minetest_game/mods/walls/init.lua

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-- walls/init.lua
walls = {}
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
-- Load support for MT game translation.
local S = minetest.get_translator("walls")
walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
--make wall_texture_table paramenter backwards compatible for mods passing single texture
if type(wall_texture_table) ~= "table" then
wall_texture_table = { wall_texture_table }
end
-- inventory node, and pole-type wall start item
minetest.register_node(wall_name, {
description = wall_desc,
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
-- connect_bottom =
connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4},
connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16},
connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2},
connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16},
},
collision_box = {
type = "connected",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4},
-- connect_top =
-- connect_bottom =
connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4},
connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4},
connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4},
},
connects_to = { "group:wall", "group:stone", "group:fence" },
paramtype = "light",
is_ground_content = false,
tiles = wall_texture_table,
walkable = true,
groups = { cracky = 3, wall = 1, stone = 2 },
sounds = wall_sounds,
})
-- crafting recipe
minetest.register_craft({
output = wall_name .. " 6",
recipe = {
{ "", "", "" },
{ wall_mat, wall_mat, wall_mat},
{ wall_mat, wall_mat, wall_mat},
}
})
end
walls.register("walls:cobble", S("Cobblestone Wall"), {"default_cobble.png"},
"default:cobble", default.node_sound_stone_defaults())
walls.register("walls:mossycobble", S("Mossy Cobblestone Wall"), {"default_mossycobble.png"},
"default:mossycobble", default.node_sound_stone_defaults())
walls.register("walls:desertcobble", S("Desert Cobblestone Wall"), {"default_desert_cobble.png"},
"default:desert_cobble", default.node_sound_stone_defaults())