Move keys to a separate mod (Fix #1490)
parent
0c1252bcf5
commit
40861c9e4f
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@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
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default_snow.png
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default_snow_side.png
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default_snowball.png
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default_key.png
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default_key_skeleton.png
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default_book.png
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asl97 (CC BY-SA 3.0):
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@ -196,61 +196,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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player:set_wielded_item(stack)
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end)
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minetest.register_craftitem("default:skeleton_key", {
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description = S("Skeleton Key"),
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inventory_image = "default_key_skeleton.png",
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local node_reg = minetest.registered_nodes[node.name]
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local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
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if not on_skeleton_key_use then
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return itemstack
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end
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
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-- update original itemstack
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itemstack:take_item()
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-- finish and return the new key
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local new_stack = ItemStack("default:key")
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local meta = new_stack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
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minetest.registered_nodes[node.name].description))
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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else
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if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:get_pos(), new_stack)
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end -- else: added to inventory successfully
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end
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return itemstack
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end
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end
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})
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--
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-- Craftitem registry
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@ -479,13 +424,6 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = "default:skeleton_key",
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recipe = {
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{"default:gold_ingot"},
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}
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})
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minetest.register_craft({
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output = "default:steel_ingot 9",
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recipe = {
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@ -529,19 +467,6 @@ minetest.register_craft({
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recipe = "default:gold_lump",
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:gold_ingot",
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recipe = "default:key",
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cooktime = 5,
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:gold_ingot",
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recipe = "default:skeleton_key",
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cooktime = 5,
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})
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minetest.register_craft({
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type = "cooking",
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@ -12,8 +12,6 @@ Save=Speichern
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by @1=von @1
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Page @1 of @2=Seite @1 von @2
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"@1" by @2=„@1“ von @2
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Skeleton Key=Skelettschlüssel
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Key to @1's @2=Schlüssel für @2 von @1
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Blueberries=Blaubeeren
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Book=Buch
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Book with Text=Buch mit Text
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@ -212,7 +210,6 @@ Bronze Sword=Bronzeschwert
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Steel Sword=Stahlschwert
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Mese Sword=Meseschwert
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Diamond Sword=Diamantschwert
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Key=Schlüssel
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Torch=Fackel
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@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
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@ -12,8 +12,6 @@ Save=Konservu
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by @1=per @1
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Page @1 of @2=Paĝo @1 el @2
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"@1" by @2="@1" per @2
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Skeleton Key=Skeleta Ŝlosilo
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Key to @1's @2=Ŝlosilo por la @2 de @1
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Blueberries=Mirteloj
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Book=Libro
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Book with Text=Libro kun Teksto
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@ -212,7 +210,6 @@ Bronze Sword=Bronza Glavo
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Steel Sword=Ŝtala Glavo
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Mese Sword=Mesea Glavo
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Diamond Sword=Diamanta Glavo
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Key=Ŝlosilo
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Torch=Torĉo
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@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto.
