merged in master

This commit is contained in:
ClaudiusMinimus 2016-09-22 22:26:34 -06:00
commit 5bd9eac0ae
57 changed files with 792 additions and 403 deletions

19
.gitmodules vendored
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@ -1,6 +1,3 @@
[submodule "mods/boats"]
path = mods/boats
url = https://git.tchncs.de/Illuna-Minetest/boats.git
[submodule "mods/illuna"]
path = mods/illuna
url = https://git.tchncs.de/Illuna-Minetest/illuna.git
@ -16,9 +13,6 @@
[submodule "mods/mobs_animal"]
path = mods/mobs_animal
url = https://git.tchncs.de/Illuna-Minetest/mobs_animal.git
[submodule "mods/farming"]
path = mods/farming
url = https://git.tchncs.de/Illuna-Minetest/farming.git
[submodule "mods/worldedit"]
path = mods/worldedit
url = https://github.com/Uberi/Minetest-WorldEdit
@ -65,9 +59,22 @@
[submodule "mods/pkarcs"]
path = mods/pkarcs
url = https://git.tchncs.de/Illuna-Minetest/pkarcs
[submodule "mods/farming"]
path = mods/farming
url = https://git.tchncs.de/Illuna-Minetest/farming
[submodule "mods/boats"]
path = mods/boats
url = https://git.tchncs.de/Illuna-Minetest/boats
[submodule "mods/technic_chests"]
path = mods/technic_chests
url = https://git.tchncs.de/Illuna-Minetest/technic_chests
[submodule "mods/columnia"]
path = mods/columnia
url = https://git.tchncs.de/Illuna-Minetest/columnia
[submodule "mods/hemp"]
path = mods/hemp
url = https://github.com/pithydon/hemp.git
[submodule "mods/coloured_nametag"]
path = mods/coloured_nametag
url = https://github.com/Amaz1/coloured_nametag

17
.luacheckrc Normal file
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@ -0,0 +1,17 @@
unused_args = false
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"dump",
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
}
-- Overwrites minetest.handle_node_drops
files["mods/creative/init.lua"].globals = { "minetest" }
-- Don't report on legacy definitions of globals.
files["mods/default/legacy.lua"].global = false

14
.travis.yml Normal file
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@ -0,0 +1,14 @@
language: generic
branches:
only:
- master
sudo: required
before_install:
- sudo apt-get update
- sudo apt-get install -y luarocks
- sudo luarocks install luacheck
script: luacheck --no-color ./mods

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@ -62,6 +62,11 @@ Beds API
}
}
Creative API
------------
A global string called `creative.formspec_add` was added which allows mods to add additional formspec elements onto the default creative inventory formspec to be drawn after each update.
Doors API
---------
@ -245,6 +250,18 @@ Give Initial Stuff API
^ str is a comma separated list of initial stuff
^ Adds items to the list of items to be given
Nyancat API
-----------
`nyancat.place(pos, facedir, length)`
^ Place a cat at `pos` facing `facedir` with tail length `length`
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
`nyancat.generate(minp, maxp, seed)`
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
you can redefine nyancat.generate() to be an empty function
TNT API
----------
@ -331,7 +348,7 @@ To use it, add the `on_screwdriver` function to the node definition.
* `new_param2` the new value of param2 that would have been set if on_rotate wasn't there
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
it but to indicate that changed have already been made (so the screwdriver will wear out)
* use `on_rotate = screwdriver.disallow` to always disallow rotation
* use `on_rotate = false` to always disallow rotation
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation

View File

@ -5,6 +5,12 @@
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
#creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# "bones": Store all items inside a bone node but drop items if inside protected area
# "drop": Drop all items on the ground
# "keep": Player keeps all items
#bones_mode = "bones"
# The time in seconds after which the bones of a dead player can be looted by everyone
# 0 to disable
#share_bones_time = 1200
@ -14,9 +20,9 @@
# 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
# 'permanent flame' nodes will remain with either setting
#disable_fire = false
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
# 'permanent flame' nodes will remain with either setting.
#enable_fire = true
# Whether the stuff in initial_stuff should be given to new players
#give_initial_stuff = false

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@ -70,7 +70,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_yaw(math.random(1, 180) / 100)
player:set_look_horizontal(math.random(1, 180) / 100)
default.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
@ -85,7 +85,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_yaw(yaw)
player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
player:set_physics_override(0, 0, 0)

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@ -14,4 +14,4 @@ http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
----------------------
Bad_Command_
All textures: paramat

