Allow opening chests when wielding corals

Code simplification by combining the on_place functions.
master^2
SmallJoker 2019-07-12 21:01:27 +02:00 committed by Paramat
parent 5b1d5819e5
commit 95aaec6670
1 changed files with 43 additions and 84 deletions

View File

@ -1996,6 +1996,46 @@ minetest.register_node("default:sand_with_kelp", {
-- Corals
--
local function coral_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
local node_under = minetest.get_node(pos_under)
local def_under = minetest.registered_nodes[node_under.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
return def_under.on_rightclick(pos_under, node_under.name,
placer, itemstack, pointed_thing) or itemstack
end
if node_under.name ~= "default:coral_skeleton" or
minetest.get_node(pos_above).name ~= "default:water_source" then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.log("action", player_name
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos_under))
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
node_under.name = itemstack:get_name()
minetest.set_node(pos_under, node_under)
if not (creative and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end
minetest.register_node("default:coral_green", {
description = "Green Coral",
drawtype = "plantlike_rooted",
@ -2019,34 +2059,7 @@ minetest.register_node("default:coral_green", {
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
minetest.get_node(pos_above).name ~= "default:water_source" then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
minetest.set_node(pos_under, {name = "default:coral_green"})
if not (creative and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end,
on_place = coral_on_place,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
@ -2076,34 +2089,7 @@ minetest.register_node("default:coral_pink", {
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
minetest.get_node(pos_above).name ~= "default:water_source" then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
minetest.set_node(pos_under, {name = "default:coral_pink"})
if not (creative and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end,
on_place = coral_on_place,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
@ -2133,34 +2119,7 @@ minetest.register_node("default:coral_cyan", {
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
if minetest.get_node(pos_under).name ~= "default:coral_skeleton" or
minetest.get_node(pos_above).name ~= "default:water_source" then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
minetest.set_node(pos_under, {name = "default:coral_cyan"})
if not (creative and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end,
on_place = coral_on_place,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})