Make advanced settings noiseparams strings translatable (#8062)

Various minor language improvements in settingtypes.txt.
master
Wuzzy 2019-01-20 19:49:17 +01:00 committed by Paramat
parent 9512c2986e
commit df6670b28a
5 changed files with 35 additions and 28 deletions

View File

@ -90,7 +90,7 @@ local function create_world_formspec(dialogdata)
elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" .. retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" .. fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
fgettext("Download a game, such as minetest_game, from minetest.net") .. "]" fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
end end
return retval return retval

View File

@ -599,25 +599,26 @@ local function create_change_setting_formspec(dialogdata)
end end
-- First row -- First row
height = height + 0.3 height = height + 0.3
add_field(0.3, "te_offset", "Offset", t[1]) add_field(0.3, "te_offset", fgettext("Offset"), t[1])
add_field(3.6, "te_scale", "Scale", t[2]) add_field(3.6, "te_scale", fgettext("Scale"), t[2])
add_field(6.9, "te_seed", "Seed", t[6]) add_field(6.9, "te_seed", fgettext("Seed"), t[6])
height = height + 1.1 height = height + 1.1
-- Second row -- Second row
add_field(0.3, "te_spreadx", "X spread", t[3]) add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
if dimension == 3 then if dimension == 3 then
add_field(3.6, "te_spready", "Y spread", t[4]) add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
else else
fields[#fields + 1] = "label[4," .. height - 0.2 .. ";2D Noise]" fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
fgettext("2D Noise") .. "]"
end end
add_field(6.9, "te_spreadz", "Z spread", t[5]) add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
height = height + 1.1 height = height + 1.1
-- Third row -- Third row
add_field(0.3, "te_octaves", "Octaves", t[7]) add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
add_field(3.6, "te_persist", "Persistance", t[8]) add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
add_field(6.9, "te_lacun", "Lacunarity", t[9]) add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
height = height + 1.1 height = height + 1.1
@ -634,11 +635,14 @@ local function create_change_setting_formspec(dialogdata)
end end
-- Flags -- Flags
formspec = table.concat(fields) formspec = table.concat(fields)
.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;defaults;" -- defaults .. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
.. fgettext("defaults") .. ";" -- defaults
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil .. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
.. "checkbox[5," .. height - 0.6 .. ";cb_eased;eased;" -- eased .. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
.. fgettext("eased") .. ";" -- eased
.. tostring(flags["eased"] == true) .. "]" .. tostring(flags["eased"] == true) .. "]"
.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;absvalue;" -- absvalue .. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
.. fgettext("absvalue") .. ";" -- absvalue
.. tostring(flags["absvalue"] == true) .. "]" .. tostring(flags["absvalue"] == true) .. "]"
height = height + 1 height = height + 1
@ -651,11 +655,14 @@ local function create_change_setting_formspec(dialogdata)
height = height + 0.3 height = height + 0.3
formspec = formspec formspec = formspec
.. "field[0.3," .. height .. ";3.3,1;te_x;X;" -- X .. "field[0.3," .. height .. ";3.3,1;te_x;"
.. fgettext("X") .. ";" -- X
.. core.formspec_escape(v3f[1] or "") .. "]" .. core.formspec_escape(v3f[1] or "") .. "]"
.. "field[3.6," .. height .. ";3.3,1;te_y;Y;" -- Y .. "field[3.6," .. height .. ";3.3,1;te_y;"
.. fgettext("Y") .. ";" -- Y
.. core.formspec_escape(v3f[2] or "") .. "]" .. core.formspec_escape(v3f[2] or "") .. "]"
.. "field[6.9," .. height .. ";3.3,1;te_z;Z;" -- Z .. "field[6.9," .. height .. ";3.3,1;te_z;"
.. fgettext("Z") .. ";" -- Z
.. core.formspec_escape(v3f[3] or "") .. "]" .. core.formspec_escape(v3f[3] or "") .. "]"
height = height + 1.1 height = height + 1.1

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@ -564,7 +564,7 @@ function pkgmgr.preparemodlist(data)
retval[#retval + 1] = { retval[#retval + 1] = {
type = "game", type = "game",
is_game_content = true, is_game_content = true,
name = fgettext(gamespec.name .. " mods"), name = fgettext("$1 mods", gamespec.name),
path = gamespec.path path = gamespec.path
} }
end end

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@ -1307,7 +1307,7 @@ curl_file_download_timeout (cURL file download timeout) int 300000
high_precision_fpu (High-precision FPU) bool true high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI: # Changes the main menu UI:
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. # - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be # - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens. # necessary for smaller screens.
main_menu_style (Main menu style) enum full full,simple main_menu_style (Main menu style) enum full full,simple
@ -1626,13 +1626,13 @@ mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509)
# Fourth of 4 2D noises that together define hill/mountain range height. # Fourth of 4 2D noises that together define hill/mountain range height.
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
# 2D noise that controls the size/occurance of rolling hills. # 2D noise that controls the size/occurrence of rolling hills.
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
# 2D noise that controls the size/occurance of ridged mountain ranges. # 2D noise that controls the size/occurrence of ridged mountain ranges.
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
# 2D noise that controls the size/occurance of step mountain ranges. # 2D noise that controls the size/occurrence of step mountain ranges.
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
# 2D noise that controls the shape/size of rolling hills. # 2D noise that controls the shape/size of rolling hills.
@ -1825,7 +1825,7 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3,
# Map generation attributes specific to Mapgen Valleys. # Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill': Reduces heat with altitude. # 'altitude_chill': Reduces heat with altitude.
# 'humid_rivers': Increases humidity around rivers and where water pools. # 'humid_rivers': Increases humidity around rivers.
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry. # to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude. # 'altitude_dry': Reduces humidity with altitude.

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@ -1602,7 +1602,7 @@
# high_precision_fpu = true # high_precision_fpu = true
# Changes the main menu UI: # Changes the main menu UI:
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc. # - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be # - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens. # necessary for smaller screens.
# - Auto: Simple on Android, full on everything else. # - Auto: Simple on Android, full on everything else.
@ -2382,7 +2382,7 @@
# flags = eased # flags = eased
# } # }
# 2D noise that controls the size/occurance of rolling hills. # 2D noise that controls the size/occurrence of rolling hills.
# type: noise_params_2d # type: noise_params_2d
# mgcarpathian_np_hills_terrain = { # mgcarpathian_np_hills_terrain = {
# offset = 1, # offset = 1,
@ -2395,7 +2395,7 @@
# flags = eased # flags = eased
# } # }
# 2D noise that controls the size/occurance of ridged mountain ranges. # 2D noise that controls the size/occurrence of ridged mountain ranges.
# type: noise_params_2d # type: noise_params_2d
# mgcarpathian_np_ridge_terrain = { # mgcarpathian_np_ridge_terrain = {
# offset = 1, # offset = 1,
@ -2408,7 +2408,7 @@
# flags = eased # flags = eased
# } # }
# 2D noise that controls the size/occurance of step mountain ranges. # 2D noise that controls the size/occurrence of step mountain ranges.
# type: noise_params_2d # type: noise_params_2d
# mgcarpathian_np_step_terrain = { # mgcarpathian_np_step_terrain = {
# offset = 1, # offset = 1,
@ -2786,7 +2786,7 @@
# Map generation attributes specific to Mapgen Valleys. # Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill': Reduces heat with altitude. # 'altitude_chill': Reduces heat with altitude.
# 'humid_rivers': Increases humidity around rivers and where water pools. # 'humid_rivers': Increases humidity around rivers.
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry. # to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude. # 'altitude_dry': Reduces humidity with altitude.