tuned error reporting a bit

master
Perttu Ahola 2011-04-23 18:53:39 +03:00
parent 179fc8597b
commit ea69a49a7b
1 changed files with 22 additions and 7 deletions

View File

@ -1248,18 +1248,18 @@ int main(int argc, char *argv[])
GUI stuff
*/
/*
If an error occurs, this is set to something and the
menu-game loop is restarted. It is then displayed before
the menu.
*/
std::wstring error_message = L"";
/*
Menu-game loop
*/
while(device->run() && kill == false)
{
/*
If an error occurs, this is set to something and the
menu-game loop is restarted. It is then displayed before
the menu.
*/
std::wstring error_message = L"";
// This is used for catching disconnects
try
{
@ -1404,6 +1404,21 @@ int main(int argc, char *argv[])
dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
}
catch(SocketException &e)
{
dstream<<DTIME<<"Socket error (port already in use?)"<<std::endl;
error_message = L"Socket error (port already in use?)";
}
#ifdef NDEBUG
catch(std::exception &e)
{
narrow_message = "Some exception, what()=\"";
narrow_message += e.what();
narrow_message += "\"";
dstream<<DTIME<<narrow_message<<std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
} // Menu-game loop