update initial stuff
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@ -1,6 +1,3 @@
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default
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default
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bows
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illuna
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xdecor
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3d_armor
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shields
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magical_potion
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magical_potion
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@ -2,20 +2,7 @@ minetest.register_on_newplayer(function(player)
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--print("on_newplayer")
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--print("on_newplayer")
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if minetest.setting_getbool("give_initial_stuff") then
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if minetest.setting_getbool("give_initial_stuff") then
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minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
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minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
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player:get_inventory():add_item('main', 'default:pick_steel')
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player:get_inventory():add_item('main', 'illuna:noobcoin 42')
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player:get_inventory():add_item('main', 'default:axe_steel')
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player:get_inventory():add_item('main', 'default:torch 99')
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player:get_inventory():add_item('main', 'default:chest_locked 1')
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player:get_inventory():add_item('main', 'xdecor:crafting_guide 1')
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player:get_inventory():add_item('main', 'magical_potion:fly_small 2')
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player:get_inventory():add_item('main', 'magical_potion:fly_small 2')
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player:get_inventory():add_item('main', 'bows:bow_wood')
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player:get_inventory():add_item('main', 'bows:arrow 26')
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player:get_inventory():add_item('main', '3d_armor:helmet_steel')
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player:get_inventory():add_item('main', '3d_armor:chestplate_steel')
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player:get_inventory():add_item('main', '3d_armor:leggings_steel')
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player:get_inventory():add_item('main', '3d_armor:boots_steel')
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player:get_inventory():add_item('main', 'shields:shield_wood')
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end
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end
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end)
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end)
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