removed accidental double flowWater
parent
2a0d1a059e
commit
db49f37692
177
src/voxel.cpp
177
src/voxel.cpp
|
@ -725,183 +725,6 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
|||
flowWater(p, active_nodes, recursion_depth,
|
||||
debugprint, counter, counterlimit);
|
||||
|
||||
find_again:
|
||||
// Try flowing water to empty positions around removed_pos.
|
||||
// They are checked in reverse order compared to the previous loop.
|
||||
for(s32 i=5; i>=0; i--)
|
||||
{
|
||||
//v3s16 p = removed_pos + dirs[i];
|
||||
p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
|
||||
|
||||
u8 f = m_flags[m_area.index(p)];
|
||||
// Water can't move to inexistent nodes
|
||||
if(f & VOXELFLAG_INEXISTENT)
|
||||
continue;
|
||||
MapNode &n = m_data[m_area.index(p)];
|
||||
// Water can only move to air
|
||||
if(n.d != MATERIAL_AIR)
|
||||
continue;
|
||||
|
||||
// Flow water to node
|
||||
bool moved =
|
||||
flowWater(p, active_nodes, recursion_depth,
|
||||
debugprint, counter, counterlimit);
|
||||
|
||||
if(moved)
|
||||
{
|
||||
// Search again from all neighbors
|
||||
goto find_again;
|
||||
}
|
||||
}
|
||||
|
||||
if(counter != NULL)
|
||||
{
|
||||
(*counter)++;
|
||||
if((*counter) % 10 == 0)
|
||||
dstream<<"flowWater(): moved "<<(*counter)<<" nodes"
|
||||
<<std::endl;
|
||||
|
||||
if(counterlimit != -1 && (*counter) > counterlimit)
|
||||
{
|
||||
dstream<<"Counter limit reached; returning"<<std::endl;
|
||||
throw ProcessingLimitException("flowWater counterlimit reached");
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
||||
core::map<v3s16, u8> &active_nodes,
|
||||
int recursion_depth, bool debugprint,
|
||||
int *counter, int counterlimit)
|
||||
{
|
||||
v3s16 dirs[6] = {
|
||||
v3s16(0,1,0), // top
|
||||
v3s16(-1,0,0), // left
|
||||
v3s16(1,0,0), // right
|
||||
v3s16(0,0,-1), // front
|
||||
v3s16(0,0,1), // back
|
||||
v3s16(0,-1,0), // bottom
|
||||
};
|
||||
|
||||
recursion_depth++;
|
||||
|
||||
v3s16 p;
|
||||
|
||||
// Randomize horizontal order
|
||||
static s32 cs = 0;
|
||||
if(cs < 3)
|
||||
cs++;
|
||||
else
|
||||
cs = 0;
|
||||
s16 s1 = (cs & 1) ? 1 : -1;
|
||||
s16 s2 = (cs & 2) ? 1 : -1;
|
||||
//dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
|
||||
|
||||
// Load neighboring nodes
|
||||
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
|
||||
|
||||
// Ignore incorrect removed_pos
|
||||
{
|
||||
u8 f = m_flags[m_area.index(removed_pos)];
|
||||
// Ignore inexistent or checked node
|
||||
if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
|
||||
return false;
|
||||
MapNode &n = m_data[m_area.index(removed_pos)];
|
||||
// Water can move only to air
|
||||
if(n.d != MATERIAL_AIR)
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 i;
|
||||
for(i=0; i<6; i++)
|
||||
{
|
||||
p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
|
||||
|
||||
u8 f = m_flags[m_area.index(p)];
|
||||
// Inexistent or checked nodes can't move
|
||||
if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
|
||||
continue;
|
||||
MapNode &n = m_data[m_area.index(p)];
|
||||
// Only liquid nodes can move
|
||||
if(material_liquid(n.d) == false)
|
||||
continue;
|
||||
// If block is at top, select it always
|
||||
if(i == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
// If block is at bottom, select it if it has enough pressure
|
||||
if(i == 5)
|
||||
{
|
||||
if(n.pressure >= 3)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
// Else block is at some side. Select it if it has enough pressure
|
||||
if(n.pressure >= 2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If there is nothing to move, return
|
||||
if(i==6)
|
||||
return false;
|
||||
|
||||
// Switch nodes at p and removed_pos
|
||||
u8 m = m_data[m_area.index(p)].d;
|
||||
u8 f = m_flags[m_area.index(p)];
|
||||
m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
|
||||
m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
|
||||
m_data[m_area.index(removed_pos)].d = m;
|
||||
m_flags[m_area.index(removed_pos)] = f;
|
||||
|
||||
// Mark removed_pos checked
|
||||
m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;
|
||||
// If block was dropped from surface, increase pressure
|
||||
if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
|
||||
{
|
||||
m_data[m_area.index(removed_pos)].pressure = 2;
|
||||
}
|
||||
|
||||
/*if(debugprint)
|
||||
{
|
||||
dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
|
||||
print(dstream, VOXELPRINT_WATERPRESSURE);
|
||||
}*/
|
||||
|
||||
// Update pressure
|
||||
VoxelArea a;
|
||||
a.addPoint(p - v3s16(1,1,1));
|
||||
a.addPoint(p + v3s16(1,1,1));
|
||||
a.addPoint(removed_pos - v3s16(1,1,1));
|
||||
a.addPoint(removed_pos + v3s16(1,1,1));
|
||||
updateAreaWaterPressure(a, active_nodes);
|
||||
|
||||
/*if(debugprint)
|
||||
{
|
||||
dstream<<"VoxelManipulator::flowWater(): Pressure updated:"<<std::endl;
|
||||
print(dstream, VOXELPRINT_WATERPRESSURE);
|
||||
//std::cin.get();
|
||||
}*/
|
||||
|
||||
if(debugprint)
|
||||
{
|
||||
dstream<<"VoxelManipulator::flowWater(): step done:"<<std::endl;
|
||||
print(dstream, VOXELPRINT_WATERPRESSURE);
|
||||
//std::cin.get();
|
||||
}
|
||||
|
||||
}//timer1
|
||||
|
||||
// Flow water to the newly created empty position
|
||||
flowWater(p, active_nodes, recursion_depth,
|
||||
debugprint, counter, counterlimit);
|
||||
|
||||
find_again:
|
||||
// Try flowing water to empty positions around removed_pos.
|
||||
// They are checked in reverse order compared to the previous loop.
|
||||
|
|
Loading…
Reference in New Issue