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@ -1,8 +1,6 @@
-- Minetest 0.4 mod: bones
-- See README.txt for licensing and other information.
bones = {}
local function is_owner(pos, name)
local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
@ -11,7 +9,7 @@ local function is_owner(pos, name)
return false
end
bones.bones_formspec =
local bones_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
@ -29,7 +27,7 @@ local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_e
minetest.register_node("bones:bones", {
description = "Bones",
tiles = {
"bones_top.png",
"bones_top.png^[transform2",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
@ -37,11 +35,8 @@ minetest.register_node("bones:bones", {
"bones_front.png"
},
paramtype2 = "facedir",
groups = {dig_immediate=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
groups = {dig_immediate = 2},
sounds = default.node_sound_gravel_defaults(),
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
@ -78,11 +73,11 @@ minetest.register_node("bones:bones", {
end,
on_punch = function(pos, node, player)
if(not is_owner(pos, player:get_player_name())) then
if not is_owner(pos, player:get_player_name()) then
return
end
if(minetest.get_meta(pos):get_string("infotext") == "") then
if minetest.get_meta(pos):get_string("infotext") == "" then
return
end
@ -90,7 +85,7 @@ minetest.register_node("bones:bones", {
local player_inv = player:get_inventory()
local has_space = true
for i=1,inv:get_size("main") do
for i = 1, inv:get_size("main") do
local stk = inv:get_stack("main", i)
if player_inv:room_for_item("main", stk) then
inv:set_stack("main", i, nil)
@ -116,7 +111,7 @@ minetest.register_node("bones:bones", {
local meta = minetest.get_meta(pos)
local time = meta:get_int("time") + elapsed
if time >= share_bones_time then
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
meta:set_string("owner", "")
else
meta:set_int("time", time)
@ -131,13 +126,9 @@ local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name
local node_definition = minetest.registered_nodes[node_name]
-- if the node is unknown, we let the protection mod decide
-- this is consistent with when a player could dig or not dig it
-- unknown decoration would often be removed
-- while unknown building materials in use would usually be left
-- if the node is unknown, we return false
if not node_definition then
-- only replace nodes that are not protected
return not minetest.is_protected(pos, player:get_player_name())
return false
end
-- allow replacing air and liquids
@ -157,8 +148,26 @@ local function may_replace(pos, player)
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:setvelocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
minetest.register_on_dieplayer(function(player)
if minetest.setting_getbool("creative_mode") then
local bones_mode = minetest.setting_get("bones_mode") or "bones"
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
bones_mode = "bones"
end
-- return if keep inventory set or in creative mode
if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then
return
end
@ -168,62 +177,65 @@ minetest.register_on_dieplayer(function(player)
return
end
local pos = player:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local pos = vector.round(player:getpos())
local player_name = player:get_player_name()
if (not may_replace(pos, player)) then
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
-- drop one node above if there's space
-- this should solve most cases of protection related deaths in which players dig straight down
-- yet keeps the bones reachable
pos.y = pos.y+1
else
-- drop items instead of delete
for i=1,player_inv:get_size("main") do
minetest.add_item(pos, player_inv:get_stack("main", i))
end
for i=1,player_inv:get_size("craft") do
minetest.add_item(pos, player_inv:get_stack("craft", i))
end
-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
return
end
-- check if it's possible to place bones, if not go 1 higher
if bones_mode == "bones" and not may_replace(pos, player) then
pos.y = pos.y + 1
end
minetest.set_node(pos, {name="bones:bones", param2=param2})
-- still cannot place bones? change mode to 'drop'
if bones_mode == "bones" and not may_replace(pos, player) then
bones_mode = "drop"
end
minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)")
minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
if bones_mode == "drop" then
-- drop inventory items
for i = 1, player_inv:get_size("main") do
drop(pos, player_inv:get_stack("main", i))
end
player_inv:set_list("main", {})
-- drop crafting grid items
for i = 1, player_inv:get_size("craft") do
drop(pos, player_inv:get_stack("craft", i))
end
player_inv:set_list("craft", {})
drop(pos, ItemStack("bones:bones"))
return
end
local param2 = minetest.dir_to_facedir(player:get_look_dir())
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)")
minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:set_size("main", 8 * 4)
inv:set_list("main", player_inv:get_list("main"))
for i=1,player_inv:get_size("craft") do
for i = 1, player_inv:get_size("craft") do
local stack = player_inv:get_stack("craft", i)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
--drop if no space left
minetest.add_item(pos, stack)
drop(pos, stack)
end
end
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
meta:set_string("formspec", bones.bones_formspec)
meta:set_string("formspec", bones_formspec)
meta:set_string("owner", player_name)
if share_bones_time ~= 0 then
meta:set_string("infotext", player_name.."'s fresh bones")
meta:set_string("infotext", player_name .. "'s fresh bones")
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
meta:set_int("time", 0)

