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jthread
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…
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lua
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Make it actually build
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2011-11-29 19:11:04 +02:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
CMakeLists.txt
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
MyBillboardSceneNode.cpp
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mobv2
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2011-10-15 02:28:57 +03:00 |
MyBillboardSceneNode.h
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mobv2
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2011-10-15 02:28:57 +03:00 |
activeobject.h
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…
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auth.cpp
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…
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auth.h
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…
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ban.cpp
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…
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ban.h
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…
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base64.cpp
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…
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base64.h
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…
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camera.cpp
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Try to tune fog to work well on high-end machines also
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2011-10-18 21:08:31 +03:00 |
camera.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
client.cpp
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
client.h
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
clientobject.cpp
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mobv2
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2011-10-15 02:28:57 +03:00 |
clientobject.h
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Improve mobv2
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2011-10-15 12:17:21 +03:00 |
clientserver.h
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strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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2011-10-15 15:02:28 +03:00 |
clouds.cpp
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Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
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2011-11-02 12:50:21 +02:00 |
clouds.h
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…
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cmake_config.h.in
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…
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collision.cpp
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…
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collision.h
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…
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common_irrlicht.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
config.h
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…
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connection.cpp
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
connection.h
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
constants.h
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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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2011-09-08 01:08:47 +02:00 |
content_cao.cpp
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Fix possible NULL dereference in MobV2CAO::step
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2011-10-18 19:53:34 +03:00 |
content_cao.h
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Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
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2011-10-15 16:04:25 +03:00 |
content_craft.cpp
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added locking chests - clean patch
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2011-09-22 19:11:48 +10:00 |
content_craft.h
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…
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content_inventory.cpp
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Fix apple inventory texture
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2011-10-19 02:36:46 +03:00 |
content_inventory.h
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…
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content_mapblock.cpp
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
content_mapblock.h
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…
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content_mapnode.cpp
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
content_mapnode.h
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Merge remote-tracking branch 'marktraceur/master'
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2011-09-26 22:41:06 +03:00 |
content_nodemeta.cpp
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Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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2011-10-16 16:28:12 +03:00 |
content_nodemeta.h
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remove content_* things from map.cpp
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2011-09-23 18:04:48 +10:00 |
content_object.h
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mobv2
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2011-10-15 02:28:57 +03:00 |
content_sao.cpp
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Remove very floody log message of MobV2SAO
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2011-10-17 11:45:06 +03:00 |
content_sao.h
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Fix punching of oerkkis
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2011-10-17 01:58:38 +03:00 |
debug.cpp
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…
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debug.h
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
defaultsettings.cpp
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
defaultsettings.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
environment.cpp
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Fix object duplication bug
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2011-10-18 02:58:15 +03:00 |
environment.h
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Add /clearobjects
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2011-10-18 00:01:50 +03:00 |
exceptions.h
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…
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farmesh.cpp
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…
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farmesh.h
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…
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filesys.cpp
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
filesys.h
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
game.cpp
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occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
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2011-11-02 18:13:56 +02:00 |
game.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
gettext.h
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…
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gettime.h
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…
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guiDeathScreen.cpp
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiInventoryMenu.cpp
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Improve inventory debug output
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2011-10-17 01:03:45 +03:00 |
guiInventoryMenu.h
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…
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guiKeyChangeMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiKeyChangeMenu.h
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Introduce hotkey for calling up a command window
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2011-08-22 13:02:08 +02:00 |
guiMainMenu.cpp
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
guiMainMenu.h
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
guiMessageMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiMessageMenu.h
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…
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guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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…
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guiPauseMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPauseMenu.h
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…
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guiTextInputMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
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…
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inventory.cpp
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Improve inventory debug output
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2011-10-17 01:03:45 +03:00 |
inventory.h
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mobv2
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2011-10-15 02:28:57 +03:00 |
keycode.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
keycode.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
light.cpp
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…
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light.h
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…
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log.cpp
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Initially add small and tight logging facility
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2011-10-16 12:45:00 +03:00 |
log.h
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Initially add small and tight logging facility
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2011-10-16 12:45:00 +03:00 |
main.cpp
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
main.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
mainmenumanager.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
map.cpp
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Reset block usage timer on client only if it is very probably drawn
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2011-11-08 02:13:22 +02:00 |
map.h
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Add /clearobjects
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2011-10-18 00:01:50 +03:00 |
mapblock.cpp
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mobv2
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2011-10-15 02:28:57 +03:00 |
mapblock.h
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mobv2
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2011-10-15 02:28:57 +03:00 |
mapblock_mesh.cpp
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
mapblock_mesh.h
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…
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mapblock_nodemod.h
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…
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mapchunk.h
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…
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mapgen.cpp
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mobv2
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2011-10-15 02:28:57 +03:00 |
mapgen.h
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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2011-09-23 18:13:53 -07:00 |
mapnode.cpp
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
mapnode.h
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
mapsector.cpp
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…
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mapsector.h
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…
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materials.cpp
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…
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materials.h
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…
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mineral.cpp
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…
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mineral.h
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…
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modalMenu.h
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…
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nodemetadata.cpp
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Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
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2011-10-16 16:28:12 +03:00 |
nodemetadata.h
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remove content_* things from map.cpp
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2011-09-23 18:04:48 +10:00 |
noise.cpp
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…
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noise.h
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…
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player.cpp
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Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
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2011-10-16 18:45:17 +03:00 |
player.h
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Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
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2011-10-16 18:45:17 +03:00 |
porting.cpp
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
porting.h
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
profiler.h
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Some more profiler stuff to get the hang on what really uses CPU
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2011-10-16 22:39:35 +03:00 |
serialization.cpp
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…
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serialization.h
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…
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server.cpp
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
server.h
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
servercommand.cpp
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
servercommand.h
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Server now supports replies without prefix
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2011-08-22 13:02:08 +02:00 |
servermain.cpp
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Fix partly double printed debug.txt
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2011-10-17 10:46:16 +03:00 |
serverobject.cpp
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…
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serverobject.h
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Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
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2011-10-16 11:52:33 +03:00 |
settings.h
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
sha1.cpp
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…
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sha1.h
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…
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socket.cpp
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
socket.h
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
staticobject.h
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…
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strfnd.h
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…
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test.cpp
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
test.h
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…
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threads.h
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…
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tile.cpp
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
tile.h
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Improve rendering and fix tiling in mesh generation
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2011-10-18 13:56:35 +03:00 |
utility.cpp
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occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
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2011-11-02 18:13:56 +02:00 |
utility.h
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utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
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2011-11-07 11:19:56 +02:00 |
voxel.cpp
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…
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voxel.h
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…
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winresource.rc
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…
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