tchncs
54704d6d69
flowers: disable spawns
2016-12-13 15:41:46 +01:00
tchncs
d2dcd64203
merge github.com/minetest/minetest_game
2016-09-01 14:07:55 +02:00
Megaf
3be2f12beb
Flowers: Add missing aliases for mushrooms from the mushroom mod
2016-08-22 00:43:04 +01:00
tenplus1
619ac52693
Add labels to ABMs
...
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
paramat
db129f4ca0
Flowers: Fix waterlily on-place itemstack code
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Add 'record_protection_violation()'
2016-07-23 04:56:49 +01:00
Tim
2052664a30
merge upstream commit: Always return the leftover ItemStack for on_place and on_rightclick
2016-07-16 14:11:20 +02:00
paramat
7a1505b32d
merge upstream commit: Default, flowers: Use 'get_mapgen_setting()'
2016-07-16 14:00:32 +02:00
paramat
e6bda9c439
merge upstream commit: Flowers: Make waterlily floodable
2016-07-16 13:53:07 +02:00
Tim
71c7e21669
Always return the leftover ItemStack for on_place and on_rightclick
2016-07-09 16:32:41 +01:00
paramat
f17d791173
Default, flowers: Use 'get_mapgen_setting()'
2016-07-07 18:14:36 +01:00
paramat
f4f9e58ef2
Flowers: Make waterlily floodable
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When waterlilies are placed near river water source make flowing river
water remove waterlilies instead of flowing around them in an ugly way
2016-07-01 07:05:53 +01:00
tchncs
81bf163a59
Flowers: add mushroom group to mushrooms
2016-06-22 22:49:19 +02:00
Yutao Yuan
2de51ee96f
cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture
2016-06-22 15:43:33 +02:00
Yutao Yuan
e0bec501f2
Flowers: Fix misaligned waterlily texture
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Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.
This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
kilbith
16fe1efcd8
Flowers: Fix waterlily node's duplication with stack of 1
2016-04-23 20:08:43 +01:00
paramat
ab7b7c7504
Flowers: Make flower spread a public function to enable override
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Remove search for 'group:flora_block'
Enable flora spread on 'dirt with dry grass'
2016-04-19 02:58:03 +01:00
tenplus1
9ece86cc7a
Flowers: Tweak flower and mushroom spreading
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Tidy up position numbers and code
Check for flora group aswell
Improve node light check for mushroom growth
Shrooms grow in 3 and below light
2016-04-16 19:27:41 +01:00
kilbith
7be008936e
Flowers: Fix itemstack when waterlily is placed
2016-04-12 01:28:16 +01:00
kilbith
47b197e4d5
Flowers: Cleaning of waterlily's placement
2016-04-08 01:13:14 +01:00
paramat
7d55320d5c
Default: Make some plant nodes non-flammable
2016-03-22 15:46:07 +00:00
paramat
7d2dfe4101
Consolidate ABMs
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Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
Auke Kok
556f0d48e3
Replace aliased fertile mushrooms.
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This is a non-issue: these are aliased to normal mushrooms. For
clarity, we replace them with the normal mushrooms here as well.
2016-01-08 00:24:05 +00:00
Auke Kok
32bdb9a393
Remove spores from mushrooms.
...
These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.
Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.
Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.
Removed obsolete textures.
Remove unused nodes and provide aliases for them.
Aliased obsolete nodes so no unknown item nodes appear.
Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
paramat
8704afe5b1
Flowers/mapgen: Slightly more flowers in mgv5/v7/flat/fractal
2015-12-19 15:03:10 +00:00
paramat
8148bbf95e
Flowers: Allow placing waterlily on river water
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Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat
2119054a95
Mgv5/7 biomes: Add more shallow dirt waters
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Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat
8e51f318b3
Rename to Minetest Game
...
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
paramat
d0fad4b004
Flowers: Make waterlily not walkable. Add missing flower group
2015-09-17 16:50:11 +01:00
paramat
4bb9652c0f
Flowers: Add waterlily and add to mapgen
2015-09-17 12:34:17 +01:00
paramat
fd5721faa8
Flowers: Make flowers wave when waving shader enabled
2015-09-10 16:34:18 +01:00
paramat
408ee69fb8
Flowers: Add sporeless mushrooms and edit drops
2015-08-14 01:34:35 +01:00
est31
7066a6a0dd
Tweak mushroom drops
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-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
2015-08-10 01:03:15 +02:00
paramat
47c7b0b187
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
...
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
0a3bf5b220
Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
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More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
paramat
8d1eef025d
Flowers: Make mushrooms farmable using spores
2015-08-04 01:00:47 +01:00
paramat
84de5f0f40
Add biomes for mgv5 and mgv7
2015-07-30 01:19:12 +01:00
paramat
83c2a88c91
Flowers: Keep mushrooms above water level
2015-07-24 21:56:16 +01:00
paramat
bc4d0c1344
Flowers: Add mushrooms to mgv6
2015-07-23 05:14:32 +01:00
Rui914
da9789e3ce
Fix not_in_creative_inventory
...
Update
2015-07-17 20:53:55 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18
Add mushrooms
2015-07-17 10:12:00 +02:00
LeMagnesium
01ad09036b
Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
2015-06-06 14:51:25 +02:00
Ombridride
638add603f
Simplified flowers' registration - Created a new local function to register flowers
2015-06-06 14:51:25 +02:00
paramat
21c874ab52
flowers/mapgen.lua: Remove unnecessary double quotation marks
2015-03-25 22:03:53 +00:00
paramat
8a8712e4a3
flowers/mapgen.lua: Register flower decorations for mgv6
2015-03-25 21:28:15 +00:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
PenguinDad
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
HybridDog
9df85d7752
Fix typo in flower generation
2013-08-06 17:56:51 +02:00