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@ -1 +1 @@
Subproject commit 819daa52f1c8e1621489a5f8d73ad9a29e6efa4e
Subproject commit 5013537e24f526fbae97a6693a08d6eff7f8cd9b

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@ -141,7 +141,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, liquiddef.itemname)
minetest.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1

1
mods/coloured_nametag Submodule

@ -0,0 +1 @@
Subproject commit c50a4ca893e5383d75ff274533327a5faf20b1b7

@ -1 +1 @@
Subproject commit c3a57b9e17bdca5679366fab1518d19d01fd433f
Subproject commit 7a5384239d0e86b126cd873c5585061fb8926add

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@ -125,7 +125,7 @@ creative.set_creative_formspec = function(player, start_i)
tooltip[creative_clear;Reset]
listring[current_player;main]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. ";false]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
@ -192,7 +192,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
inv.filter = ""
creative.update_creative_inventory(player_name)
creative.set_creative_formspec(player, 0)
elseif fields.creative_search then
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
player_inventory[player_name].start_i = 1
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name)

@ -1 +1 @@
Subproject commit 272e10fc3d59e1f5dc05ebc2ec1bd2b46f8d725b
Subproject commit 3d7d76d4b4becaa00bb658769fa6dde4e2eafe96

View File

@ -51,13 +51,11 @@ RealBadAngel's animated water (WTFPL):
default_water_flowing_animated.png
VanessaE (WTFPL):
default_nc_back.png
default_nc_front.png
default_nc_rb.png
default_nc_side.png
default_desert_sand.png
default_desert_stone.png
default_sand.png
default_mese_crystal.png
default_mese_crystal_fragment.png
Calinou (CC BY-SA):
default_brick.png
@ -125,6 +123,7 @@ paramat (CC BY-SA 3.0):
default_grass.png
default_grass_side.png
default_snow_side.png
default_mese_block.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png

View File

@ -41,8 +41,6 @@ minetest.register_alias("locked_chest", "default:chest_locked")
minetest.register_alias("cobble", "default:cobble")
minetest.register_alias("mossycobble", "default:mossycobble")
minetest.register_alias("steelblock", "default:steelblock")
minetest.register_alias("nyancat", "default:nyancat")
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("apple", "default:apple")
@ -79,4 +77,3 @@ minetest.register_alias("default:pinewood", "default:pine_wood")
minetest.register_alias("default:ladder", "default:ladder_wood")
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")

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@ -888,18 +888,6 @@ minetest.register_craft({
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat_rainbow",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "group:sapling",
@ -935,4 +923,3 @@ minetest.register_craft({
recipe = "default:dry_grass_1",
burntime = 2,
})

