Move keys to a separate mod (Fix #1490)

master^2
Louis Royer 2020-07-12 14:30:11 +02:00 committed by Lars Müller
parent 0c1252bcf5
commit 40861c9e4f
41 changed files with 288 additions and 162 deletions

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@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
default_snow.png
default_snow_side.png
default_snowball.png
default_key.png
default_key_skeleton.png
default_book.png
asl97 (CC BY-SA 3.0):

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@ -196,61 +196,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
player:set_wielded_item(stack)
end)
minetest.register_craftitem("default:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "default_key_skeleton.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local node_reg = minetest.registered_nodes[node.name]
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
-- update original itemstack
itemstack:take_item()
-- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
minetest.registered_nodes[node.name].description))
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:get_pos(), new_stack)
end -- else: added to inventory successfully
end
return itemstack
end
end
})
--
-- Craftitem registry
@ -479,13 +424,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:skeleton_key",
recipe = {
{"default:gold_ingot"},
}
})
minetest.register_craft({
output = "default:steel_ingot 9",
recipe = {
@ -529,19 +467,6 @@ minetest.register_craft({
recipe = "default:gold_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "default:key",
cooktime = 5,
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "default:skeleton_key",
cooktime = 5,
})
minetest.register_craft({
type = "cooking",

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@ -12,8 +12,6 @@ Save=Speichern
by @1=von @1
Page @1 of @2=Seite @1 von @2
"@1" by @2=„@1“ von @2
Skeleton Key=Skelettschlüssel
Key to @1's @2=Schlüssel für @2 von @1
Blueberries=Blaubeeren
Book=Buch
Book with Text=Buch mit Text
@ -212,7 +210,6 @@ Bronze Sword=Bronzeschwert
Steel Sword=Stahlschwert
Mese Sword=Meseschwert
Diamond Sword=Diamantschwert
Key=Schlüssel
Torch=Fackel
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.

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@ -12,8 +12,6 @@ Save=Konservu
by @1=per @1
Page @1 of @2=Paĝo @1 el @2
"@1" by @2="@1" per @2
Skeleton Key=Skeleta Ŝlosilo
Key to @1's @2=Ŝlosilo por la @2 de @1
Blueberries=Mirteloj
Book=Libro
Book with Text=Libro kun Teksto
@ -212,7 +210,6 @@ Bronze Sword=Bronza Glavo
Steel Sword=Ŝtala Glavo
Mese Sword=Mesea Glavo
Diamond Sword=Diamanta Glavo
Key=Ŝlosilo
Torch=Torĉo
@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto.

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@ -12,8 +12,6 @@ Save=Guardar
by @1=por @1
Page @1 of @2=Página @1 de @2
"@1" by @2="@1" por @2
Skeleton Key=Llave esqueleto
Key to @1's @2=Llave para @2 de @1
Blueberries=Arándanos
Book=Libro
Book with Text=Libro escrito
@ -212,7 +210,6 @@ Bronze Sword=Espada de bronce
Steel Sword=Espada de acero
Mese Sword=Espada de mese
Diamond Sword=Espada de diamante
Key=Llave
Torch=Antorcha
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.

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@ -12,8 +12,6 @@ Save=Sauvegarder
by @1=de @1
Page @1 of @2=Page @1 sur @2
"@1" by @2=« @1 » de @2
Skeleton Key=Squelette
Key to @1's @2=Clé pour @2 de @1
Blueberries=Myrtille
Book=Livre
Book with Text=Livre avec du texte
@ -212,7 +210,6 @@ Bronze Sword=Epée en bronze
Steel Sword=Epée en acier
Mese Sword=Epée en Mese
Diamond Sword=Epée en diamant
Key=Clé
Torch=Torche
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.

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@ -12,8 +12,6 @@ Save=Simpan
by @1=oleh @1
Page @1 of @2=Halaman @1 dari @2
"@1" by @2="@1" oleh @2
Skeleton Key=Kunci Induk
Key to @1's @2=Kunci @2 milik @1
Blueberries=Blueberry
Book=Buku
Book with Text=Buku Tertulis
@ -212,7 +210,6 @@ Bronze Sword=Pedang Perunggu
Steel Sword=Pedang Baja
Mese Sword=Pedang Mese
Diamond Sword=Pedang Berlian
Key=Kunci
Torch=Obor
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.

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@ -12,8 +12,6 @@ Save=
by @1=
Page @1 of @2=
"@1" by @2="@1" di @2
Skeleton Key=Chiave dello Scheletro
Key to @1's @2=Chiave per @2 di @1
Blueberries=Mirtilli
Book=Libro
Book with Text=Libro con testo
@ -212,7 +210,6 @@ Bronze Sword=Spada di bronzo
Steel Sword=Spada d'acciaio
Mese Sword=Spada di mese
Diamond Sword=Spada di diamante
Key=Chiave
Torch=Torcia
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.

