Default: Add water footstep sounds

Plus one silent sound to break repetition 'default_water_footstep.4.ogg'.
master
paramat 2016-11-17 02:41:38 +00:00
parent 1e691c4429
commit ec95f47021
7 changed files with 20 additions and 0 deletions

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@ -249,3 +249,11 @@ Metal sounds:
Tool breaking sounds added by sofar: CC-BY-3.0
default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/
AGFX
https://www.freesound.org/people/AGFX/
(CC BY 3.0):
default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)

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@ -109,6 +109,14 @@ function default.node_sound_metal_defaults(table)
return table
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table)
return table
end
--
-- Lavacooling
--

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@ -1350,6 +1350,7 @@ minetest.register_node("default:water_source", {
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_flowing", {
@ -1395,6 +1396,7 @@ minetest.register_node("default:water_flowing", {
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
@ -1441,6 +1443,7 @@ minetest.register_node("default:river_water_source", {
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_flowing", {
@ -1488,6 +1491,7 @@ minetest.register_node("default:river_water_flowing", {
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})

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