Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
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@ -102,7 +102,7 @@ minetest.register_decoration({
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place_offset_y = 2,
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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biomes = {"grassland", "deciduous_forest"},
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y_max = 31000,
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y_min = 1,
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decoration = {
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@ -576,7 +576,7 @@ function default.register_ores()
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-- Only where default:dirt is present as surface material
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biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
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"deciduous_forest", "deciduous_forest_shore", "rainforest",
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"rainforest_swamp", "floatland_coniferous_forest"}
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"rainforest_swamp"}
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})
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-- Gravel
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@ -890,7 +890,7 @@ end
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-- All mapgens except mgv6
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function default.register_biomes(upper_limit)
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function default.register_biomes()
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-- Icesheet
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@ -909,7 +909,7 @@ function default.register_biomes(upper_limit)
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depth_riverbed = 2,
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node_dungeon = "default:ice",
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node_dungeon_stair = "stairs:stair_ice",
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y_max = upper_limit,
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y_max = 31000,
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y_min = -8,
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heat_point = 0,
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humidity_point = 73,
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@ -956,7 +956,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 47,
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heat_point = 0,
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humidity_point = 40,
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@ -1043,7 +1043,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 4,
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heat_point = 25,
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humidity_point = 70,
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@ -1095,7 +1095,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 4,
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heat_point = 20,
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humidity_point = 35,
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@ -1146,7 +1146,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 6,
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heat_point = 50,
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humidity_point = 35,
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@ -1213,7 +1213,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 6,
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heat_point = 45,
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humidity_point = 70,
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@ -1280,7 +1280,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 1,
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heat_point = 60,
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humidity_point = 68,
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@ -1347,7 +1347,7 @@ function default.register_biomes(upper_limit)
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depth_riverbed = 2,
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node_dungeon = "default:desert_stone",
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node_dungeon_stair = "stairs:stair_desert_stone",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 4,
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heat_point = 92,
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humidity_point = 16,
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@ -1397,7 +1397,7 @@ function default.register_biomes(upper_limit)
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depth_riverbed = 2,
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node_dungeon = "default:sandstonebrick",
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node_dungeon_stair = "stairs:stair_sandstone_block",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 4,
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heat_point = 60,
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humidity_point = 0,
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@ -1446,7 +1446,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 4,
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heat_point = 40,
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humidity_point = 0,
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@ -1496,7 +1496,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 1,
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heat_point = 89,
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humidity_point = 42,
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@ -1563,7 +1563,7 @@ function default.register_biomes(upper_limit)
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = upper_limit,
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y_max = 31000,
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y_min = 1,
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heat_point = 86,
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humidity_point = 65,
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@ -1619,59 +1619,6 @@ function default.register_biomes(upper_limit)
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end
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-- Biomes for floatlands
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-- TODO Temporary simple biomes to be replaced by special floatland biomes later.
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function default.register_floatland_biomes(floatland_level, shadow_limit)
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minetest.register_biome({
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name = "floatland_grassland",
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node_top = "default:dirt_with_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 1,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = floatland_level + 2,
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heat_point = 50,
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humidity_point = 25,
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})
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minetest.register_biome({
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name = "floatland_coniferous_forest",
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node_top = "default:dirt_with_coniferous_litter",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = floatland_level + 2,
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heat_point = 50,
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humidity_point = 75,
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})
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minetest.register_biome({
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name = "floatland_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = floatland_level + 1,
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y_min = shadow_limit,
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heat_point = 50,
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humidity_point = 50,
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})
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end
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--
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-- Register decorations
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--
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@ -1787,7 +1734,7 @@ local function register_grass_decoration(offset, scale, length)
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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biomes = {"grassland", "deciduous_forest"},
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y_max = 31000,
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y_min = 1,
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decoration = "default:grass_" .. length,
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@ -1829,7 +1776,7 @@ local function register_fern_decoration(seed, length)
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octaves = 3,
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persist = 0.7
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},
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biomes = {"coniferous_forest", "floatland_coniferous_forest"},
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biomes = {"coniferous_forest"},
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y_max = 31000,
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y_min = 6,
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decoration = "default:fern_" .. length,
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@ -2011,7 +1958,7 @@ function default.register_decorations()
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octaves = 3,
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persist = 0.66
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},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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biomes = {"taiga", "coniferous_forest"},
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y_max = 31000,
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y_min = 4,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
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@ -2031,7 +1978,7 @@ function default.register_decorations()
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octaves = 3,
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persist = 0.66
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},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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biomes = {"taiga", "coniferous_forest"},
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y_max = 31000,
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y_min = 4,
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schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts",
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@ -2045,7 +1992,7 @@ function default.register_decorations()
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place_offset_y = 1,
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sidelen = 80,
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fill_ratio = 0.0018,
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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biomes = {"taiga", "coniferous_forest"},
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y_max = 31000,
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y_min = 4,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
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@ -2230,8 +2177,7 @@ function default.register_decorations()
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"grassland", "deciduous_forest",
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"floatland_grassland"},
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biomes = {"grassland", "deciduous_forest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
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@ -2503,22 +2449,9 @@ end
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--
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-- Detect mapgen, flags and parameters to select functions
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-- Detect mapgen to select functions
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--
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-- Get setting or default
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local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
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"mountains, ridges, nofloatlands, caverns"
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local captures_float = string.match(mgv7_spflags, "floatlands")
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local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
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-- Get setting or default
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-- Make global for mods to use to register floatland biomes
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default.mgv7_floatland_level =
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minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
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default.mgv7_shadow_limit =
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minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
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minetest.clear_registered_biomes()
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minetest.clear_registered_ores()
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minetest.clear_registered_decorations()
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@ -2528,19 +2461,8 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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default.register_mgv6_ores()
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default.register_mgv6_decorations()
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-- Need to check for 'nofloatlands' because that contains
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-- 'floatlands' which makes the second condition true.
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elseif mg_name == "v7" and
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captures_float == "floatlands" and
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captures_nofloat ~= "nofloatlands" then
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-- Mgv7 with floatlands and floatland biomes
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default.register_biomes(default.mgv7_shadow_limit - 1)
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default.register_floatland_biomes(
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default.mgv7_floatland_level, default.mgv7_shadow_limit)
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default.register_ores()
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default.register_decorations()
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else
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default.register_biomes(31000)
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default.register_biomes()
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default.register_ores()
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default.register_decorations()
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end
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@ -100,7 +100,7 @@ local function register_flower(seed, flower_name)
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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biomes = {"grassland", "deciduous_forest"},
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:"..flower_name,
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@ -121,8 +121,7 @@ local function register_mushroom(mushroom_name)
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octaves = 3,
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persist = 0.66
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},
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biomes = {"deciduous_forest", "coniferous_forest",
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"floatland_coniferous_forest"},
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biomes = {"deciduous_forest", "coniferous_forest"},
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:"..mushroom_name,
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