Vessels: Improve code style

master
paramat 2016-05-21 03:49:28 +01:00
parent d8daee7e47
commit 3e5f3f28d2
1 changed files with 30 additions and 31 deletions

View File

@ -2,24 +2,24 @@
-- See README.txt for licensing and other information. -- See README.txt for licensing and other information.
local vessels_shelf_formspec = local vessels_shelf_formspec =
"size[8,7;]".. "size[8,7;]" ..
default.gui_bg.. default.gui_bg ..
default.gui_bg_img.. default.gui_bg_img ..
default.gui_slots.. default.gui_slots ..
"list[context;vessels;0,0.3;8,2;]".. "list[context;vessels;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]".. "list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]".. "list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;vessels]".. "listring[context;vessels]" ..
"listring[current_player;main]".. "listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85) default.get_hotbar_bg(0, 2.85)
minetest.register_node("vessels:shelf", { minetest.register_node("vessels:shelf", {
description = "Vessels shelf", description = "Vessels Shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"}, "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -53,18 +53,18 @@ minetest.register_node("vessels:shelf", {
on_blast = function(pos) on_blast = function(pos)
local drops = {} local drops = {}
default.get_inventory_drops(pos, "vessels", drops) default.get_inventory_drops(pos, "vessels", drops)
drops[#drops+1] = "vessels:shelf" drops[#drops + 1] = "vessels:shelf"
minetest.remove_node(pos) minetest.remove_node(pos)
return drops return drops
end, end,
}) })
minetest.register_craft({ minetest.register_craft({
output = 'vessels:shelf', output = "vessels:shelf",
recipe = { recipe = {
{'group:wood', 'group:wood', 'group:wood'}, {"group:wood", "group:wood", "group:wood"},
{'group:vessel', 'group:vessel', 'group:vessel'}, {"group:vessel", "group:vessel", "group:vessel"},
{'group:wood', 'group:wood', 'group:wood'}, {"group:wood", "group:wood", "group:wood"},
} }
}) })
@ -81,16 +81,16 @@ minetest.register_node("vessels:glass_bottle", {
type = "fixed", type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
}, },
groups = {vessel=1,dig_immediate=3,attached_node=1}, groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
minetest.register_craft( { minetest.register_craft( {
output = "vessels:glass_bottle 10", output = "vessels:glass_bottle 10",
recipe = { recipe = {
{ "default:glass", "", "default:glass" }, {"default:glass", "", "default:glass"},
{ "default:glass", "", "default:glass" }, {"default:glass", "", "default:glass"},
{ "", "default:glass", "" } {"", "default:glass", ""}
} }
}) })
@ -107,16 +107,16 @@ minetest.register_node("vessels:drinking_glass", {
type = "fixed", type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
}, },
groups = {vessel=1,dig_immediate=3,attached_node=1}, groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
minetest.register_craft( { minetest.register_craft( {
output = "vessels:drinking_glass 14", output = "vessels:drinking_glass 14",
recipe = { recipe = {
{ "default:glass", "", "default:glass" }, {"default:glass", "", "default:glass"},
{ "default:glass", "", "default:glass" }, {"default:glass", "", "default:glass"},
{ "default:glass", "default:glass", "default:glass" } {"default:glass", "default:glass", "default:glass"}
} }
}) })
@ -133,21 +133,21 @@ minetest.register_node("vessels:steel_bottle", {
type = "fixed", type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
}, },
groups = {vessel=1,dig_immediate=3,attached_node=1}, groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_defaults(), sounds = default.node_sound_defaults(),
}) })
minetest.register_craft( { minetest.register_craft( {
output = "vessels:steel_bottle 5", output = "vessels:steel_bottle 5",
recipe = { recipe = {
{ "default:steel_ingot", "", "default:steel_ingot" }, {"default:steel_ingot", "", "default:steel_ingot"},
{ "default:steel_ingot", "", "default:steel_ingot" }, {"default:steel_ingot", "", "default:steel_ingot"},
{ "", "default:steel_ingot", "" } {"", "default:steel_ingot", ""}
} }
}) })
-- Make sure we can recycle them -- Glass and steel recycling
minetest.register_craftitem("vessels:glass_fragments", { minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments", description = "Pile of Glass Fragments",
@ -183,4 +183,3 @@ minetest.register_craft( {
output = "default:steel_ingot", output = "default:steel_ingot",
recipe = "vessels:steel_bottle", recipe = "vessels:steel_bottle",
}) })