Simplify player modification checks
parent
b37bff72f1
commit
cd0df0d5e7
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@ -270,9 +270,7 @@ Client::Client(
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Add local player
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*/
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{
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Player *player = new LocalPlayer(this);
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player->updateName(playername);
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Player *player = new LocalPlayer(this, playername);
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m_env.addPlayer(player);
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}
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@ -449,11 +449,11 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername)
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bool newplayer = false;
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bool found = false;
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if (!player) {
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player = new RemotePlayer(m_gamedef);
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player = new RemotePlayer(m_gamedef, playername.c_str());
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newplayer = true;
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}
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RemotePlayer testplayer(m_gamedef);
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RemotePlayer testplayer(m_gamedef, "");
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std::string path = players_path + playername;
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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// Open file and deserialize
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@ -33,8 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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LocalPlayer
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*/
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LocalPlayer::LocalPlayer(IGameDef *gamedef):
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Player(gamedef),
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LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
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Player(gamedef, name),
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parent(0),
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isAttached(false),
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overridePosition(v3f(0,0,0)),
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@ -32,14 +32,14 @@ enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local
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class LocalPlayer : public Player
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{
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public:
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LocalPlayer(IGameDef *gamedef);
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LocalPlayer(IGameDef *gamedef, const char *name);
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virtual ~LocalPlayer();
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bool isLocal() const
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{
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return true;
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}
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ClientActiveObject *parent;
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bool isAttached;
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@ -28,8 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_sao.h"
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#include "filesys.h"
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#include "log.h"
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#include "porting.h" // strlcpy
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Player::Player(IGameDef *gamedef):
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Player::Player(IGameDef *gamedef, const char *name):
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touching_ground(false),
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in_liquid(false),
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in_liquid_stable(false),
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@ -52,20 +54,16 @@ Player::Player(IGameDef *gamedef):
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m_speed(0,0,0),
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m_position(0,0,0),
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m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
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m_last_pitch(0),
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m_last_yaw(0),
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m_last_pos(0,0,0),
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m_last_hp(PLAYER_MAX_HP),
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m_last_inventory(gamedef->idef())
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m_dirty(false)
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{
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updateName("<not set>");
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strlcpy(m_name, name, PLAYERNAME_SIZE);
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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m_last_inventory = inventory;
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// Can be redefined via Lua
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inventory_formspec = "size[8,7.5]"
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@ -207,7 +205,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
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//args.getS32("version"); // Version field value not used
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std::string name = args.get("name");
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updateName(name.c_str());
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strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
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setPitch(args.getFloat("pitch"));
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setYaw(args.getFloat("yaw"));
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setPosition(args.getV3F("position"));
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@ -238,8 +236,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
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}
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}
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// Set m_last_*
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checkModified();
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m_dirty = false;
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}
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u32 Player::addHud(HudElement *toadd)
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@ -290,7 +287,7 @@ void RemotePlayer::save(std::string savedir)
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*/
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// A player to deserialize files into to check their names
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RemotePlayer testplayer(m_gamedef);
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RemotePlayer testplayer(m_gamedef, "");
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savedir += DIR_DELIM;
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std::string path = savedir + m_name;
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@ -302,6 +299,7 @@ void RemotePlayer::save(std::string savedir)
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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m_dirty = false;
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return;
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}
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// Open file and deserialize
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@ -319,6 +317,7 @@ void RemotePlayer::save(std::string savedir)
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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m_dirty = false;
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return;
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}
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path = savedir + m_name + itos(i);
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36
src/player.h
36
src/player.h
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@ -95,7 +95,7 @@ class Player
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{
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public:
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Player(IGameDef *gamedef);
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Player(IGameDef *gamedef, const char *name);
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virtual ~Player() = 0;
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
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@ -142,16 +142,19 @@ public:
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virtual void setPosition(const v3f &position)
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{
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m_dirty = true;
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m_position = position;
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}
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void setPitch(f32 pitch)
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{
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m_dirty = true;
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m_pitch = pitch;
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}
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virtual void setYaw(f32 yaw)
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{
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m_dirty = true;
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m_yaw = yaw;
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}
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@ -172,6 +175,7 @@ public:
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virtual void setBreath(u16 breath)
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{
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m_dirty = true;
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m_breath = breath;
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}
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@ -185,11 +189,6 @@ public:
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return (m_yaw + 90.) * core::DEGTORAD;
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}
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void updateName(const char *name)
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{
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snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
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}
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const char * getName() const
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{
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return m_name;
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@ -225,19 +224,7 @@ public:
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bool checkModified()
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{
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if(m_last_hp != hp || m_last_pitch != m_pitch ||
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m_last_pos != m_position || m_last_yaw != m_yaw ||
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!(inventory == m_last_inventory))
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{
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m_last_hp = hp;
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m_last_pitch = m_pitch;
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m_last_pos = m_position;
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m_last_yaw = m_yaw;
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m_last_inventory = inventory;
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return true;
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} else {
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return false;
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}
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return m_dirty;
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}
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bool touching_ground;
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@ -316,11 +303,7 @@ protected:
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v3f m_position;
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core::aabbox3d<f32> m_collisionbox;
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f32 m_last_pitch;
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f32 m_last_yaw;
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v3f m_last_pos;
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u16 m_last_hp;
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Inventory m_last_inventory;
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bool m_dirty;
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std::vector<HudElement *> hud;
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};
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@ -332,7 +315,10 @@ protected:
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class RemotePlayer : public Player
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{
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public:
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RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
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RemotePlayer(IGameDef *gamedef, const char *name):
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Player(gamedef, name),
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m_sao(NULL)
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{}
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virtual ~RemotePlayer() {}
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void save(std::string savedir);
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@ -5038,8 +5038,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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// Create player if it doesn't exist
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if (!player) {
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newplayer = true;
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player = new RemotePlayer(this);
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player->updateName(name);
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player = new RemotePlayer(this, name);
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/* Set player position */
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infostream<<"Server: Finding spawn place for player \""
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<<name<<"\""<<std::endl;
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