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@ -12,8 +12,6 @@ Save=Guardar
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by @1=por @1
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Page @1 of @2=Página @1 de @2
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"@1" by @2="@1" por @2
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Skeleton Key=Llave esqueleto
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Key to @1's @2=Llave para @2 de @1
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Blueberries=Arándanos
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Book=Libro
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Book with Text=Libro escrito
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@ -212,7 +210,6 @@ Bronze Sword=Espada de bronce
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Steel Sword=Espada de acero
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Mese Sword=Espada de mese
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Diamond Sword=Espada de diamante
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Key=Llave
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Torch=Antorcha
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@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
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@ -12,8 +12,6 @@ Save=Sauvegarder
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by @1=de @1
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Page @1 of @2=Page @1 sur @2
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"@1" by @2=« @1 » de @2
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Skeleton Key=Squelette
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Key to @1's @2=Clé pour @2 de @1
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Blueberries=Myrtille
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Book=Livre
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Book with Text=Livre avec du texte
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@ -212,7 +210,6 @@ Bronze Sword=Epée en bronze
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Steel Sword=Epée en acier
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Mese Sword=Epée en Mese
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Diamond Sword=Epée en diamant
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Key=Clé
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Torch=Torche
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@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
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@ -12,8 +12,6 @@ Save=Simpan
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by @1=oleh @1
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Page @1 of @2=Halaman @1 dari @2
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"@1" by @2="@1" oleh @2
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Skeleton Key=Kunci Induk
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Key to @1's @2=Kunci @2 milik @1
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Blueberries=Blueberry
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Book=Buku
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Book with Text=Buku Tertulis
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@ -212,7 +210,6 @@ Bronze Sword=Pedang Perunggu
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Steel Sword=Pedang Baja
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Mese Sword=Pedang Mese
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Diamond Sword=Pedang Berlian
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Key=Kunci
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Torch=Obor
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@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
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@ -12,8 +12,6 @@ Save=
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by @1=
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Page @1 of @2=
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"@1" by @2="@1" di @2
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Skeleton Key=Chiave dello Scheletro
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Key to @1's @2=Chiave per @2 di @1
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Blueberries=Mirtilli
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Book=Libro
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Book with Text=Libro con testo
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@ -212,7 +210,6 @@ Bronze Sword=Spada di bronzo
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Steel Sword=Spada d'acciaio
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Mese Sword=Spada di mese
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Diamond Sword=Spada di diamante
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Key=Chiave
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Torch=Torcia
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@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
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@ -12,8 +12,6 @@ Save=rejgau
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by @1=la'o zo'i.@1.zo'i te cukta
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Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
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"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
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Skeleton Key=lo greku ckiku
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Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
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Blueberries=lo blajba
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Book=lo cukta
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Book with Text=lo cukta joi selci'a
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@ -212,6 +210,5 @@ Bronze Sword=lo ransu cladakyxa'i
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Steel Sword=lo gasta cladakyxa'i
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Mese Sword=lo za'e kunrmese cladakyxa'i
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Diamond Sword=lo tabjme cladakyxa'i
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Key=lo ckiku
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Torch=lo fagytergu'i
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@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
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@ -12,8 +12,6 @@ Save=Simpan
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by @1=oleh @1
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Page @1 of @2=Ms. @1 / @2
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"@1" by @2="@1" oleh @2
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Skeleton Key=Kunci Induk
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Key to @1's @2=Kunci @2 milik @1
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Blueberries=Beri Biru
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Book=Buku
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Book with Text=Buku Bertulisan
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@ -212,7 +210,6 @@ Bronze Sword=Pedang Gangsa
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Steel Sword=Pedang Keluli
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Mese Sword=Pedang Mese
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Diamond Sword=Pedang Intan
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Key=Kunci
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Torch=Obor
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@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
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@ -12,8 +12,6 @@ Save=Salvar
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by @1=por @1
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Page @1 of @2=Página @1 de @2
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"@1" by @2="@1" por @2
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Skeleton Key=Chave de Mestra
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Key to @1's @2=Chave para @2 de @1
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Blueberries=Mirtilo
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Book=Livro
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Book with Text=Livro com Texto
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@ -212,6 +210,5 @@ Bronze Sword=Espada de Bronze
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Steel Sword=Espada de Aço
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Mese Sword=Espada de Mese
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Diamond Sword=Espada de Diamante
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Key=Chave
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Torch=Tocha
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@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
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@ -12,8 +12,6 @@ Save=Сохранить
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by @1=@1
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Page @1 of @2=Страница @1 из @2
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"@1" by @2="@1" @2
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Skeleton Key=Ключ Скелета