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@ -12,8 +12,6 @@ Save=rejgau
by @1=la'o zo'i.@1.zo'i te cukta
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
Skeleton Key=lo greku ckiku
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
Blueberries=lo blajba
Book=lo cukta
Book with Text=lo cukta joi selci'a
@ -212,6 +210,5 @@ Bronze Sword=lo ransu cladakyxa'i
Steel Sword=lo gasta cladakyxa'i
Mese Sword=lo za'e kunrmese cladakyxa'i
Diamond Sword=lo tabjme cladakyxa'i
Key=lo ckiku
Torch=lo fagytergu'i
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro

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@ -12,8 +12,6 @@ Save=Simpan
by @1=oleh @1
Page @1 of @2=Ms. @1 / @2
"@1" by @2="@1" oleh @2
Skeleton Key=Kunci Induk
Key to @1's @2=Kunci @2 milik @1
Blueberries=Beri Biru
Book=Buku
Book with Text=Buku Bertulisan
@ -212,7 +210,6 @@ Bronze Sword=Pedang Gangsa
Steel Sword=Pedang Keluli
Mese Sword=Pedang Mese
Diamond Sword=Pedang Intan
Key=Kunci
Torch=Obor
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.

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@ -12,8 +12,6 @@ Save=Salvar
by @1=por @1
Page @1 of @2=Página @1 de @2
"@1" by @2="@1" por @2
Skeleton Key=Chave de Mestra
Key to @1's @2=Chave para @2 de @1
Blueberries=Mirtilo
Book=Livro
Book with Text=Livro com Texto
@ -212,6 +210,5 @@ Bronze Sword=Espada de Bronze
Steel Sword=Espada de Aço
Mese Sword=Espada de Mese
Diamond Sword=Espada de Diamante
Key=Chave
Torch=Tocha
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.

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@ -12,8 +12,6 @@ Save=Сохранить
by @1=@1
Page @1 of @2=Страница @1 из @2
"@1" by @2="@1" @2
Skeleton Key=Ключ Скелета
Key to @1's @2=Ключ к @2 от @1
Blueberries=Черника
Book=Книга
Book with Text=Книга с Текстом
@ -212,7 +210,6 @@ Bronze Sword=Бронзовый Меч
Steel Sword=Стальной Меч
Mese Sword=Месе Меч
Diamond Sword=Алмазный Меч
Key=Ключ
Torch=Факел
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.

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@ -12,8 +12,6 @@ Save=Spara
by @1=av @1
Page @1 of @2=Sida @1 av @2
"@1" by @2="@1" av @2
Skeleton Key=Skelett Nyckel
Key to @1's @2=Nyckel till @1s @2
Blueberries=Blåbär
Book=Bok
Book with Text=Bok med text
@ -212,7 +210,6 @@ Bronze Sword=Brons Svärd
Steel Sword=Stål Svärd
Mese Sword=Mese Svärd
Diamond Sword=Diamant Svärd
Key=Nyckel
Torch=Fakla
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.

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@ -12,8 +12,6 @@ Save=Uložiť
by @1=od @1
Page @1 of @2=Strana @1 z @2
"@1" by @2=„@1“ z @2
Skeleton Key=Základný kľuč
Key to @1's @2=Kľuč pre @2 hráča @1
Blueberries=Čučoriedky
Book=Kniha
Book with Text=Kniha s textom
@ -212,7 +210,6 @@ Bronze Sword=Bronzový meč
Steel Sword=Oceľový meč
Mese Sword=Mese meč
Diamond Sword=Diamantový meč
Key=Kľúč
Torch=Fakľa
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.

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@ -12,8 +12,6 @@ Save=保存
by @1=由@1
Page @1 of @2=第@1页共@2页。
"@1" by @2="@1" by @2
Skeleton Key=万能钥匙
Key to @1's @2=@1的@2的钥匙
Blueberries=蓝莓
Book=书
Book with Text=带文字的书
@ -212,7 +210,6 @@ Bronze Sword=青铜剑
Steel Sword=铁剑
Mese Sword=黄石剑
Diamond Sword=钻石剑
Key=钥匙
Torch=火把
@1 will intersect protection on growth.=@1生长时将与保护区域相交。

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@ -12,8 +12,6 @@ Save=保存
by @1=由@1
Page @1 of @2=第@1頁共@2頁。
"@1" by @2="@1" by @2
Skeleton Key=萬能鑰匙
Key to @1's @2=@1的@2的鑰匙
Blueberries=藍莓
Book=書
Book with Text=帶文字的書
@ -212,7 +210,6 @@ Bronze Sword=青銅劍
Steel Sword=鐵劍
Mese Sword=黃石劍
Diamond Sword=鑽石劍
Key=鑰匙
Torch=火把
@1 will intersect protection on growth.=@1將與增長的保護相交。

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@ -12,8 +12,6 @@ Save=
by @1=
Page @1 of @2=
"@1" by @2=
Skeleton Key=
Key to @1's @2=
Blueberries=
Book=
Book with Text=
@ -212,6 +210,5 @@ Bronze Sword=
Steel Sword=
Mese Sword=
Diamond Sword=
Key=
Torch=
@1 will intersect protection on growth.=

