merge upstream
16
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
name: build
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
luacheck:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install Luarocks
|
||||||
|
run: |
|
||||||
|
sudo apt-get update -qyy
|
||||||
|
sudo apt-get install luarocks -qyy
|
||||||
|
- name: Install Luacheck
|
||||||
|
run: luarocks install --local luacheck
|
||||||
|
- name: Run Luacheck
|
||||||
|
run: $HOME/.luarocks/bin/luacheck mods
|
11
.travis.yml
@ -1,11 +0,0 @@
|
|||||||
language: generic
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- luarocks
|
|
||||||
before_install:
|
|
||||||
- luarocks install --local luacheck
|
|
||||||
script:
|
|
||||||
- $HOME/.luarocks/bin/luacheck ./mods
|
|
||||||
notifications:
|
|
||||||
email: false
|
|
24
README.md
@ -2,30 +2,28 @@
|
|||||||
|
|
||||||
The default game bundled in the Minetest engine.
|
The default game bundled in the Minetest engine.
|
||||||
|
|
||||||
For further information, check
|
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
|
||||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||||
for more information.
|
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
- Unzip the archive, rename the folder to minetest_game and
|
- Unzip the archive, rename the folder to `minetest_game` and
|
||||||
place it in .. minetest/games/
|
place it in .. `minetest/games/`
|
||||||
|
|
||||||
- GNU/Linux: If you use a system-wide installation place
|
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||||
it in ~/.minetest/games/.
|
|
||||||
|
|
||||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||||
|
|
||||||
For further information or help, see:
|
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||||
https://wiki.minetest.net/Installing_Mods
|
|
||||||
|
|
||||||
## Compatibility
|
## Compatibility
|
||||||
|
|
||||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||||
master HEAD of the Minetest engine.
|
`master` `HEAD` of the Minetest engine.
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||||
|
|
||||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
name = TechEth Game
|
title = TechEth Game
|
||||||
author = minetest, illuna
|
author = Minetest, Illuna
|
||||||
description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
147
game_api.txt
@ -218,6 +218,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
|
model = "mod_door", -- (optional)
|
||||||
|
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
-- The front and back of the door must be identical in appearence as they swap on
|
-- The front and back of the door must be identical in appearence as they swap on
|
||||||
-- open/close.
|
-- open/close.
|
||||||
@ -225,14 +227,20 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
|
gain_open = 0.3, -- optional, defaults to 0.3
|
||||||
|
gain_close = 0.3, -- optional, defaults to 0.3
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
||||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
description = "Trapdoor description",
|
description = "Trapdoor description",
|
||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
|
nodebox_closed = {} -- Nodebox for closed model
|
||||||
|
nodebox_opened = {} -- Nodebox for opened model
|
||||||
|
-- (optional) both nodeboxes must be used, not one only
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png",
|
||||||
@ -244,11 +252,12 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
|
gain_open = 0.3, -- optional, defaults to 0.3
|
||||||
|
gain_close = 0.3, -- optional, defaults to 0.3
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
-- function containing the on_rightclick callback
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
@ -426,63 +435,83 @@ Give Initial Stuff API
|
|||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
Players API
|
Player API
|
||||||
-----------
|
----------
|
||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
The player API can register player models and update the player's appearance.
|
||||||
|
|
||||||
|
* `player_api.globalstep(dtime, ...)`
|
||||||
|
* The function called by the globalstep that controls player animations.
|
||||||
|
You can override this to replace the globalstep with your own implementation.
|
||||||
|
* Receives all args that minetest.register_globalstep() passes
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
* `player_api.register_model(name, def)`
|
||||||
* Register a new model to be used by players
|
* Register a new model to be used by players
|
||||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||||
* def: See [#Model definition]
|
* `def`: see [#Model definition]
|
||||||
* saved to player_api.registered_models
|
* Saved to player_api.registered_models
|
||||||
|
|
||||||
* `player_api.registered_player_models[name]`
|
* `player_api.registered_models[name]`
|
||||||
* Get a model's definition
|
* Get a model's definition
|
||||||
* see [#Model definition]
|
* `name`: model filename
|
||||||
|
* See [#Model definition]
|
||||||
|
|
||||||
* `player_api.set_model(player, model_name)`
|
* `player_api.set_model(player, model_name)`
|
||||||
* Change a player's model
|
* Change a player's model
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `model_name`: model registered with player_api.register_model()
|
* `model_name`: model registered with `player_api.register_model`
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name [, speed])`
|
* `player_api.set_animation(player, anim_name, speed)`
|
||||||
* Applies an animation to a player
|
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
||||||
* anim_name: name of the animation.
|
* `player`: PlayerRef
|
||||||
* speed: frames per second. If nil, default from the model is used
|
* `anim_name`: name of the animation
|
||||||
|
* `speed`: keyframes per second. If nil, the default from the model def is used
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
* `player_api.set_textures(player, textures)`
|
||||||
* Sets player textures
|
* Sets player textures
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `textures`: array of textures, If `textures` is nil the default
|
* `textures`: array of textures. If nil, the default from the model def is used
|
||||||
textures from the model def are used
|
|
||||||
|
* `player_api.set_textures(player, index, texture)`
|
||||||
|
* Sets one of the player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `index`: Index into array of all textures
|
||||||
|
* `texture`: the texture string
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
* `player_api.get_animation(player)`
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
* Returns a table containing fields `model`, `textures` and `animation`
|
||||||
* Any of the fields of the returned table may be nil.
|
* Any of the fields of the returned table may be nil
|
||||||
* player: PlayerRef
|
* `player`: PlayerRef
|
||||||
|
|
||||||
* `player_api.player_attached`
|
* `player_api.player_attached`
|
||||||
* A table that maps a player name to a boolean.
