_dig with nil-player
2016-07-16 14:16:31 +02:00
tenplus1
1f17a8b1b2
merge upstream commit: Default/trees: Faster way to detect snow around pine saplings
2016-07-16 14:15:13 +02:00
tchncs
568045a4c4
merge upstream commit: Doors: Remove unnecessary node lookups
2016-07-16 14:14:56 +02:00
tchncs
980347343a
merge upstream commit: Doors: Remove unnecessary node lookups
2016-07-16 14:12:57 +02:00
Tim
0c122236ef
Doors: Remove unnecessary node lookups
2016-07-16 14:12:45 +02:00
Tim
2052664a30
merge upstream commit: Always return the leftover ItemStack for on_place and on_rightclick
2016-07-16 14:11:20 +02:00
Tim
62d8261e42
merge upstream commit: Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally
2016-07-16 14:10:29 +02:00
Tim
95b2def30c
merge upstream commit: Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node
2016-07-16 14:09:42 +02:00
paramat
d2552744b9
merge upstream commit: Doors: Code cleanup
2016-07-16 14:08:55 +02:00
paramat
6336ffb476
merge upstream commit: Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes
2016-07-16 14:08:23 +02:00
paramat
7a1505b32d
merge upstream commit: Default, flowers: Use 'get_mapgen_setting()'
2016-07-16 14:00:32 +02:00
tchncs
6bafa46283
Revert "merge upstream commit: TNT: When disabled leave some useful functionality enabled"
...
This reverts commit c80473afe69a95bdd6410cf6a3e115cb6fcbd170.
2016-07-16 13:59:46 +02:00
tenplus1
c80473afe6
merge upstream commit: TNT: When disabled leave some useful functionality enabled
2016-07-16 13:58:11 +02:00
paramat
814f356208
merge upstream commit: Default/mapgen: Simplify iron ore registrations
2016-07-16 13:56:29 +02:00
paramat
cb5727b50c
merge upstream commit: Default/mapgen: Add ores above y = 1024
2016-07-16 13:55:32 +02:00
paramat
8b03f29585
merge upstream commit: Default/mapgen: Clean up ore registrations
2016-07-16 13:55:03 +02:00
tenplus1
cf77ef435a
merge upstream commit: Bucket: Correct liquid placing in protected areas
2016-07-16 13:54:29 +02:00
tenplus1
38ed7b998b
merge upstream commit: Tidy sethome code, add global functions, round coords to 1 decimal
2016-07-16 13:53:50 +02:00
paramat
e6bda9c439
merge upstream commit: Flowers: Make waterlily floodable
2016-07-16 13:53:07 +02:00
Thomas--S
fbbe79df87
merge upstream commit: Doors: Remove use_texture_alpha from door definition
2016-07-16 13:52:29 +02:00
HybridDog
45d7eebf01
merge upstream commit: Wool: Use adv- and optipng to optimise texture files
2016-07-16 13:51:54 +02:00
HybridDog
b3c83180ec
merge upstream commit: Wool: Clean up code
2016-07-16 13:51:11 +02:00
paramat
c70196dfbd
merge upstream commit: Doors: Add dedicated sounds for glass doors
2016-07-16 13:50:40 +02:00
paramat
5452e8f05e
merge upstream commit: Default: New aspen tree schematics
2016-07-16 13:50:06 +02:00
tenplus1
22224c265d
merge upstream commit: Default: Enable crafting of mese crystal fragments into mese crystal
2016-07-16 13:49:23 +02:00
tenplus1
d239deccff
merge upstream commit: Default: Craft locked chest from chest plus steel ingot
2016-07-16 13:48:39 +02:00
paramat
9c288600dd
merge upstream commit: Stairs: Code cleanup, fix various errors
2016-07-16 13:47:40 +02:00
paramat
d75ccebe8f
merge upstream commit: Stairs: Register stone / desert stone / sandstone / obsidian blocks
2016-07-16 13:47:01 +02:00
paramat
0533203710
merge upstream commit: Default: Add stone / desert stone / sandstone / obsidian blocks
2016-07-16 13:45:32 +02:00
paramat
4ee09a274b
merge upstream commit: Stairs: Stair recipe returns 8 stairs not 6
...
Make it consistent with the slab recipe which conserves volume
2016-07-16 13:43:22 +02:00
tenplus1
0bd13d11cf
Doors: Make door groups consistent with corresponding materials
2016-07-15 22:01:20 +01:00
adrido
d89bb69a22
Beds: Only register respawn callbacks if respawn is enabled
2016-07-15 22:00:57 +01:00
Tim
9524ff67a3
Clean up fire ABM parameters.
2016-07-15 21:58:49 +01:00
Tim
30b0a155fb
Stop shadowing upvalues and definitions.
2016-07-15 21:58:49 +01:00
Tim
4473627de0
Remove unused and clean up missused variable-value assignments.
...
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
tchncs
2e67cbc1b9
add horses to submodules
2016-07-15 22:58:03 +02:00
tchncs
892ab3faaa
default: get darkage modpath to ensure basalt is available
2016-07-15 22:33:11 +02:00
tchncs
1e7ea09713
default: flowing lava can cool down to basalt
2016-07-15 19:06:35 +02:00
tchncs
3a42666e46
update submodule farming, worldedit
2016-07-13 18:00:33 +02:00
tenplus1
d7a7456007
Beds: Save respawn position when entering bed, only read bed spawns once
...
No longer require night to be skipped for resawn position to be saved
Remove constant beds.read_spawns() calls when a player joins as this
is only required once
2016-07-13 14:45:30 +01:00
Tim
b74954969c
Doors: Fix missing node parameter passing
2016-07-13 14:45:18 +01:00
paramat
07141b4a2e
Bones: New textures
2016-07-10 21:08:01 +01:00
Tim
fcceec0e8c
Doors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node)
2016-07-10 21:07:17 +01:00