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Key to @1's @2=Ключ к @2 от @1
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Blueberries=Черника
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Book=Книга
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Book with Text=Книга с Текстом
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@ -212,7 +210,6 @@ Bronze Sword=Бронзовый Меч
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Steel Sword=Стальной Меч
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Mese Sword=Месе Меч
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Diamond Sword=Алмазный Меч
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Key=Ключ
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Torch=Факел
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@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
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@ -12,8 +12,6 @@ Save=Spara
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by @1=av @1
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Page @1 of @2=Sida @1 av @2
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"@1" by @2="@1" av @2
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Skeleton Key=Skelett Nyckel
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Key to @1's @2=Nyckel till @1s @2
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Blueberries=Blåbär
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Book=Bok
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Book with Text=Bok med text
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@ -212,7 +210,6 @@ Bronze Sword=Brons Svärd
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Steel Sword=Stål Svärd
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Mese Sword=Mese Svärd
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Diamond Sword=Diamant Svärd
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Key=Nyckel
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Torch=Fakla
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@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
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@ -12,8 +12,6 @@ Save=Uložiť
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by @1=od @1
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Page @1 of @2=Strana @1 z @2
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"@1" by @2=„@1“ z @2
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Skeleton Key=Základný kľuč
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Key to @1's @2=Kľuč pre @2 hráča @1
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Blueberries=Čučoriedky
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Book=Kniha
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Book with Text=Kniha s textom
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@ -212,7 +210,6 @@ Bronze Sword=Bronzový meč
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Steel Sword=Oceľový meč
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Mese Sword=Mese meč
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Diamond Sword=Diamantový meč
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Key=Kľúč
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Torch=Fakľa
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@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
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@ -12,8 +12,6 @@ Save=保存
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by @1=由@1
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Page @1 of @2=第@1页,共@2页。
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"@1" by @2="@1" by @2
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Skeleton Key=万能钥匙
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Key to @1's @2=@1的@2的钥匙
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Blueberries=蓝莓
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Book=书
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Book with Text=带文字的书
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@ -212,7 +210,6 @@ Bronze Sword=青铜剑
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Steel Sword=铁剑
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Mese Sword=黄石剑
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Diamond Sword=钻石剑
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Key=钥匙
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Torch=火把
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@1 will intersect protection on growth.=@1生长时将与保护区域相交。
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@ -12,8 +12,6 @@ Save=保存
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by @1=由@1
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Page @1 of @2=第@1頁,共@2頁。
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"@1" by @2="@1" by @2
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Skeleton Key=萬能鑰匙
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Key to @1's @2=@1的@2的鑰匙
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Blueberries=藍莓
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Book=書
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Book with Text=帶文字的書
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@ -212,7 +210,6 @@ Bronze Sword=青銅劍
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Steel Sword=鐵劍
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Mese Sword=黃石劍
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Diamond Sword=鑽石劍
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Key=鑰匙
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Torch=火把
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@1 will intersect protection on growth.=@1將與增長的保護相交。
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@ -12,8 +12,6 @@ Save=
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by @1=
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Page @1 of @2=
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"@1" by @2=
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Skeleton Key=
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Key to @1's @2=
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Blueberries=
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Book=
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Book with Text=
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@ -212,6 +210,5 @@ Bronze Sword=
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Steel Sword=
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Mese Sword=
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Diamond Sword=
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Key=
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Torch=
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@1 will intersect protection on growth.=
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@ -452,46 +452,6 @@ for name, mat in pairs(craft_ingreds) do
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})
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end
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minetest.register_tool("default:key", {
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description = S("Key"),
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inventory_image = "default_key.png",
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groups = {key = 1, not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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node = minetest.get_node(pos)
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if not node or node.name == "ignore" then
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return itemstack
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return itemstack
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end
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local on_key_use = ndef.on_key_use
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if on_key_use then
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on_key_use(pos, placer)
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end
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return nil
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end
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:pick_wood",
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@ -0,0 +1,21 @@
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Minetest Game mod: keys
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==========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
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Various Minetest developers and contributors (LGPLv2.1+)
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Authors of media (textures, sounds, models and schematics)
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----------------------------------------------------------
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Textures
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--------
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Gambit (CC BY-SA 3.0):
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keys_key.png
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keys_key_skeleton.png
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Features
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--------
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This mod uses the key API as defined in game_api.txt section [Key API].