|
* A table that maps a player name to a boolean
|
||||||
* If the value for a given player is set to true, the default player
|
* If the value for a given player is set to true, the default player animations
|
||||||
animations (walking, digging, ...) will no longer be updated.
|
(walking, digging, ...) will no longer be updated, and knockback from damage is
|
||||||
Knockback from damage is also prevented for that player.
|
prevented for that player
|
||||||
|
* Example of usage: A mod sets a player's value to true when attached to a vehicle
|
||||||
|
|
||||||
### Model Definition
|
### Model Definition
|
||||||
|
|
||||||
{
|
{
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
animation_speed = 30, -- Default animation speed, in keyframes per second
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
textures = {"character.png"}, -- Default array of textures
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
|
||||||
animations = {
|
animations = {
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
-- [anim_name] = {
|
||||||
foo = {x = 0, y = 19},
|
-- x = <start_frame>,
|
||||||
bar = {x = 20, y = 39},
|
-- y = <end_frame>,
|
||||||
-- ...
|
-- collisionbox = <model collisionbox>, -- (optional)
|
||||||
|
-- eye_height = <model eye height>, -- (optional)
|
||||||
|
-- -- suspend client side animations while this one is active (optional)
|
||||||
|
-- override_local = <true/false>
|
||||||
|
-- },
|
||||||
|
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
||||||
|
sit = ... -- used by boats and other MTG mods
|
||||||
},
|
},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
-- Default object properties, see lua_api.txt
|
||||||
stepheight = 0.6, -- In nodes
|
visual_size = {x = 1, y = 1},
|
||||||
eye_height = 1.47, -- In nodes above feet position
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||||
|
stepheight = 0.6,
|
||||||
|
eye_height = 1.47
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -717,6 +746,12 @@ Stairs API
|
|||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
|
The following node attributes are sourced from the recipeitem:
|
||||||
|
* use_texture_alpha
|
||||||
|
* sunlight_propagates
|
||||||
|
* light_source
|
||||||
|
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair
|
* Registers a stair
|
||||||
@ -763,12 +798,18 @@ delivered with Minetest Game, to keep them compatible with other mods.
|
|||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
```
|
||||||
|
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
|
||||||
|
sounds, worldaligntex, desc_stair_inner, desc_stair_outer)
|
||||||
|
```
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless
|
||||||
|
`desc_stair_inner` or `desc_stair_outer` are specified, which are used instead.
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
|
* `desc_stair_inner`: Description for inner stair node
|
||||||
|
* `desc_stair_outer`: Description for outer stair node
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
@ -1074,3 +1115,33 @@ This function registers a shapeless recipe that takes `ingredient`
|
|||||||
and `result` as input and outputs `result`.
|
and `result` as input and outputs `result`.
|
||||||
|
|
||||||
The metadata of the input `result` is copied to the output `result`.
|
The metadata of the input `result` is copied to the output `result`.
|
||||||
|
|
||||||
|
|
||||||
|
Log API
|
||||||
|
-------
|
||||||
|
|
||||||
|
Logs action of the player with a node at a certain position.
|
||||||
|
By default only actions of real players are logged.
|
||||||
|
Actions of non-players (usually machines) are logged only when
|
||||||
|
setting `log_non_player_actions` is enabled.
|
||||||
|
A player is considered non-player if `player:is_player()` returns
|
||||||
|
`false` or `player.is_fake_player` is truthy. The use of
|
||||||
|
`is_fake_player` is an unofficial standard between mods.
|
||||||
|
These non-players are marked by the content of `is_fake_player`
|
||||||
|
(if it is a string) or a "*" in brackets after the player name in
|
||||||
|
the log.
|
||||||
|
|
||||||
|
`default.log_player_action(player, ...)`
|
||||||
|
|
||||||
|
* `player` The player who performed the action
|
||||||
|
* `message_parts` Any mumber of message parts describing the action
|
||||||
|
in 3rd person singular present tense. It can also
|
||||||
|
contain a `pos` which is logged as "(X,Y,Z)"
|
||||||
|
|
||||||
|
`default.set_inventory_action_loggers(def, name)`
|
||||||
|
|
||||||
|
* sets the callbacks `on_metadata_inventory_move`,
|
||||||
|
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||||
|
that log corresponding actions
|
||||||
|
* `def` See [Node definition]
