Commit Graph

10 Commits (b5912d7407e261ff30faf137c27418c75cdd661e)

Author SHA1 Message Date
red-001 5ebf8f9450 [CSM] add `on_item_use` (#5544) 2017-05-06 21:12:44 +02:00
Vincent Glize dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Vincent Glize f73534640a [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
red-001 0727bb3ddd [CSM] Add `on_punchnode` callback 2017-03-13 23:56:05 +01:00
red-001 073f5cf03d [CSM] Add `on_dignode` callback (#5140) 2017-03-13 23:56:05 +01:00
red-001 a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
red-001 c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot 2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
Loïc Blot 9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00