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@ -0,0 +1,6 @@
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--
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-- Aliases for backward compatibility
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--
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minetest.register_alias("default:key", "keys:key")
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minetest.register_alias("default:skeleton_key", "keys:skeleton_key")
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@ -0,0 +1,28 @@
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--
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-- Crafting recipes
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--
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minetest.register_craft({
|
||||
output = "keys:skeleton_key",
|
||||
recipe = {
|
||||
{"default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
--
|
||||
-- Cooking recipes
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "keys:key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "keys:skeleton_key",
|
||||
cooktime = 5,
|
||||
})
|
|
@ -0,0 +1,102 @@
|
|||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("keys")
|
||||
|
||||
--
|
||||
-- Craftitems
|
||||
--
|
||||
|
||||
minetest.register_craftitem("keys:skeleton_key", {
|
||||
description = S("Skeleton Key"),
|
||||
inventory_image = "keys_key_skeleton.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if not node then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_reg = minetest.registered_nodes[node.name]
|
||||
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
|
||||
if not on_skeleton_key_use then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make a new key secret in case the node callback needs it
|
||||
local random = math.random
|
||||
local newsecret = string.format(
|
||||
"%04x%04x%04x%04x",
|
||||
random(2^16) - 1, random(2^16) - 1,
|
||||
random(2^16) - 1, random(2^16) - 1)
|
||||
|
||||
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
|
||||
|
||||
if secret then
|
||||
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
|
||||
|
||||
-- update original itemstack
|
||||
itemstack:take_item()
|
||||
|
||||
-- finish and return the new key
|
||||
local new_stack = ItemStack("keys:key")
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("secret", secret)
|
||||
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
|
||||
minetest.registered_nodes[node.name].description))
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
itemstack = new_stack
|
||||
else
|
||||
if inv:add_item("main", new_stack):get_count() > 0 then
|
||||
minetest.add_item(user:get_pos(), new_stack)
|
||||
end -- else: added to inventory successfully
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("keys:key", {
|
||||
description = S("Key"),
|
||||
inventory_image = "keys_key.png",
|
||||
groups = {key = 1, not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
if not node or node.name == "ignore" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if not ndef then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local on_key_use = ndef.on_key_use
|
||||
if on_key_use then
|
||||
on_key_use(pos, placer)
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
})
|
|
@ -0,0 +1,6 @@
|
|||
-- Minetest mod: keys
|
||||
local keys_path = minetest.get_modpath("keys")
|
||||
|
||||
dofile(keys_path.."/craftitems.lua")
|
||||
dofile(keys_path.."/crafting.lua")
|
||||
dofile(keys_path.."/aliases.lua")
|
|
@ -0,0 +1,52 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2018 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
|
||||
Gambit
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Schlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Skeleton Key=Skelettschlüssel
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Ŝlosilo
|
||||
Key to @1's @2=Ŝlosilo por la @2 de @1
|
||||
Skeleton Key=Skeleta Ŝlosilo
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Llave
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Skeleton Key=Llave esqueleto
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Clé
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Skeleton Key=Squelette
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Kunci
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Skeleton Key=Kunci Induk
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Chiave
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Skeleton Key=Chiave dello Scheletro
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=lo ckiku
|
||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
|
||||
Skeleton Key=lo greku ckiku
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Kunci
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Skeleton Key=Kunci Induk
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Chave
|
||||
Key to @1's @2=Chave para @2 de @1
|
||||
Skeleton Key=Chave de Mestra
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Ключ
|
||||
Key to @1's @2=Ключ к @2 от @1
|
||||
Skeleton Key=Ключ Скелета
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=Nyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Skeleton Key=Skelett Nyckel
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=钥匙
|
||||
Key to @1's @2=@1的@2的钥匙
|
||||
Skeleton Key=万能钥匙
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=鑰匙
|
||||
Key to @1's @2=@1的@2的鑰匙
|
||||
Skeleton Key=萬能鑰匙
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: keys
|
||||
|
||||
Key=
|
||||
Key to @1's @2=
|
||||
Skeleton Key=
|
|
@ -0,0 +1,3 @@
|
|||
name = keys
|
||||
description = Minetest Game mod: keys
|
||||
depends = default
|
Before Width: | Height: | Size: 180 B After Width: | Height: | Size: 180 B |
Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 187 B |
Loading…
Reference in New Issue