|
||||||
|
* `name` Description of the node in the log message
|
||||||
|
@ -72,6 +72,9 @@ default:torch 99,default:cobble 99
|
|||||||
# Helps rivers create more sound, especially on level sections.
|
# Helps rivers create more sound, especially on level sections.
|
||||||
#river_source_sounds = false
|
#river_source_sounds = false
|
||||||
|
|
||||||
# Enable cloud variation by the 'weather' mod.
|
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||||
# Non-functional in V6 or Singlenode mapgens.
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
#enable_weather = true
|
#enable_weather = true
|
||||||
|
|
||||||
|
# If enabled, non-player actions are logged
|
||||||
|
#log_non_player_actions = false
|
||||||
|
@ -31,6 +31,7 @@ function beds.register_bed(name, def)
|
|||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.bottom,
|
tiles = def.tiles.bottom,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
@ -95,8 +96,7 @@ function beds.register_bed(name, def)
|
|||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
and creative.is_enabled_for(player_name)) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
@ -151,11 +151,13 @@ function beds.register_bed(name, def)
|
|||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.top,
|
tiles = def.tiles.top,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||||
|
not_in_creative_inventory = 1},
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
drop = name .. "_bottom",
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
|
@ -60,33 +60,62 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
local p = beds.pos[name] or nil
|
if not beds.player[name] then
|
||||||
beds.player[name] = nil
|
-- player not in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
beds.bed_position[name] = nil
|
beds.bed_position[name] = nil
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if p then
|
player:set_pos(beds.pos[name])
|
||||||
player:set_pos(p)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
|
local physics_override = beds.player[name].physics_override
|
||||||
|
beds.player[name] = nil
|
||||||
|
player:set_physics_override({
|
||||||
|
speed = physics_override.speed,
|
||||||
|
jump = physics_override.jump,
|
||||||
|
gravity = physics_override.gravity
|
||||||
|
})
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
player_api.player_attached[name] = false
|
player_api.player_attached[name] = false
|
||||||
player:set_physics_override(1, 1, 1)
|
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
player_api.set_animation(player, "stand" , 30)
|
player_api.set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
|
|
||||||
|
-- Check if bed is occupied
|
||||||
|
for _, other_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
|
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is moving
|
||||||
|
if vector.length(player:get_velocity()) > 0.001 then
|
||||||
|
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is attached to an object
|
||||||
|
if player:get_attach() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.player[name] then
|
||||||
|
-- player already in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
beds.bed_position[name] = bed_pos
|
beds.bed_position[name] = bed_pos
|
||||||
beds.player[name] = 1
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
@ -97,7 +126,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
y = bed_pos.y + 0.07,
|
y = bed_pos.y + 0.07,
|
||||||
z = bed_pos.z + dir.z / 2
|
z = bed_pos.z + dir.z / 2
|
||||||
}
|
}
|
||||||
player:set_physics_override(0, 0, 0)
|
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||||
player:set_pos(p)
|
player:set_pos(p)
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
@ -230,6 +259,19 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local in_bed = beds.player
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local yaw = get_look_yaw(pos)
|
||||||
|
|
||||||
|
if in_bed[name] then
|
||||||
|
lay_down(player, nil, pos, false)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Schickes Bett
|
Fancy Bed=Schickes Bett
|
||||||
Simple Bed=Schlichtes Bett
|
Simple Bed=Schlichtes Bett
|
||||||
Leave Bed=Bett verlassen
|
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||||
|
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||||
Good morning.=Guten Morgen.
|
Good morning.=Guten Morgen.
|
||||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
Force night skip=Überspringen der Nacht erzwingen
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
|
Leave Bed=Bett verlassen
|
||||||
|
10
mods/beds/locale/beds.eo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luksa Lito
|
||||||
|
Simple Bed=Simpla Lito
|
||||||
|
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||||
|
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||||
|
Good morning.=Bonan matenon.
|
||||||
|
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||||
|
Force night skip=Devigi noktan salton
|
||||||
|
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||||
|
Leave Bed=Ellitiĝi
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Cama de lujo
|
Fancy Bed=Cama de lujo
|
||||||
Simple Bed=Cama sencilla
|
Simple Bed=Cama sencilla
|
||||||
Leave Bed=Abandonar cama
|
This bed is already occupied!=Esta cama esta ocupada
|
||||||
|
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||||
Good morning.=Buenos días.
|
Good morning.=Buenos días.
|
||||||
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||||
Force night skip=Forzar evitar noche
|
Force night skip=Forzar hacer de dia
|
||||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
|
Leave Bed=Levantarse
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Lit chic
|
Fancy Bed=Lit chic
|
||||||
Simple Bed=Lit simple
|
Simple Bed=Lit simple
|
||||||
Leave Bed=Se lever du lit
|
This bed is already occupied!=Ce lit est déjà occupé !
|
||||||
|
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||||
Good morning.=Bonjour.
|
Good morning.=Bonjour.
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
Force night skip=Forcer le passage de la nuit
|
Force night skip=Forcer le passage de la nuit
|
||||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
|
Leave Bed=Se lever du lit
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Leave Bed=Tinggalkan Dipan
|
Fancy Bed=Ranjang Mewah
|
||||||
|
Simple Bed=Ranjang Sederhana
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
Force night skip=Paksa lewati malam
|
Force night skip=Paksa lewati malam
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||||
Fancy Bed=Dipan Mewah
|
Leave Bed=Tinggalkan Ranjang
|
||||||
Simple Bed=Dipan Sederhana
|
|
||||||
|
@ -1,4 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Letto decorato
|
Fancy Bed=Letto decorato
|
||||||
Simple Bed=Letto semplice
|
Simple Bed=Letto semplice
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
Leave Bed=Alzati dal letto
|
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.ja.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=ファンシーなベッド
|
||||||
|
Simple Bed=シンプルなベッド
|
||||||
|
This bed is already occupied!=ベッドはすでに使われています!
|
||||||
|
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||||
|
Good morning.=おはようございます。
|
||||||
|
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||||
|
Force night skip=強制的に夜をスキップします
|
||||||
|
You can only sleep at night.=夜しか寝れません。
|
||||||
|
Leave Bed=ベッドから出ます
|
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=lo selja'i ckana
|
||||||
|
Simple Bed=lo sampu ckana
|
||||||
|
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||||
|
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||||
|
Good morning.=.i .uise'inai cerni
|
||||||
|
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||||
|
Force night skip=bapli le nu co'u nicte
|
||||||
|
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||||
|
Leave Bed=cliva lo ckana
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Katil Beragam
|
Fancy Bed=Katil Beragam
|
||||||
Simple Bed=Katil Biasa
|
Simple Bed=Katil Biasa
|
||||||
Leave Bed=Bangun
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
Force night skip=Paksa langkau malam
|
Force night skip=Paksa langkau malam
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
|
Leave Bed=Bangun
|
||||||
|
10
mods/beds/locale/beds.pl.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fantazyjne łóżko
|
||||||
|
Simple Bed=Proste łóżko
|
||||||
|
This bed is already occupied!=To łóżko jest już zajęte!
