Commit Graph

1668 Commits (06f9c541db53e573849bbcbe8f5ae09e7b56041f)

Author SHA1 Message Date
sfan5 f855beeda5 Use transparency for unused part of mese post top texture
The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
2017-06-06 12:54:42 +02:00
MrIbby 18956c7f69 Change "Junglewood" to "Jungle Wood" 2017-06-03 11:55:13 -04:00
Michael Bargatin a8a60d33a3 Resize book textures from 16x17 to 16x16 2017-06-03 11:54:39 -04:00
Milan* 3c422605e7 update submodule illuna 2017-05-27 15:06:16 +02:00
Milan* 60cb3fc398 update submodule illuna 2017-05-27 14:25:26 +02:00
Milan* 04b58ef265 update submodule illuna 2017-05-27 14:23:23 +02:00
Milan* 3bc1aefdcd update submodule mobs_redo 2017-05-27 10:15:16 +02:00
Milan* cd4b70d7dd replace submodule mobs_redo 2017-05-27 10:11:44 +02:00
Milan* 3d7e77b438 update submodule underworlds geomoria 2017-05-27 10:07:04 +02:00
Milan* e6d0e6e37c update submodule ethereal 2017-05-27 08:38:10 +02:00
Milan* dbe42a00bd update submodule illuna 2017-05-26 20:17:31 +02:00
Milan* 2fc749b8c0 update submodule hudbars, illuna, illuna_ethereal 2017-05-26 18:40:27 +02:00
Milan* adf7edcced merge upstream 🐈 2017-05-26 18:24:37 +02:00
Milan* 8bac0467af update submodule illuna_extras 2017-05-26 15:38:28 +02:00
tchncs 33aa4de3d0 update submodule illuna_extras, pkarcs 2017-05-25 21:22:15 +02:00
tchncs 2c2c6a67cc update submodule illuna 2017-05-25 16:02:04 +02:00
Milan* 36a47fd92e merge upstream 🐈 2017-05-25 10:03:55 +02:00
Milan* 60971dc1a5 update submodules ethereal, illuna_extras 2017-05-25 10:03:42 +02:00
Milan* 73c07d7b27 update submodule inventory_plus 2017-05-24 13:07:28 +02:00
paramat eec1c5a03b Settings: Use new settings object 2017-05-24 07:18:26 +01:00
tchncs 30d169c618 add submodule irc 2017-05-23 12:19:06 +02:00
Milan* 40187ce545 update submodule illuna 2017-05-23 11:38:24 +02:00
Milan* cb904d3b5b update submodule technic 2017-05-23 10:57:00 +02:00
Milan* 4d39a3f5a6 update submodule wiki 2017-05-23 10:51:18 +02:00
Milan* de20dddc3a replace submodule wiki 2017-05-23 10:45:40 +02:00
Milan* 3ab39ebf1a make gui background a bit darker 2017-05-23 10:30:36 +02:00
Milan* fe120be941 add submodule wiki 2017-05-22 18:45:19 +02:00
Auke Kok df65716711 re-add nyancat mod
add pbj_pup from
9b45e7b3e9
2017-05-22 09:42:29 +02:00
Milan* 9052d3ae14 fix mergeconflicts 2017-05-22 09:30:34 +02:00
Milan* 56e4678f61 drop submodule farming, boats for easier mtg merges 2017-05-22 08:48:31 +02:00
Milan* f92ff3abc4 update submodule homedecor
add submodule moreblocks
2017-05-21 23:05:59 +02:00
Milan* aadd59fc0a update esubmodule homedecor_modpack 2017-05-21 22:37:47 +02:00
Milan* 38c0dd33d5 update submodule illuna_ethereal 2017-05-21 21:55:57 +02:00
tchncs b28c51cd27 update submodule integral 2017-05-21 12:06:52 +02:00
Milan* 3c536e8e5a add some worldmods to the subgame 2017-05-21 11:58:58 +02:00
theFox6 e523c3a296 Default: Shorter and better ABMs (#1739)
Action of some abm's call functions directly, instead of calling the function inside a function.
2017-05-20 14:32:52 +02:00
sfan5 b25317fc64 Remove set_inventory_formspec in default, remove delay in sfinv 2017-05-18 09:54:18 +01:00
Vanessa Ezekowitz d104b9b10f Chest: Redo new chests to use single-tile textures where possible
This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.
2017-05-18 09:45:56 +01:00
ezhh 758d5010b8 Fire: Disable fire by default in multiplayer 2017-05-15 17:39:59 +01:00
tenplus1 63b3542d00 Chests: Revert inventory name
Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
2017-05-15 13:47:03 +01:00
cx384 5bd44c21ef Change the selection_box of bush stems (#1733)
This is needed because you can't place a node above a bush stem when you are pointing at the bush stem.
2017-05-13 12:49:04 +02:00
Auke Kok c7d558c09e Chest open model: UV map fix.
The back side had a UV mapping issue which caused the bottom
rear part to "shrink" when opened.
2017-05-07 20:47:17 -07:00
Auke Kok 55f81d0802 Fix nil deref issue with people hitting chests too often. 2017-05-07 20:47:17 -07:00
SmallJoker a533434b58 Chests: Keep old textures for mod compability
Prevents generating ugly looking dummy images for mods that weren't updated yet.
2017-05-07 20:46:49 -07:00
Ezhh 08706313f4 Add option to disable lavacooling (#1726) 2017-05-07 18:25:53 +02:00
sfan5 6737952fbf Fix merging mistake (crash in "stairs") 2017-05-01 21:26:10 +02:00
Tim 519d166ce3 Stairs: Add snowblock and ice stairs and slabs 2017-05-01 19:48:54 +01:00
Fernando Carmona Varo be9121214c TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Auke Kok 011ad78b42 Improve Chest appearance - opening chests.
Adds a mesh model that appears when a chest is opened. The chest
stays visibly open as long as the player keeps it open. When the
player closes the formspec, the chest returns back to the closed
shape. While opening and closing, a sound plays.

