Modify textures, add map generator necessities

master
Perttu Ahola 2012-03-29 02:27:40 +03:00
parent fa06d11909
commit 8fece11cc7
35 changed files with 53 additions and 11 deletions

View File

@ -11,6 +11,9 @@ LIGHT_MAX = 14
-- Definitions made by this mod that other mods can use too
default = {}
-- Register and define map generator stuff
dofile(minetest.get_modpath("default").."/mapgen.lua")
--
-- Tool definition
--
@ -25,7 +28,7 @@ minetest.register_item(":", {
max_drop_level = 0,
groupcaps = {
fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
crumbly = {times={[2]=3.00, [3]=0.70}, maxwear=0, maxlevel=1},
snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, maxwear=0, maxlevel=3},
}
@ -38,7 +41,7 @@ minetest.register_tool("default:pick_wood", {
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
cracky={times={[2]=2.00, [3]=1.20}, maxwear=0.1, maxlevel=1}
}
},
})
@ -48,7 +51,7 @@ minetest.register_tool("default:pick_stone", {
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1}
cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, maxwear=0.05, maxlevel=1}
}
},
})
@ -58,7 +61,7 @@ minetest.register_tool("default:pick_steel", {
tool_capabilities = {
max_drop_level=1,
groupcaps={
cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2}
cracky={times={[1]=1.20, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2}
}
},
})
@ -1524,11 +1527,4 @@ minetest.register_on_chat_message(function(name, message)
end
end)
--
-- Done, print some random stuff
--
--print("minetest.registered_entities:")
--dump2(minetest.registered_entities)
-- END

46
mods/default/mapgen.lua Normal file
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@ -0,0 +1,46 @@
-- minetest/default/mapgen.lua
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local inverse_chance = math.floor(27 / ore_per_chunk)
--print("generate_ore num_chunks: "..dump(num_chunks))
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x=x0, y=y0, z=z0}
for x1=-1,1 do
for y1=-1,1 do
for z1=-1,1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.env:get_node(p2).name == wherein then
minetest.env:set_node(p2, {name=name})
end
end
end
end
end
end
end
--print("generate_ore done")
end
minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -64, 64)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 5, -16, 2)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/9/9/9, 5, -64, -17)
end)

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