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@ -120,6 +120,7 @@ default.cool_lava = function(pos, node)
end
minetest.register_abm({
label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
@ -134,6 +135,7 @@ minetest.register_abm({
--
-- optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
@ -198,6 +200,7 @@ function default.grow_papyrus(pos, node)
end
minetest.register_abm({
label = "Grow cactus",
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 12,
@ -208,6 +211,7 @@ minetest.register_abm({
})
minetest.register_abm({
label = "Grow papyrus",
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 14,
@ -235,6 +239,7 @@ end
--
-- Fence registration helper
--
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
@ -281,16 +286,7 @@ end
-- Leafdecay
--
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
-- Prevent decay of placed leaves
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
if placer and not placer:get_player_control().sneak then
@ -300,79 +296,44 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
end
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
-- Leafdecay ABM
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
minetest.register_abm({
label = "Leaf decay",
nodenames = {"group:leafdecay"},
neighbors = {"air"},
interval = 2,
chance = 10,
catch_up = false,
action = function(pos, node, _, _)
-- Check if leaf is placed
if node.param2 ~= 0 then
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
local rad = minetest.registered_nodes[node.name].groups.leafdecay
-- Assume ignore is a trunk, to make this
-- work at the border of a loaded area
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
-- Drop stuff
local itemstacks = minetest.get_node_drops(node.name)
for _, itemname in ipairs(itemstacks) do
if itemname ~= node.name or
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
local p_drop = {
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
nodeupdate(p0)
end
-- Remove node
minetest.remove_node(pos)
nodeupdate(pos)
end
})
@ -382,6 +343,7 @@ minetest.register_abm({
--
minetest.register_abm({
label = "Grass spread",
nodenames = {"default:dirt"},
neighbors = {
"default:dirt_with_grass",
@ -433,11 +395,13 @@ minetest.register_abm({
end
})
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
label = "Grass covered",
nodenames = {
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
@ -464,6 +428,7 @@ minetest.register_abm({
--
minetest.register_abm({
label = "Moss growth",
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
neighbors = {"group:water"},
interval = 16,
@ -479,3 +444,43 @@ minetest.register_abm({
end
end
})
--
-- Checks if specified volume intersects a protected volume
--
function default.intersects_protection(minp, maxp, player_name, interval)
-- 'interval' is the largest allowed interval for the 3D lattice of checks
-- Compute the optimal float step 'd' for each axis so that all corners and
-- borders are checked. 'd' will be smaller or equal to 'interval'.
-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
-- for loop (which might otherwise not be the case due to rounding errors).
local d = {}
for _, c in pairs({"x", "y", "z"}) do
if maxp[c] > minp[c] then
d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
elseif maxp[c] == minp[c] then
d[c] = 1 -- Any value larger than 0 to avoid division by zero
else -- maxp[c] < minp[c], print error and treat as protection intersected
minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
return true
end
end
for zf = minp.z, maxp.z, d.z do
local z = math.floor(zf + 0.5)
for yf = minp.y, maxp.y, d.y do
local y = math.floor(yf + 0.5)
for xf = minp.x, maxp.x, d.x do
local x = math.floor(xf + 0.5)
if minetest.is_protected({x = x, y = y, z = z}, player_name) then
return true
end
end
end
end
return false
end

View File

@ -35,14 +35,16 @@ default.gui_survival_form = "size[8,8.5]"..
default.get_hotbar_bg(0,4.25)
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua")
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
dofile(minetest.get_modpath("default").."/legacy.lua")
local default_path = minetest.get_modpath("default")
dofile(default_path.."/functions.lua")
dofile(default_path.."/trees.lua")
dofile(default_path.."/nodes.lua")
dofile(default_path.."/furnace.lua")
dofile(default_path.."/tools.lua")
dofile(default_path.."/craftitems.lua")
dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/player.lua")
dofile(default_path.."/aliases.lua")
dofile(default_path.."/legacy.lua")

View File

@ -1464,73 +1464,16 @@ function default.register_decorations()
end
--
-- Generate nyan cats
--
-- All mapgens except singlenode
function default.make_nyancat(pos, facedir, length)
local tailvec = {x = 0, y = 0, z = 0}
if facedir == 0 then
tailvec.z = 1
elseif facedir == 1 then
tailvec.x = 1
elseif facedir == 2 then
tailvec.z = -1
elseif facedir == 3 then
tailvec.x = -1
else
facedir = 0
tailvec.z = 1
end
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "default:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "default:nyancat_rainbow", param2 = facedir})
end
end
function default.generate_nyancats(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
--
-- Detect mapgen to select functions
--
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
default.register_ores()
default.register_mgv6_decorations()
minetest.register_on_generated(default.generate_nyancats)
elseif mg_name ~= "singlenode" then
else
default.register_biomes()
default.register_ores()
default.register_decorations()
minetest.register_on_generated(default.generate_nyancats)
end