|
||||||
|
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||||
|
Good morning.=Dzień dobry.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||||
|
Force night skip=Wymuś pominięcie nocy
|
||||||
|
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||||
|
Leave Bed=Opuść łóżko
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama Bonita
|
||||||
|
Simple Bed=Cama Simples
|
||||||
|
This bed is already occupied!=Esta cama já está ocupada!
|
||||||
|
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||||
|
Good morning.=Bom dia.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||||
|
Force night skip=Forçar o amanhecer
|
||||||
|
You can only sleep at night.=Você só pode dormir à noite
|
||||||
|
Leave Bed=Sair da Cama
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Детализированная Кровать
|
Fancy Bed=Детализированная Кровать
|
||||||
Simple Bed=Обычная Кровать
|
Simple Bed=Обычная Кровать
|
||||||
Leave Bed=Встать с кровати
|
This bed is already occupied!=Эта кровать уже занята!
|
||||||
|
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||||
Good morning.=Доброе утро.
|
Good morning.=Доброе утро.
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
Force night skip=Пропустить ночь
|
Force night skip=Пропустить ночь
|
||||||
You can only sleep at night.=Вы можете спать только ночью.
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
|
Leave Bed=Встать с кровати
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fin säng
|
|
||||||
Simple Bed=Enkel Säng
|
|
||||||
Leave Bed=Lämna Säng
|
|
||||||
Good morning.= God morgon.
|
|
||||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
|
||||||
Force night skip=Tvinga över natten
|
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
|
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Pekná posteľ
|
||||||
|
Simple Bed=Jednoduchá posteľ
|
||||||
|
This bed is already occupied!=Táto posteľ je už obsadená
|
||||||
|
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||||
|
Good morning.=Dobré ráno.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
|
Force night skip=Nútene preskočiť noc
|
||||||
|
You can only sleep at night.=Môžeš spať len v noci.
|
||||||
|
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.sv.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel säng
|
||||||
|
This bed is already occupied!=Den här sängen används redan!
|
||||||
|
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||||
|
Good morning.=God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||||
|
Force night skip=Tvinga att hoppa över natt
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna säng
|
10
mods/beds/locale/beds.uk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Деталізована Постіль
|
||||||
|
Simple Bed=Звичайна Постіль
|
||||||
|
This bed is already occupied!=Ця постіль вже зайнята!
|
||||||
|
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||||
|
Good morning.=Доброго ранку.
|
||||||
|
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||||
|
Force night skip=Пропустити ніч
|
||||||
|
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||||
|
Leave Bed=Встати з ліжка
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=简易床
|
Simple Bed=简易床
|
||||||
Leave Bed=离开床
|
This bed is already occupied!=床上已有人!
|
||||||
|
You have to stop moving before going to bed!=上床前要停止移动!
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=强制跳过夜晚
|
Force night skip=强制跳过夜晚
|
||||||
You can only sleep at night.=你只能在晚上睡觉。
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
|
Leave Bed=离开床
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=簡易床
|
Simple Bed=簡易床
|
||||||
Leave Bed=離開床
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=強制跳過夜晚
|
Force night skip=強制跳過夜晚
|
||||||
You can only sleep at night.=你只能在晚上睡覺。
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
|
Leave Bed=離開床
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Leave Bed=
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
Good morning.=
|
Good morning.=
|
||||||
@1 of @2 players are in bed=
|
@1 of @2 players are in bed=
|
||||||
Force night skip=
|
Force night skip=
|
||||||
You can only sleep at night.=
|
You can only sleep at night.=
|
||||||
Fancy Bed=
|
Leave Bed=
|
||||||
Simple Bed=
|
|
||||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 486 B |
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 387 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 561 B After Width: | Height: | Size: 431 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 427 B |
Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 464 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 474 B |
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 83 B |
@ -8,25 +8,16 @@ binoculars = {}
|
|||||||
local S = minetest.get_translator("binoculars")
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
-- Detect creative mod
|
|
||||||
local creative_mod = minetest.get_modpath("creative")
|
|
||||||
-- Cache creative mode setting as fallback if creative mod not present
|
|
||||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
|
||||||
|
|
||||||
|
|
||||||
-- Update player property
|
-- Update player property
|
||||||
-- Global to allow overriding
|
-- Global to allow overriding
|
||||||
|
|
||||||
function binoculars.update_player_property(player)
|
function binoculars.update_player_property(player)
|
||||||
local creative_enabled =
|
|
||||||
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
|
||||||
creative_mode_cache
|
|
||||||
local new_zoom_fov = 0
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
if player:get_inventory():contains_item(
|
if player:get_inventory():contains_item(
|
||||||
"main", "binoculars:binoculars") then
|
"main", "binoculars:binoculars") then
|
||||||
new_zoom_fov = 10
|
new_zoom_fov = 10
|
||||||
elseif creative_enabled then
|
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
new_zoom_fov = 15
|
new_zoom_fov = 15
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -62,6 +53,7 @@ minetest.register_craftitem("binoculars:binoculars", {
|
|||||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
inventory_image = "binoculars_binoculars.png",
|
inventory_image = "binoculars_binoculars.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
|
groups = {tool = 1},
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
binoculars.update_player_property(user)
|
binoculars.update_player_property(user)
|
||||||
|
3
mods/binoculars/locale/binoculars.eo.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binoklo
|
||||||
|
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Binokular
|
Binoculars=Teropong
|
||||||