A second person inspecting the chest will trigger a second sound
open. However, only after the last player closes the chest, does the
chest actually visually close and is the sound close played. This
keeps mesh updates to a minimum.

While it's possible that a server shutting down may cause chests
to remain open, this does not affect the chests' working matter,
and opening or closing them should fix them.

Old chests are converted to the new style by LBM. I previously
had them converted on open but this was unreliable, and LBMs
don't have that problem.

Open chests cannot be dug up. This prevents people from keeping
a chest open and digging it out as well, since closing a chest
would place a chest back (swap) at the spot. We could protect
against this, but it still messes up the client and causes a lot
of "missing node inventory" error messages otherwise. It's
unlikely but possible that a player lagging out causes a chest
to stay "open" and thus unremovable by digging, but there are
other ways of dealing with that - a server restart fixes that
issue.

If the lid of the chest is obstructed, the sounds continue to play,
but the lid isn't opened. Obstructed means that a node is present
above the chest lid, however, we ignore several node types like signs,
torches (not 3d) and wallmounted nodeboxes (typically signs) since
they don't pose any major obstruction in almost any case, and are
typically found above chests. Additionally, the selection box of the
opened chest does not include the lid, and so one can still interact
with e.g. a sign behind an open lid.

Due to the fact that chests now have 7+ textures, we can no longer
use materials (limit: 6) to texture the chest, and so there is now
a single UV mapped image that applies both to open and closed chests.
While this does mean texture pack makers need to create it, this
is extremely simple and consists of a simple cut'n'paste over the
template and should be really easy to do. Only one texture file is
now then used for both open and closed chests.
2017-05-01 19:36:35 +01:00
Auke Kok 4ec0fd974b Doors: place sound when placing a door.
Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.

Fixes #1363
2017-04-28 21:52:59 -07:00