View File

@ -178,8 +178,6 @@ Misc
----
default:cloud
default:nyancat
default:nyancat_rainbow
--]]
@ -424,6 +422,7 @@ minetest.register_node("default:snow", {
paramtype = "light",
buildable_to = true,
floodable = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -487,7 +486,7 @@ minetest.register_node("default:wood", {
place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -502,9 +501,6 @@ minetest.register_node("default:sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
@ -512,6 +508,23 @@ minetest.register_node("default:sapling", {
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:leaves", {
@ -589,7 +602,7 @@ minetest.register_node("default:junglewood", {
place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -626,9 +639,6 @@ minetest.register_node("default:junglesapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
@ -636,6 +646,23 @@ minetest.register_node("default:junglesapling", {
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:junglesapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 15, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
@ -645,7 +672,7 @@ minetest.register_node("default:pine_tree", {
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
@ -657,7 +684,7 @@ minetest.register_node("default:pine_wood", {
place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -693,16 +720,30 @@ minetest.register_node("default:pine_sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
@ -724,7 +765,7 @@ minetest.register_node("default:acacia_wood", {
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -760,9 +801,6 @@ minetest.register_node("default:acacia_sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
@ -770,6 +808,23 @@ minetest.register_node("default:acacia_sapling", {
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
{x = 4, y = 6, z = 4},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:aspen_tree", {
@ -778,7 +833,7 @@ minetest.register_node("default:aspen_tree", {
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
@ -790,7 +845,7 @@ minetest.register_node("default:aspen_wood", {
place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -826,17 +881,32 @@ minetest.register_node("default:aspen_sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:aspen_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
--
-- Ores
--
@ -1521,7 +1591,6 @@ minetest.register_node("default:chest", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
@ -1572,7 +1641,6 @@ minetest.register_node("default:chest_locked", {
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
@ -1713,7 +1781,6 @@ local function register_sign(material, desc, def)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
@ -1789,7 +1856,9 @@ minetest.register_node("default:ladder_steel", {
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
texture = "default_wood.png",
texture = "default_fence_wood.png",
inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1797,7 +1866,9 @@ default.register_fence("default:fence_wood", {
default.register_fence("default:fence_acacia_wood", {
description = "Acacia Fence",
texture = "default_acacia_wood.png",
texture = "default_fence_acacia_wood.png",
inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1805,7 +1876,9 @@ default.register_fence("default:fence_acacia_wood", {
default.register_fence("default:fence_junglewood", {
description = "Junglewood Fence",
texture = "default_junglewood.png",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
@ -1813,17 +1886,21 @@ default.register_fence("default:fence_junglewood", {
default.register_fence("default:fence_pine_wood", {
description = "Pine Fence",
texture = "default_pine_wood.png",
texture = "default_fence_pine_wood.png",
inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_aspen_wood", {
description = "Aspen Fence",
texture = "default_aspen_wood.png",
texture = "default_fence_aspen_wood.png",
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
@ -1905,26 +1982,3 @@ minetest.register_node("default:cloud", {
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("default:nyancat", {
description = "Nyan Cat",
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
"default_nc_rb.png", "default_nc_rb.png"
},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})

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@ -27,10 +27,8 @@ end
-- 'is snow nearby' function
local function is_snow_nearby(pos)
return #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) > 0
return minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
end
@ -43,12 +41,12 @@ function default.grow_sapling(pos)
return
end
local mapgen = minetest.get_mapgen_params().mgname
local mg_name = minetest.get_mapgen_setting("mg_name")
local node = minetest.get_node(pos)
if node.name == "default:sapling" then
minetest.log("action", "A sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_tree(pos, random(1, 4) == 1)
else
default.grow_new_apple_tree(pos)
@ -56,7 +54,7 @@ function default.grow_sapling(pos)
elseif node.name == "default:junglesapling" then
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_jungle_tree(pos)
else
default.grow_new_jungle_tree(pos)
@ -65,7 +63,7 @@ function default.grow_sapling(pos)
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
local snow = is_snow_nearby(pos)
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_pine_tree(pos, snow)
elseif snow then
default.grow_new_snowy_pine_tree(pos)
@ -418,6 +416,7 @@ function default.grow_new_acacia_tree(pos)
path, "random", nil, false)
end
-- New aspen tree
function default.grow_new_aspen_tree(pos)
@ -426,3 +425,48 @@ function default.grow_new_aspen_tree(pos)
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
end
--
-- Sapling 'on place' function to check protection of node and resulting tree volume
--
function default.sapling_on_place(itemstack, placer, pointed_thing,
sapling_name, minp_relative, maxp_relative, interval)
-- Position of sapling
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local player_name = placer:get_player_name()
-- Check sapling position for protection
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
-- Check tree volume for protection
if not default.intersects_protection(
vector.add(pos, minp_relative),
vector.add(pos, maxp_relative),
player_name,
interval) then
minetest.set_node(pos, {name = sapling_name})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.record_protection_violation(pos, player_name)
-- Print extra information to explain
minetest.chat_send_player(player_name, "Tree will intersect protection")
end
return itemstack
end

