Leafdecay: Node timer based implementation, API
This implements a node-timer based leafdecay mechanism, and exposes an API to use it in mods. The API is documented in game_api.txt. `default.register_leafdecay(leafdecaydef)` `leafdecaydef` is a table, with following members: { trunks = { "default:tree"}, -- nodes considered trunks leaves = { "default:leaves", "default:apple"}, -- nodes considered leaves radius = 3, -- activates leafdecay this far from the trunk } The algorithm will drop `leaves` items in the area if no `trunks` are found in the `trunk_radius` sized area around the position of the leaf. If a node listed in `leaves` has a group `leafdecay_drop > 0`, then the item is dropped, otherwise the item is removed but not dropped. The algorithm also implements a value `default.leafdecay_speed` (default 15) which can be modified to increase or decrease of the leaf decay. The algorithm will vary the actual speed a bit to introduce randomness. Leaf decay is randomized by 0.1 seconds to reduce the chance that decay happens many times on the same second interval. This requires nodetimer_interval to be set to values lower than 1.0 to have an effect. The leaves will decay between 2 and 10 seconds after digging the trunk, and happen at non-integer second intervals. -- The API was added by sofar.
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game_api.txt
36
game_api.txt
@ -658,20 +658,36 @@ default.player_get_animation(player)
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Leafdecay
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---------
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To enable leaf decay for a node, add it to the `leafdecay` group.
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To enable leaf decay for leaves when a tree is cut down by a player,
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register the tree with the default.register_leafdecay(leafdecaydef)
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function.
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The rating of the group determines how far from a node in the group `tree`
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the node can be without decaying.
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If `param2` of any registered node is ~= 0, the node will always be
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preserved. Thus, if the player places a node of that kind, you will
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want to set `param2 = 1` or so.
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If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
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the player places a node of that kind, you will want to set `param2 = 1` or so.
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The function `default.after_place_leaves` can be set as
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`after_place_node of a node` to set param2 to 1 if the player places
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the node (should not be used for nodes that use param2 otherwise
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(e.g. facedir)).
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The function `default.after_place_leaves` can be set as `after_place_node of a node`
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to set param2 to 1 if the player places the node (should not be used for nodes
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that use param2 otherwise (e.g. facedir)).
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If the node is in the `leafdecay_drop` group then it will always be
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dropped as an item.
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`default.register_leafdecay(leafdecaydef)`
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`leafdecaydef` is a table, with following members:
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{
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trunks = {"default:tree"}, -- nodes considered trunks
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leaves = {"default:leaves", "default:apple"},
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-- nodes considered for removal
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radius = 3, -- radius to consider for searching
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}
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Note: all the listed nodes in `trunks` have their `on_after_destruct`
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callback overridden. All the nodes listed in `leaves` have their
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`on_timer` callback overridden.
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If the node is in the `leafdecay_drop` group then it will always be dropped as an
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item.
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Dyes
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----
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@ -325,47 +325,64 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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end
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end
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-- Leafdecay ABM
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minetest.register_abm({
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label = "Leaf decay",
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nodenames = {"group:leafdecay"},
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neighbors = {"air"},
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interval = 2,
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chance = 10,
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catch_up = false,
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action = function(pos, node, _, _)
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-- Check if leaf is placed
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if node.param2 ~= 0 then
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return
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-- Leafdecay
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local function leafdecay_after_destruct(pos, oldnode, def)
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for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
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vector.add(pos, def.radius), def.leaves)) do
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local node = minetest.get_node(v)
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if node.param2 == 0 then
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minetest.get_node_timer(v):start(math.random(20, 120) / 10)
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end
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end
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end
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local rad = minetest.registered_nodes[node.name].groups.leafdecay
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-- Assume ignore is a trunk, to make this
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-- work at the border of a loaded area
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if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
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return
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end
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-- Drop stuff
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local itemstacks = minetest.get_node_drops(node.name)
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for _, itemname in ipairs(itemstacks) do
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if itemname ~= node.name or
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minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
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local p_drop = {
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x = pos.x - 0.5 + math.random(),
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y = pos.y - 0.5 + math.random(),
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z = pos.z - 0.5 + math.random(),
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}
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minetest.add_item(p_drop, itemname)
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local function leafdecay_on_timer(pos, def)
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if minetest.find_node_near(pos, def.radius, def.trunks) then
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return false
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end
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local node = minetest.get_node(pos)
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local drops = minetest.get_node_drops(node.name)
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for _, item in ipairs(drops) do
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local is_leaf
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for _, v in pairs(def.leaves) do
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if v == item then
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is_leaf = true
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end
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end
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-- Remove node
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
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not is_leaf then
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minetest.add_item({
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x = pos.x - 0.5 + math.random(),
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y = pos.y - 0.5 + math.random(),
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z = pos.z - 0.5 + math.random(),
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}, item)
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end
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end
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})
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minetest.remove_node(pos)
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minetest.check_for_falling(pos)
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end
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function default.register_leafdecay(def)
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assert(def.leaves)
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assert(def.trunks)
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assert(def.radius)
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for _, v in pairs(def.trunks) do
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minetest.override_item(v, {
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after_destruct = function(pos, oldnode)
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leafdecay_after_destruct(pos, oldnode, def)
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end,
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})
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end
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for _, v in pairs(def.leaves) do
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minetest.override_item(v, {
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on_timer = function(pos)
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leafdecay_on_timer(pos, def)
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end,
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})
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end
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end
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--
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-- Convert dirt to something that fits the environment
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@ -2072,3 +2072,57 @@ minetest.register_node("default:cloud", {
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sounds = default.node_sound_defaults(),
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groups = {not_in_creative_inventory = 1},
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})
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--
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-- register trees for leafdecay
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--
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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default.register_leafdecay({
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trunks = {"default:tree"},
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leaves = {"default:apple", "default:leaves"},
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radius = 2,
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})
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default.register_leafdecay({
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trunks = {"default:jungletree"},
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leaves = {"default:jungleleaves"},
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radius = 3,
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})
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default.register_leafdecay({
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trunks = {"default:pine_tree"},
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leaves = {"default:pine_needles"},
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radius = 3,
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})
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else
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default.register_leafdecay({
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trunks = {"default:tree"},
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leaves = {"default:apple", "default:leaves"},
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radius = 3,
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})
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default.register_leafdecay({
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trunks = {"default:jungletree"},
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leaves = {"default:jungleleaves"},
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radius = 2,
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})
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default.register_leafdecay({
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trunks = {"default:pine_tree"},
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leaves = {"default:pine_needles"},
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radius = 2,
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})
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end
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default.register_leafdecay({
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trunks = {"default:acacia_tree"},
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leaves = {"default:acacia_leaves"},
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radius = 2,
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})
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default.register_leafdecay({
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trunks = {"default:aspen_tree"},
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leaves = {"default:aspen_leaves"},
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radius = 3,
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})
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