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@ -452,46 +452,6 @@ for name, mat in pairs(craft_ingreds) do
})
end
minetest.register_tool("default:key", {
description = S("Key"),
inventory_image = "default_key.png",
groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
node = minetest.get_node(pos)
if not node or node.name == "ignore" then
return itemstack
end
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
local on_key_use = ndef.on_key_use
if on_key_use then
on_key_use(pos, placer)
end
return nil
end
})
minetest.register_craft({
type = "fuel",
recipe = "default:pick_wood",

21
mods/keys/README.txt Normal file
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@ -0,0 +1,21 @@
Minetest Game mod: keys
==========================
See license.txt for license information.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Authors of media (textures, sounds, models and schematics)
----------------------------------------------------------
Textures
--------
Gambit (CC BY-SA 3.0):
keys_key.png
keys_key_skeleton.png
Features
--------
This mod uses the key API as defined in game_api.txt section [Key API].

6
mods/keys/aliases.lua Normal file
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@ -0,0 +1,6 @@
--
-- Aliases for backward compatibility
--
minetest.register_alias("default:key", "keys:key")
minetest.register_alias("default:skeleton_key", "keys:skeleton_key")

28
mods/keys/crafting.lua Normal file
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@ -0,0 +1,28 @@
--
-- Crafting recipes
--
minetest.register_craft({
output = "keys:skeleton_key",
recipe = {
{"default:gold_ingot"},
}
})
--
-- Cooking recipes
--
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "keys:key",
cooktime = 5,
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "keys:skeleton_key",
cooktime = 5,
})

102
mods/keys/craftitems.lua Normal file
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@ -0,0 +1,102 @@
-- Load support for MT game translation.
local S = minetest.get_translator("keys")
--
-- Craftitems
--
minetest.register_craftitem("keys:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "keys_key_skeleton.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local node_reg = minetest.registered_nodes[node.name]
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
-- update original itemstack
itemstack:take_item()
-- finish and return the new key
local new_stack = ItemStack("keys:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
minetest.registered_nodes[node.name].description))
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:get_pos(), new_stack)
end -- else: added to inventory successfully
end
return itemstack
end
end
})
minetest.register_tool("keys:key", {
description = S("Key"),
inventory_image = "keys_key.png",
groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
node = minetest.get_node(pos)
if not node or node.name == "ignore" then
return itemstack
end
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
local on_key_use = ndef.on_key_use
if on_key_use then
on_key_use(pos, placer)
end
return nil
end
})

6
mods/keys/init.lua Normal file
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@ -0,0 +1,6 @@
-- Minetest mod: keys
local keys_path = minetest.get_modpath("keys")
dofile(keys_path.."/craftitems.lua")
dofile(keys_path.."/crafting.lua")
dofile(keys_path.."/aliases.lua")

52
mods/keys/license.txt Normal file
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@ -0,0 +1,52 @@
License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2018 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures, models and sounds)
-----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2010-2018:
Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Schlüssel
Key to @1's @2=Schlüssel für @2 von @1
Skeleton Key=Skelettschlüssel

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Ŝlosilo
Key to @1's @2=Ŝlosilo por la @2 de @1
Skeleton Key=Skeleta Ŝlosilo

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Llave
Key to @1's @2=Llave para @2 de @1
Skeleton Key=Llave esqueleto

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Clé
Key to @1's @2=Clé pour @2 de @1
Skeleton Key=Squelette

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Kunci
Key to @1's @2=Kunci @2 milik @1
Skeleton Key=Kunci Induk

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Chiave
Key to @1's @2=Chiave per @2 di @1
Skeleton Key=Chiave dello Scheletro

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@ -0,0 +1,5 @@
# textdomain: keys
Key=lo ckiku
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
Skeleton Key=lo greku ckiku

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Kunci
Key to @1's @2=Kunci @2 milik @1
Skeleton Key=Kunci Induk

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Chave
Key to @1's @2=Chave para @2 de @1
Skeleton Key=Chave de Mestra

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Ключ
Key to @1's @2=Ключ к @2 от @1
Skeleton Key=Ключ Скелета

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Nyckel
Key to @1's @2=Nyckel till @1s @2
Skeleton Key=Skelett Nyckel

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@ -0,0 +1,5 @@
# textdomain: keys
Key=钥匙
Key to @1's @2=@1的@2的钥匙
Skeleton Key=万能钥匙

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@ -0,0 +1,5 @@
# textdomain: keys
Key=鑰匙
Key to @1's @2=@1的@2的鑰匙
Skeleton Key=萬能鑰匙

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@ -0,0 +1,5 @@
# textdomain: keys
Key=
Key to @1's @2=
Skeleton Key=

3
mods/keys/mod.conf Normal file
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@ -0,0 +1,3 @@
name = keys
description = Minetest Game mod: keys
depends = default

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