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
|
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
||||||
|
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=双眼鏡
|
||||||
|
Use with 'Zoom' key=ズームキーで使います
|
3
mods/binoculars/locale/binoculars.jbo.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=lo reldarvistci
|
||||||
|
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Lornetka
|
||||||
|
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
3
mods/binoculars/locale/binoculars.pt_BR.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binóculos
|
||||||
|
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Kikare
|
|
||||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
|
3
mods/binoculars/locale/binoculars.sk.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Ďalekohľad
|
||||||
|
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бінокль
|
||||||
|
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
@ -1,4 +1,3 @@
|
|||||||
name = binoculars
|
name = binoculars
|
||||||
description = Minetest Game mod: binoculars
|
description = Minetest Game mod: binoculars
|
||||||
depends = default
|
depends = default
|
||||||
optional_depends = creative
|
|
||||||
|
@ -53,31 +53,24 @@ function boat.on_rightclick(self, clicker)
|
|||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and name == self.driver then
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
-- Cleanup happens in boat.on_detach_child
|
||||||
self.auto = false
|
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
player_api.player_attached[name] = false
|
|
||||||
player_api.set_animation(clicker, "stand" , 30)
|
player_api.set_animation(clicker, "stand", 30)
|
||||||
local pos = clicker:get_pos()
|
local pos = clicker:get_pos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:set_pos(pos)
|
clicker:set_pos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
local attach = clicker:get_attach()
|
|
||||||
if attach and attach:get_luaentity() then
|
|
||||||
local luaentity = attach:get_luaentity()
|
|
||||||
if luaentity.driver then
|
|
||||||
luaentity.driver = nil
|
|
||||||
end
|
|
||||||
clicker:set_detach()
|
|
||||||
end
|
|
||||||
self.driver = name
|
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
|
self.driver = name
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
|
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
player_api.set_animation(clicker, "sit" , 30)
|
player_api.set_animation(clicker, "sit", 30)
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:get_yaw())
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
end
|
end
|
||||||
@ -86,8 +79,12 @@ end
|
|||||||
|
|
||||||
-- If driver leaves server while driving boat
|
-- If driver leaves server while driving boat
|
||||||
function boat.on_detach_child(self, child)
|
function boat.on_detach_child(self, child)
|
||||||
self.driver = nil
|
if child and child:get_player_name() == self.driver then
|
||||||
self.auto = false
|
player_api.player_attached[child:get_player_name()] = false
|
||||||
|
|
||||||
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -119,8 +116,7 @@ function boat.on_punch(self, puncher)
|
|||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(name)
|
||||||
and creative.is_enabled_for(name))
|
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
@ -172,7 +168,8 @@ function boat.on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
local velo = self.object:get_velocity()
|
local velo = self.object:get_velocity()
|
||||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if not self.driver and
|
||||||
|
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -268,8 +265,7 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
boat:set_yaw(placer:get_look_horizontal())
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
end
|
end
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
if not (creative and creative.is_enabled_for and
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
creative.is_enabled_for(player_name)) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
4
mods/boats/locale/boats.eo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
||||||
|
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
||||||
|
Boat=Boato
|
4
mods/boats/locale/boats.ja.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=クルージングモード・オン
|
||||||
|
Boat cruise mode off=クルージングモード・オフ
|
||||||
|
Boat=ボート
|
4
mods/boats/locale/boats.jbo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
||||||
|
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
||||||
|
Boat=lo bloti
|
4
mods/boats/locale/boats.pl.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Tryb rejsu łodką włączony
|
||||||
|
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
||||||
|
Boat=Łódka
|
4
mods/boats/locale/boats.pt_BR.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modo de cruseiro do barco ligado
|
||||||
|
Boat cruise mode off=Modo de cruseiro do barco desligado
|
||||||
|
Boat=Barco
|
4
mods/boats/locale/boats.sk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Cestovný režim loďky je zapnutý
|
||||||
|
Boat cruise mode off=Cestovný režim loďky je vypnutý
|
||||||
|
Boat=Loďka
|
4
mods/boats/locale/boats.uk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Режим мандрування на човні увімкнено
|
||||||
|
Boat cruise mode off=Режим мандрування на човні вимкнено
|
||||||
|
Boat=Човен
|
@ -141,8 +141,18 @@ local function may_replace(pos, player)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- allow replacing air and liquids
|
-- allow replacing air
|
||||||
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
if node_name == "air" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- don't replace nodes inside protections
|
||||||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- allow replacing liquids
|
||||||
|
if node_definition.liquidtype ~= "none" then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -154,8 +164,7 @@ local function may_replace(pos, player)
|
|||||||
|
|
||||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||||
-- exception are of course any protected buildable_to
|
return node_definition.buildable_to
|
||||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local drop = function(pos, itemstack)
|
local drop = function(pos, itemstack)
|
||||||
@ -182,7 +191,6 @@ local function is_all_empty(player_inv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
|
||||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||||
bones_mode = "bones"
|
bones_mode = "bones"
|
||||||
@ -194,8 +202,7 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
local pos_string = minetest.pos_to_string(pos)
|
local pos_string = minetest.pos_to_string(pos)
