tnt works only with grantet priv - removed mesecons temporally
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@ -1,11 +1,14 @@
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-- TNT will need privilege!
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core.register_privilege("trusted_player", "special grantings, used for tnt for example")
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---We want to use it on server, so this is commented
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-- Default to enabled in singleplayer and disabled in multiplayer
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--local singleplayer = minetest.is_singleplayer()
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--local setting = minetest.setting_getbool("enable_tnt")
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--if (not singleplayer and setting ~= true) or
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-- (singleplayer and setting == false) then
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-- return
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--end
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-- local singleplayer = minetest.is_singleplayer()
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-- local setting = minetest.setting_getbool("enable_tnt")
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-- if (not singleplayer and setting ~= true) or
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-- (singleplayer and setting == false) then
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-- return
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-- end
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-- loss probabilities array (one in X will be lost)
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local loss_prob = {}
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@ -216,19 +219,21 @@ minetest.register_node("tnt:tnt", {
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description = "TNT",
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tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
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is_ground_content = false,
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groups = {dig_immediate=2, mesecon=2},
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groups = {dig_immediate=2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(4)
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if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(4)
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end
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end
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end,
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on_blast = function(pos, intensity)
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burn(pos)
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end,
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mesecons = {effector = {action_on = boom}},
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--mesecons = {effector = {action_on = boom}},
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})
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minetest.register_node("tnt:tnt_burning", {
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@ -283,9 +288,11 @@ minetest.register_node("tnt:gunpowder", {
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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burn(pos)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
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burn(pos)
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end
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end
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end,
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on_blast = function(pos, intensity)
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burn(pos)
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