Fix warnings in guiButton.h
parent
ad96df191b
commit
dde0628976
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@ -76,19 +76,19 @@ public:
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virtual ~GUIButton();
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//! called if an event happened.
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virtual bool OnEvent(const SEvent& event);
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virtual bool OnEvent(const SEvent& event) override;
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//! draws the element and its children
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virtual void draw();
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virtual void draw() override;
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//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
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virtual void setOverrideFont(gui::IGUIFont* font=0);
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virtual void setOverrideFont(gui::IGUIFont* font=0) override;
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//! Gets the override font (if any)
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virtual gui::IGUIFont* getOverrideFont() const;
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virtual gui::IGUIFont* getOverrideFont() const override;
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//! Get the font which is used right now for drawing
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virtual gui::IGUIFont* getActiveFont() const;
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virtual gui::IGUIFont* getActiveFont() const override;
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//! Sets another color for the button text.
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virtual void setOverrideColor(video::SColor color);
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@ -103,34 +103,36 @@ public:
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virtual bool isOverrideColorEnabled(void) const;
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//! Sets an image which should be displayed on the button when it is in the given state.
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virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
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virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
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video::ITexture* image=0,
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const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
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//! Sets an image which should be displayed on the button when it is in normal state.
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virtual void setImage(video::ITexture* image=0)
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virtual void setImage(video::ITexture* image=0) override
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{
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setImage(gui::EGBIS_IMAGE_UP, image);
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}
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//! Sets an image which should be displayed on the button when it is in normal state.
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virtual void setImage(video::ITexture* image, const core::rect<s32>& pos)
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virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) override
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{
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setImage(gui::EGBIS_IMAGE_UP, image, pos);
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}
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//! Sets an image which should be displayed on the button when it is in pressed state.
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virtual void setPressedImage(video::ITexture* image=0)
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virtual void setPressedImage(video::ITexture* image=0) override
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{
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setImage(gui::EGBIS_IMAGE_DOWN, image);
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}
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//! Sets an image which should be displayed on the button when it is in pressed state.
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virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
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virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override
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{
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setImage(gui::EGBIS_IMAGE_DOWN, image, pos);
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}
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//! Sets the sprite bank used by the button
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virtual void setSpriteBank(gui::IGUISpriteBank* bank=0);
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virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;
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//! Sets the animated sprite for a specific button state
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/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
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@ -163,34 +165,34 @@ public:
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//! Sets if the button should behave like a push button. Which means it
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//! can be in two states: Normal or Pressed. With a click on the button,
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//! the user can change the state of the button.
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virtual void setIsPushButton(bool isPushButton=true);
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virtual void setIsPushButton(bool isPushButton=true) override;
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//! Checks whether the button is a push button
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virtual bool isPushButton() const;
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virtual bool isPushButton() const override;
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//! Sets the pressed state of the button if this is a pushbutton
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virtual void setPressed(bool pressed=true);
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virtual void setPressed(bool pressed=true) override;
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//! Returns if the button is currently pressed
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virtual bool isPressed() const;
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virtual bool isPressed() const override;
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//! Sets if the button should use the skin to draw its border
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virtual void setDrawBorder(bool border=true);
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virtual void setDrawBorder(bool border=true) override;
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//! Checks if the button face and border are being drawn
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virtual bool isDrawingBorder() const;
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virtual bool isDrawingBorder() const override;
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//! Sets if the alpha channel should be used for drawing images on the button (default is false)
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virtual void setUseAlphaChannel(bool useAlphaChannel=true);
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virtual void setUseAlphaChannel(bool useAlphaChannel=true) override;
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//! Checks if the alpha channel should be used for drawing images on the button
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virtual bool isAlphaChannelUsed() const;
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virtual bool isAlphaChannelUsed() const override;
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//! Sets if the button should scale the button images to fit
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virtual void setScaleImage(bool scaleImage=true);
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virtual void setScaleImage(bool scaleImage=true) override;
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//! Checks whether the button scales the used images
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virtual bool isScalingImage() const;
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virtual bool isScalingImage() const override;
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//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
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virtual bool getClickShiftState() const
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@ -205,10 +207,10 @@ public:
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}
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;
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