|
||||||
|
|
||||||
-- return if keep inventory set or in creative mode
|
-- return if keep inventory set or in creative mode
|
||||||
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
|
||||||
and creative.is_enabled_for(player:get_player_name())) then
|
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". No bones placed")
|
". No bones placed")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
|
8
mods/bones/locale/bones.eo.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ostoj
|
||||||
|
@1's old bones=La malfreŝaj ostoj de @1
|
||||||
|
@1 died at @2.=@1 mortis ĉe @2
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||||
|
@1's fresh bones=La freŝaj ostoj de @1
|
||||||
|
@1's bones=La ostoj de @1
|
8
mods/bones/locale/bones.ja.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=骨
|
||||||
|
@1's old bones=@1の古い骨
|
||||||
|
@1 died at @2.=@1は@2で死亡しました。
|
||||||
|
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
|
||||||
|
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
|
||||||
|
@1's fresh bones=@1の新鮮な骨
|
||||||
|
@1's bones=@1の骨
|
8
mods/bones/locale/bones.jbo.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=lo bongu gunma
|
||||||
|
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||||
|
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
|
||||||
|
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
|
||||||
|
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
|
||||||
|
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||||
|
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i
|
8
mods/bones/locale/bones.pl.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Kości
|
||||||
|
@1's old bones=Stare kości @1
|
||||||
|
@1 died at @2.=@1 umarł w @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||||
|
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||||
|
@1's fresh bones=Świeże kości @1
|
||||||
|
@1's bones=Kości @1
|
8
mods/bones/locale/bones.pt_BR.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ossos
|
||||||
|
@1's old bones=Ossos antigos de @1
|
||||||
|
@1 died at @2.=@1 morreu em @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
|
||||||
|
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
|
||||||
|
@1's fresh bones=Ossos recentes de @1
|
||||||
|
@1's bones=Ossos de @1
|
8
mods/bones/locale/bones.sk.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Kosti
|
||||||
|
@1's old bones=Staré kosti hráča @1
|
||||||
|
@1 died at @2.=@1 zomrel na pozícií @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
|
||||||
|
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
|
||||||
|
@1's fresh bones=Čerstvé kosti hráča @1
|
||||||
|
@1's bones=Kosti hráča @1
|
8
mods/bones/locale/bones.uk.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Кістки
|
||||||
|
@1's old bones=старі кістки @1
|
||||||
|
@1 died at @2.=@1 помер в @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||||
|
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||||
|
@1's fresh bones=нові кістки @1
|
||||||
|
@1's bones=кістки @1
|
@ -2,7 +2,7 @@
|
|||||||
Bones=骨骸
|
Bones=骨骸
|
||||||
@1's old bones=@1的旧骨骸
|
@1's old bones=@1的旧骨骸
|
||||||
@1 died at @2.=@1在@2死亡。
|
@1 died at @2.=@1在@2死亡。
|
||||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
|
||||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
|
||||||
@1's fresh bones=@1的新鲜骨骸
|
@1's fresh bones=@1的新鲜骨骸
|
||||||
@1's bones=@1的骨骸
|
@1's bones=@1的骨骸
|
||||||
|
Before Width: | Height: | Size: 740 B After Width: | Height: | Size: 349 B |
Before Width: | Height: | Size: 656 B After Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 341 B |
Before Width: | Height: | Size: 700 B After Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 662 B After Width: | Height: | Size: 333 B |
5
mods/bucket/locale/bucket.eo.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Malplena Sitelo
|
||||||
|
Water Bucket=Sitelo da Akvo
|
||||||
|
River Water Bucket=Sitelo da Rivera Akvo
|
||||||
|
Lava Bucket=Sitelo da Lafo
|
5
mods/bucket/locale/bucket.ja.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=空のバケツ
|
||||||
|
Water Bucket=水入りバケツ
|
||||||
|
River Water Bucket=川の水入りバケツ
|
||||||
|
Lava Bucket=溶岩入りバケツ
|
5
mods/bucket/locale/bucket.jbo.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=lo baktu be no da
|
||||||
|
Water Bucket=lo baktu be lo djacu
|
||||||
|
River Water Bucket=lo baktu be lo rirxe djacu
|
||||||
|
Lava Bucket=lo baktu be lo likro'i
|
5
mods/bucket/locale/bucket.pl.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Puste wiadro
|
||||||
|
Water Bucket=Wiadro z wodą
|
||||||
|
River Water Bucket=Wiadro z rzeczną wodą
|
||||||
|
Lava Bucket=Wiadro z lawą
|
5
mods/bucket/locale/bucket.pt_BR.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Balde Vazio
|
||||||
|
Water Bucket=Balde de Água
|
||||||
|
River Water Bucket=Balde de Água do Rio
|
||||||
|
Lava Bucket=Balde de Lava
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: bucket
|
|
||||||
Empty Bucket=Tom hink
|
|
||||||
Water Bucket=Vatten hink
|
|
||||||
River Water Bucket=Flodvatten hink
|
|
||||||
Lava Bucket=Lava hink
|
|
5
mods/bucket/locale/bucket.sk.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Prázdne vedro
|
||||||
|
Water Bucket=Vedro s vodou
|
||||||
|
River Water Bucket=Vedro s vodou z rieky
|
||||||
|
Lava Bucket=Vedro s lávou
|
5
mods/bucket/locale/bucket.sv.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Tom hink
|
||||||
|
Water Bucket=Vattenhink
|
||||||
|
River Water Bucket=Flodvattenshink
|
||||||
|
Lava Bucket=Lavahink
|
5
mods/bucket/locale/bucket.uk.tr
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Пусте Відро
|
||||||
|
Water Bucket=Відро З Водою
|
||||||
|
River Water Bucket=Відро З Річною Водою
|
||||||
|
Lava Bucket=Відро З Лавою
|
@ -62,8 +62,8 @@ for i in ipairs (butter_list) do
|
|||||||
|
|
||||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||||
drawtype = "airlike",
|
drawtype = "airlike",
|
||||||
inventory_image = "butterflies_butterfly_"..name..".png",
|
inventory_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
|
||||||
wield_image = "butterflies_butterfly_"..name..".png",
|
wield_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
|
4
mods/butterflies/locale/butterflies.eo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Blanka Papilio
|
||||||
|
Red Butterfly=Ruĝa Papilio
|
||||||
|
Violet Butterfly=Violkolora Papilio
|
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=白色の蝶
|
||||||
|
Red Butterfly=赤色の蝶
|
||||||
|
Violet Butterfly=紫色の蝶
|
4
mods/butterflies/locale/butterflies.jbo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=lo blabi toldi