View File

@ -185,7 +185,7 @@ end
local function on_place_node(place_to, newnode,
placer, oldnode, itemstack, pointed_thing)
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy =
@ -203,6 +203,14 @@ local function on_place_node(place_to, newnode,
end
end
local function can_dig_door(pos, digger)
local digger_name = digger and digger:get_player_name()
if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
return true
end
return minetest.get_meta(pos):get_string("doors_owner") == digger_name
end
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
@ -273,8 +281,10 @@ function doors.register(name, def)
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if not minetest.registered_nodes[
minetest.get_node(above).name].buildable_to then
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
return itemstack
end
@ -336,21 +346,6 @@ function doors.register(name, def)
end
def.recipe = nil
local can_dig = function(pos, digger)
if not def.protected then
return true
end
if minetest.check_player_privs(digger, "protection_bypass") then
return true
end
local meta = minetest.get_meta(pos)
local owner_name
if digger then
owner_name = digger:get_player_name()
end
return meta:get_string("doors_owner") == owner_name
end
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
@ -379,14 +374,10 @@ function doors.register(name, def)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.can_dig = function(pos, player)
return can_dig(pos, player)
end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
def.on_rotate = screwdriver and screwdriver.rotate_simple or false
if def.protected then
def.can_dig = can_dig_door
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
@ -533,19 +524,13 @@ function _doors.trapdoor_toggle(pos, node, clicker)
end
function doors.register_trapdoor(name, def)
if not name:find(":") then
name = "doors:" .. name
end
local name_closed = name
local name_opened = name.."_open"
local function check_player_priv(pos, player)
if not def.protected or
minetest.check_player_privs(player, "protection_bypass") then
return true
end
local meta = minetest.get_meta(pos)
local player_name = player and player:get_player_name()
return meta:get_string("doors_owner") == player_name
end
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.trapdoor_toggle(pos, node, clicker)
return itemstack
@ -556,9 +541,9 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.can_dig = check_player_priv
if def.protected then
def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
@ -572,7 +557,6 @@ function doors.register_trapdoor(name, def)
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
end
@ -600,8 +584,10 @@ function doors.register_trapdoor(name, def)
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
def_closed.tiles = {def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
def_opened.node_box = {
type = "fixed",
@ -614,7 +600,8 @@ function doors.register_trapdoor(name, def)
def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front, def.tile_front}
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
@ -651,8 +638,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', ''},
{'group:wood', 'group:wood', ''},
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
@ -717,7 +704,7 @@ function doors.register_fencegate(name, def)
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
@ -757,12 +744,12 @@ doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Fence Gate",
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Fence Gate",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})

View File

@ -221,6 +221,7 @@ end
-- Extinguish all flames quickly with water, snow, ice
minetest.register_abm({
label = "Extinguish flame",
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
@ -234,13 +235,21 @@ minetest.register_abm({
})
-- Enable the following ABMs according to 'disable fire' setting
-- Enable the following ABMs according to 'enable fire' setting
if minetest.setting_getbool("disable_fire") then
local fire_enabled = minetest.setting_getbool("enable_fire")
if fire_enabled == nil then
-- New setting not specified, check for old setting.
-- If old setting is also not specified, 'not nil' is true.
fire_enabled = not minetest.setting_getbool("disable_fire")
end
if not fire_enabled then
-- Remove basic flames only
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"fire:basic_flame"},
interval = 7,
chance = 1,
@ -248,11 +257,12 @@ if minetest.setting_getbool("disable_fire") then
action = minetest.remove_node,
})
else
else -- Fire enabled
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
@ -273,6 +283,7 @@ else
-- Remove flammable nodes
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
interval = 5,

View File

@ -110,6 +110,7 @@ function flowers.flower_spread(pos, node)
end
minetest.register_abm({
label = "Flower spread",
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
"default:desert_sand"},
@ -167,6 +168,7 @@ minetest.register_node("flowers:mushroom_brown", {
-- Mushroom spread and death
minetest.register_abm({
label = "Mushroom spread",
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
interval = 11,
chance = 50,
@ -206,6 +208,8 @@ minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown
minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
--
@ -243,14 +247,17 @@ minetest.register_node("flowers:waterlily", {
local def = minetest.registered_nodes[node]
local player_name = placer:get_player_name()
if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
if def and def.liquidtype == "source" and
minetest.get_item_group(node, "water") > 0 then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "This area is protected")
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack

@ -1 +1 @@
Subproject commit b544316aea4b6914d13ba53ad83091fadd09936d
Subproject commit 60fe9391c2f7eb5970bc5640a62ddfd69e0283f3

