Optimize SAO getStaticData by using std::string pointer instead of return copy
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>master
parent
e2dd96b432
commit
ef0aa7d5b5
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@ -521,7 +521,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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return os.str();
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}
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std::string LuaEntitySAO::getStaticData() const
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void LuaEntitySAO::getStaticData(std::string *result) const
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{
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verbosestream<<FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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@ -543,7 +543,7 @@ std::string LuaEntitySAO::getStaticData() const
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writeV3F1000(os, m_velocity);
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// yaw
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writeF1000(os, m_yaw);
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return os.str();
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*result = os.str();
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}
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int LuaEntitySAO::punch(v3f dir,
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@ -918,10 +918,9 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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return os.str();
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}
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std::string PlayerSAO::getStaticData() const
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void PlayerSAO::getStaticData(std::string *result) const
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{
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FATAL_ERROR("Deprecated function (?)");
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return "";
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FATAL_ERROR("Deprecated function");
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}
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void PlayerSAO::step(float dtime, bool send_recommended)
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@ -102,7 +102,7 @@ public:
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData(u16 protocol_version);
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std::string getStaticData() const;
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void getStaticData(std::string *result) const;
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int punch(v3f dir,
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const ToolCapabilities *toolcap=NULL,
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ServerActiveObject *puncher=NULL,
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@ -199,7 +199,7 @@ public:
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void removingFromEnvironment();
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bool isStaticAllowed() const { return false; }
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std::string getClientInitializationData(u16 protocol_version);
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std::string getStaticData() const;
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void getStaticData(std::string *result) const;
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void step(float dtime, bool send_recommended);
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void setBasePosition(const v3f &position);
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void setPos(const v3f &pos);
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@ -1694,7 +1694,8 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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{
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// Add static object to active static list of the block
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v3f objectpos = object->getBasePosition();
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std::string staticdata = object->getStaticData();
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std::string staticdata = "";
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object->getStaticData(&staticdata);
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StaticObject s_obj(object->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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@ -1980,7 +1981,8 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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<<std::endl;
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continue;
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}
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std::string staticdata_new = obj->getStaticData();
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std::string staticdata_new = "";
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obj->getStaticData(&staticdata_new);
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StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
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block->m_static_objects.insert(id, s_obj);
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obj->m_static_block = blockpos_o;
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@ -2020,7 +2022,8 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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if(obj->isStaticAllowed())
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{
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// Create new static object
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std::string staticdata_new = obj->getStaticData();
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std::string staticdata_new = "";
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obj->getStaticData(&staticdata_new);
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StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
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bool stays_in_same_block = false;
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@ -119,10 +119,10 @@ public:
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when it is created (converted from static to active - actually
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the data is the static form)
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*/
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virtual std::string getStaticData()
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virtual void getStaticData(std::string *result)
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{
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assert(isStaticAllowed());
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return "";
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*result = "";
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}
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/*
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Return false in here to never save and instead remove object
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