|
||||||
|
Red Butterfly=lo xunre toldi
|
||||||
|
Violet Butterfly=lo zirpu toldi
|
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Biały motyl
|
||||||
|
Red Butterfly=Czerwony motyl
|
||||||
|
Violet Butterfly=Fioletowy motyl
|
4
mods/butterflies/locale/butterflies.pt_BR.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=
|
||||||
|
Red Butterfly=
|
||||||
|
Violet Butterfly=
|
4
mods/butterflies/locale/butterflies.sk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Biely motýlik
|
||||||
|
Red Butterfly=Červený motýlik
|
||||||
|
Violet Butterfly=Fialový motýlik
|
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Білий Метелик
|
||||||
|
Red Butterfly=Червоний Метелик
|
||||||
|
Violet Butterfly=Фіолетовий Метелик
|
@ -29,15 +29,10 @@ function cart_entity:on_rightclick(clicker)
|
|||||||
end
|
end
|
||||||
local player_name = clicker:get_player_name()
|
local player_name = clicker:get_player_name()
|
||||||
if self.driver and player_name == self.driver then
|
if self.driver and player_name == self.driver then
|
||||||
self.driver = nil
|
|
||||||
carts:manage_attachment(clicker, nil)
|
carts:manage_attachment(clicker, nil)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
self.driver = player_name
|
|
||||||
carts:manage_attachment(clicker, self.object)
|
carts:manage_attachment(clicker, self.object)
|
||||||
|
self.driver = player_name
|
||||||
-- player_api does not update the animation
|
|
||||||
-- when the player is attached, reset to default animation
|
|
||||||
player_api.set_animation(clicker, "stand")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -51,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.railtype = data.railtype
|
self.railtype = data.railtype
|
||||||
if data.old_dir then
|
self.old_dir = data.old_dir or self.old_dir
|
||||||
self.old_dir = data.old_dir
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart_entity:get_staticdata()
|
function cart_entity:get_staticdata()
|
||||||
@ -66,8 +59,9 @@ end
|
|||||||
-- 0.5.x and later: When the driver leaves
|
-- 0.5.x and later: When the driver leaves
|
||||||
function cart_entity:on_detach_child(child)
|
function cart_entity:on_detach_child(child)
|
||||||
if child and child:get_player_name() == self.driver then
|
if child and child:get_player_name() == self.driver then
|
||||||
self.driver = nil
|
-- Clean up eye height
|
||||||
carts:manage_attachment(child, nil)
|
carts:manage_attachment(child, nil)
|
||||||
|
self.driver = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -108,8 +102,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
|||||||
end
|
end
|
||||||
-- Pick up cart
|
-- Pick up cart
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(puncher:get_player_name())
|
||||||
and creative.is_enabled_for(puncher:get_player_name()))
|
|
||||||
or not inv:contains_item("main", "carts:cart") then
|
or not inv:contains_item("main", "carts:cart") then
|
||||||
local leftover = inv:add_item("main", "carts:cart")
|
local leftover = inv:add_item("main", "carts:cart")
|
||||||
-- If no room in inventory add a replacement cart to the world
|
-- If no room in inventory add a replacement cart to the world
|
||||||
@ -135,7 +128,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
|||||||
end
|
end
|
||||||
|
|
||||||
local punch_interval = 1
|
local punch_interval = 1
|
||||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
-- Faulty tool registrations may cause the interval to be set to 0 !
|
||||||
|
if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
|
||||||
punch_interval = tool_capabilities.full_punch_interval
|
punch_interval = tool_capabilities.full_punch_interval
|
||||||
end
|
end
|
||||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||||
@ -196,11 +190,11 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local cart_dir = carts:velocity_to_dir(vel)
|
local dir = carts:velocity_to_dir(vel)
|
||||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||||
local update = {}
|
local update = {}
|
||||||
|
|
||||||
if self.old_pos and not self.punched and same_dir then
|
if self.old_pos and not self.punched and not dir_changed then
|
||||||
local flo_pos = vector.round(pos)
|
local flo_pos = vector.round(pos)
|
||||||
local flo_old = vector.round(self.old_pos)
|
local flo_old = vector.round(self.old_pos)
|
||||||
if vector.equals(flo_pos, flo_old) then
|
if vector.equals(flo_pos, flo_old) then
|
||||||
@ -220,7 +214,7 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local stop_wiggle = false
|
local stop_wiggle = false
|
||||||
if self.old_pos and same_dir then
|
if self.old_pos and not dir_changed then
|
||||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||||
-- It's sophisticated enough to take the acceleration in account
|
-- It's sophisticated enough to take the acceleration in account
|
||||||
local acc = self.object:get_acceleration()
|
local acc = self.object:get_acceleration()
|
||||||
@ -235,7 +229,7 @@ local function rail_on_step(self, dtime)
|
|||||||
-- No rail found: set to the expected position
|
-- No rail found: set to the expected position
|
||||||
pos = new_pos
|
pos = new_pos
|
||||||
update.pos = true
|
update.pos = true
|
||||||
cart_dir = new_dir
|
dir = new_dir
|
||||||
end
|
end
|
||||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||||
-- Stop wiggle
|
-- Stop wiggle
|
||||||
@ -245,21 +239,27 @@ local function rail_on_step(self, dtime)
|
|||||||
local railparams
|
local railparams
|
||||||
|
|
||||||
-- dir: New moving direction of the cart
|
-- dir: New moving direction of the cart
|
||||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||||
local dir, switch_keys = carts:get_rail_direction(
|
-- used to ignore the key on the next rail node
|
||||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
local switch_keys
|
||||||
|
dir, switch_keys = carts:get_rail_direction(
|
||||||
|
pos, dir, ctrl, self.old_switch, self.railtype
|
||||||
)
|
)
|
||||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
dir_changed = not vector.equals(dir, self.old_dir)
|
||||||
|
|
||||||
local new_acc = {x=0, y=0, z=0}
|
local acc = 0
|
||||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||||
|
dir = vector.new(self.old_dir)
|
||||||
vel = {x = 0, y = 0, z = 0}
|
vel = {x = 0, y = 0, z = 0}
|
||||||
local pos_r = vector.round(pos)
|
local pos_r = vector.round(pos)
|
||||||
if not carts:is_rail(pos_r, self.railtype)
|
if not carts:is_rail(pos_r, self.railtype)
|
||||||
and self.old_pos then
|
and self.old_pos then
|
||||||
pos = self.old_pos
|
pos = self.old_pos
|
||||||
elseif not stop_wiggle then
|
elseif not stop_wiggle then
|
||||||
|
-- End of rail: Smooth out.