@ -1 +1 @@
Subproject commit 97fad4d782e7d1bfac13ac28b8717fb46eb4ecea
Subproject commit 6b7c5ea990999de385a9e9eda8cc08f1ce12c00e

@ -1 +1 @@
Subproject commit a470ac7cc1786c188866ca57d4a0d13e3e8f37d0
Subproject commit 2aa6227f0a03d20a6c4733f74c46612bd33e0be1

29
mods/nyancat/README.txt Normal file
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@ -0,0 +1,29 @@
Minetest Game mod: nyancat
==========================
License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
VanessaE (WTFPL):
nyancat_front.png
nyancat_back.png
nyancat_side.png
nyancat_rainbow.png

1
mods/nyancat/depends.txt Normal file
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@ -0,0 +1 @@
default

88
mods/nyancat/init.lua Normal file
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@ -0,0 +1,88 @@
minetest.register_node("nyancat:nyancat", {
description = "Nyan Cat",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat_rainbow",
burntime = 1,
})
nyancat = {}
function nyancat.place(pos, facedir, length)
if facedir > 3 then
facedir = 0
end
local tailvec = minetest.facedir_to_dir(facedir)
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir})
end
end
function nyancat.generate(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
nyancat.place(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
nyancat.generate(minp, maxp, seed)
end)
-- Legacy
minetest.register_alias("default:nyancat", "nyancat:nyancat")
minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("nyancat", "nyancat:nyancat")
minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("default:nyancat_rainbow_doublepanel", "nyancat:nyancat_rainbow_doublepanel")
minetest.register_alias("default:nyancat_rainbow_outerstair", "nyancat:nyancat_rainbow_outerstair")
default.make_nyancat = nyancat.place
default.generate_nyancats = nyancat.generate

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@ -0,0 +1 @@
default

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@ -0,0 +1,141 @@
--[[
RandomMessages mod by arsdragonfly.
arsdragonfly@gmail.com
6/19/2013
--]]
--Time between two subsequent messages.
local MESSAGE_INTERVAL = 0
math.randomseed(os.time())
random_messages = {}
random_messages.messages = {} --This table contains all messages.
function table.count( t )
local i = 0
for k in pairs( t ) do i = i + 1 end
return i
end
function table.random( t )
local rk = math.random( 1, table.count( t ) )
local i = 1
for k, v in pairs( t ) do
if ( i == rk ) then return v, k end
i = i + 1
end
end
function random_messages.initialize() --Set the interval in minetest.conf.
minetest.setting_set("random_messages_interval",1800)
minetest.setting_save();
return 1800
end
function random_messages.set_interval() --Read the interval from minetest.conf(set it if it doesn'st exist)
MESSAGE_INTERVAL = tonumber(minetest.setting_get("random_messages_interval")) or random_messages.initialize()
end
function random_messages.check_params(name,func,params)
local stat,msg = func(params)
if not stat then
minetest.chat_send_player(name,msg)
return false
end
return true
end
function random_messages.read_messages()
random_messages.messages = {
"# Illuna-Notes: Soup is very useful to fight hunger, everyone should have some.",
"# Illuna-Notes: Meet your fellows on our Mumbleserver at tchncs.de",
"# Illuna-Notes: Enjoy Illuna? Invite your friends today!",
"# Illuna-Notes: Have something to share? Create and join discussion at the Illuna forum: https://forum.illuna-minetest.tk!",
"# Illuna-Notes: Sell and buy stuff on the Illuna marketplace. It is below the spawnhouse."
}
end
function random_messages.display_message(message_number)
local msg = random_messages.messages[message_number] or message_number
if msg then
minetest.chat_send_all(msg)
end
end
function random_messages.show_message()
random_messages.display_message(table.random(random_messages.messages))
end
function random_messages.list_messages()
local str = ""
for k,v in pairs(random_messages.messages) do
str = str .. k .. " | " .. v .. "\n"
end
return str
end
function random_messages.remove_message(k)
table.remove(random_messages.messages,k)
random_messages.save_messages()
end
function random_messages.add_message(t)
table.insert(random_messages.messages,table.concat(t," ",2))
random_messages.save_messages()
end
function random_messages.save_messages()
local output = io.open(minetest.get_worldpath().."/random_messages","w")
for k,v in pairs(random_messages.messages) do
output:write(v .. "\n")
end
io.close(output)
end
--When server starts:
random_messages.set_interval()
random_messages.read_messages()
local TIMER = 0
minetest.register_globalstep(function(dtime)
TIMER = TIMER + dtime;
if TIMER > MESSAGE_INTERVAL then
random_messages.show_message()
TIMER = 0
end
end)
local register_chatcommand_table = {
params = "viewmessages | removemessage <number> | addmessage <number>",
privs = {server = true},
description = "View and/or alter the server's random messages",
func = function(name,param)
local t = string.split(param, " ")
if t[1] == "viewmessages" then
minetest.chat_send_player(name,random_messages.list_messages())
elseif t[1] == "removemessage" then
if not random_messages.check_params(
name,
function (params)
if not tonumber(params[2]) or
random_messages.messages[tonumber(params[2])] == nil then
return false,"ERROR: No such message."
end
return true
end,
t) then return end
random_messages.remove_message(t[2])
elseif t[1] == "addmessage" then
if not t[2] then
minetest.chat_send_player(name,"ERROR: No message.")
else
random_messages.add_message(t)
end
else
minetest.chat_send_player(name,"ERROR: Invalid command.")
end
end
}
minetest.register_chatcommand("random_messages", register_chatcommand_table)
minetest.register_chatcommand("rmessages", register_chatcommand_table)

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@ -0,0 +1,17 @@
RandomMessages mod by arsdragonfly.
Put your messages in (world directory)/random_messages,1 message per line.
Messages can be all kinds of hints, mod usage, etc.
Add/Remove messages on the fly:
/rmessages viewmessages
to see all the messages.
/rmessages addmessage blah blah blah
to add the random message blah blah blah.
/rmessages removemessage 2
to remove the 2nd random message in /rmessages viewmessages .
In minetest.conf, random_messages_interval decides how often a message is sent.
Released under CC0.
Special thanks to:
Michael Rasmussen (michael@jamhome.us)
Enjoy it! ^_^
arsdragonfly@gmail.com
6/19/2013

View File

@ -64,6 +64,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
end
else
if not ndef or not ndef.paramtype2 == "facedir" or
ndef.on_rotate == false or
(ndef.drawtype == "nodebox" and
not ndef.node_box.type == "fixed") or
node.param2 == nil then

View File

@ -239,6 +239,7 @@ end
if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
@ -271,7 +272,7 @@ end
stairs.register_stair_and_slab(
"wood",
"default:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
@ -281,7 +282,7 @@ stairs.register_stair_and_slab(
stairs.register_stair_and_slab(
"junglewood",
"default:junglewood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_junglewood.png"},
"Jungle Wood Stair",
"Jungle Wood Slab",
@ -291,7 +292,7 @@ stairs.register_stair_and_slab(
stairs.register_stair_and_slab(
"pine_wood",
"default:pine_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
@ -301,7 +302,7 @@ stairs.register_stair_and_slab(
stairs.register_stair_and_slab(
"acacia_wood",
"default:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
@ -311,7 +312,7 @@ stairs.register_stair_and_slab(
stairs.register_stair_and_slab(
"aspen_wood",
"default:aspen_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",

1
mods/technic_chests Submodule

@ -0,0 +1 @@
Subproject commit 5c6baef96f7d9cb79ccc6c10b670bf0078d93d55

View File

@ -42,7 +42,7 @@ end
local function eject_drops(drops, pos, radius)
local drop_pos = vector.new(pos)
for _, item in pairs(drops) do
local count = item:get_count()
local count = math.min(item:get_count(), item:get_stack_max())
while count > 0 do
local take = math.max(1,math.min(radius * radius,
count,
@ -78,7 +78,6 @@ local function add_drop(drops, item)
end
end
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
if not ignore_protection and minetest.is_protected(npos, "") then
return cid
@ -102,7 +101,6 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
-- Avoid errors caused by a vector of zero length
if vector.equals(pos1, pos2) then
@ -488,14 +486,6 @@ minetest.register_node("tnt:gunpowder_burning", {
end,
})
minetest.register_abm({
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = tnt.burn,
})
minetest.register_craft({
output = "tnt:gunpowder",
type = "shapeless",
@ -503,14 +493,23 @@ minetest.register_craft({
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
}
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
}
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = tnt.burn,
})
function tnt.register_tnt(def)
local name
if not def.name:find(':') then
@ -588,4 +587,3 @@ tnt.register_tnt({
description = "TNT",
radius = tnt_radius,
})

@ -1 +1 @@
Subproject commit e0f401bad71cc7ac8739251464902c921feba184
Subproject commit dbef5947bf143986bd85083c3cf1b37ba076073e