|
||||||
pos = pos_r
|
pos = pos_r
|
||||||
|
dir_changed = false
|
||||||
|
dir.y = 0
|
||||||
else
|
else
|
||||||
pos.y = math.floor(pos.y + 0.5)
|
pos.y = math.floor(pos.y + 0.5)
|
||||||
end
|
end
|
||||||
@ -286,7 +286,7 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Slow down or speed up..
|
-- Slow down or speed up..
|
||||||
local acc = dir.y * -4.0
|
acc = dir.y * -4.0
|
||||||
|
|
||||||
-- Get rail for corrected position
|
-- Get rail for corrected position
|
||||||
railparams = get_railparams(pos)
|
railparams = get_railparams(pos)
|
||||||
@ -304,25 +304,22 @@ local function rail_on_step(self, dtime)
|
|||||||
acc = acc - 0.4
|
acc = acc - 0.4
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
new_acc = vector.multiply(dir, acc)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Limits
|
-- Limit cart speed
|
||||||
local max_vel = carts.speed_max
|
local vel_len = vector.length(vel)
|
||||||
for _, v in pairs({"x","y","z"}) do
|
if vel_len > carts.speed_max then
|
||||||
if math.abs(vel[v]) > max_vel then
|
vel = vector.multiply(vel, carts.speed_max / vel_len)
|
||||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
update.vel = true
|
||||||
new_acc[v] = 0
|
end
|
||||||
update.vel = true
|
if vel_len >= carts.speed_max and acc > 0 then
|
||||||
end
|
acc = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
self.object:set_acceleration(new_acc)
|
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||||
|
|
||||||
self.old_pos = vector.round(pos)
|
self.old_pos = vector.round(pos)
|
||||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
self.old_dir = vector.new(dir)
|
||||||
self.old_dir = vector.new(dir)
|
|
||||||
end
|
|
||||||
self.old_switch = switch_keys
|
self.old_switch = switch_keys
|
||||||
|
|
||||||
if self.punched then
|
if self.punched then
|
||||||
@ -348,11 +345,11 @@ local function rail_on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local yaw = 0
|
local yaw = 0
|
||||||
if self.old_dir.x < 0 then
|
if dir.x < 0 then
|
||||||
yaw = 0.5
|
yaw = 0.5
|
||||||
elseif self.old_dir.x > 0 then
|
elseif dir.x > 0 then
|
||||||
yaw = 1.5
|
yaw = 1.5
|
||||||
elseif self.old_dir.z < 0 then
|
elseif dir.z < 0 then
|
||||||
yaw = 1
|
yaw = 1
|
||||||
end
|
end
|
||||||
self.object:set_yaw(yaw * math.pi)
|
self.object:set_yaw(yaw * math.pi)
|
||||||
@ -402,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
|
|||||||
pointed_thing) or itemstack
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
if not pointed_thing.type == "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if carts:is_rail(pointed_thing.under) then
|
if carts:is_rail(pointed_thing.under) then
|
||||||
@ -416,8 +413,7 @@ minetest.register_craftitem("carts:cart", {
|
|||||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||||
{pos = pointed_thing.above}, true)
|
{pos = pointed_thing.above}, true)
|
||||||
|
|
||||||
if not (creative and creative.is_enabled_for
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||||
and creative.is_enabled_for(placer:get_player_name())) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
|
|||||||
end
|
end
|
||||||
local status = obj ~= nil
|
local status = obj ~= nil
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
if player_api.player_attached[player_name] == status then
|
if obj and player:get_attach() == obj then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
player_api.player_attached[player_name] = status
|
player_api.player_attached[player_name] = status
|
||||||
@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
|
|||||||
if status then
|
if status then
|
||||||
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
||||||
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
||||||
|
|
||||||
|
-- player_api does not update the animation
|
||||||
|
-- when the player is attached, reset to default animation
|
||||||
|
player_api.set_animation(player, "stand")
|
||||||
else
|
else
|
||||||
player:set_detach()
|
player:set_detach()
|
||||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||||
|
6
mods/carts/locale/carts.eo.tr
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
# textdomain: carts
|
||||||
|
Cart=Ĉaro
|
||||||
|
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||||
|
Rail=Relo
|
||||||
|
Powered Rail=Elektra Relo
|
||||||
|
Brake Rail=Bremsa Relo
|