backing up some stuff
parent
adb7f248da
commit
bd100c5483
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@ -32,6 +32,8 @@ void debugstreams_init(bool disable_stderr, const char *filename)
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{
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if(disable_stderr)
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g_debugstreams[0] = NULL;
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else
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g_debugstreams[0] = stderr;
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if(filename)
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g_debugstreams[1] = fopen(filename, "a");
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@ -42,6 +44,9 @@ void debugstreams_init(bool disable_stderr, const char *filename)
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fprintf(g_debugstreams[1], " Separator \n");
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fprintf(g_debugstreams[1], "-------------\n\n");
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}
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DEBUGPRINT("Debug streams initialized, disable_stderr=%d\n",
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disable_stderr);
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}
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void debugstreams_deinit()
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195
src/main.cpp
195
src/main.cpp
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@ -104,12 +104,8 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
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Gaming ideas:
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-------------
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- How would some GTA-style ideas work?
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- Cars? Stealing? Unlawful stuff and cops? Lots of guns?
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- Aim for something like controlling a single dwarf in Dwarf Fortress.
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- RPG style?
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- Space racer style?
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Documentation:
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--------------
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@ -286,9 +282,16 @@ TODO: Remove duplicate lighting implementation from Map (leave
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VoxelManipulator, which is faster)
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FIXME: The new texture stuff is slow on wine
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- Actually it is not too slow; updating excess amount of meshes
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when making footprints is too slow. It has to be fixed.
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- A basic grassy ground block takes 20-40ms
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- A bit more complicated block can take 270ms
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- On linux, a similar one doesn't take long at all (14ms)
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- Is it a bad std::string implementation of MSVC?
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- Can take up to 200ms? Is it when loading textures or always?
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- Updating excess amount of meshes when making footprints is too
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slow. It has to be fixed.
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-> implement Map::updateNodeMeshes()
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TODO: Optimize TileSpec to only contain a reference number that
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is fast to compare, which refers to a cached string
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Doing now:
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----------
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@ -1266,41 +1269,106 @@ struct ChatLine
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std::wstring text;
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};
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// These are defined global so that they're not optimized too much.
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// Can't change them to volatile.
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s16 temp16;
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f32 tempf;
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v3f tempv3f1;
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v3f tempv3f2;
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std::string tempstring;
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std::string tempstring2;
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void SpeedTests()
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{
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{
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dstream<<"The following test should take around 20ms."<<std::endl;
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TimeTaker timer("Testing std::string speed");
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const u32 jj = 10000;
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for(u32 j=0; j<jj; j++)
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{
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tempstring = "";
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tempstring2 = "";
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const u32 ii = 10;
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for(u32 i=0; i<ii; i++){
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tempstring2 += "asd";
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}
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for(u32 i=0; i<ii+1; i++){
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tempstring += "asd";
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if(tempstring == tempstring2)
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break;
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}
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}
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}
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dstream<<"All of the following tests should take around 100ms each."
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<<std::endl;
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{
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TimeTaker timer("Testing floating-point conversion speed");
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tempf = 0.001;
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for(u32 i=0; i<4000000; i++){
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temp16 += tempf;
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tempf += 0.001;
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}
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}
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{
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TimeTaker timer("Testing floating-point vector speed");
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tempv3f1 = v3f(1,2,3);
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tempv3f2 = v3f(4,5,6);
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for(u32 i=0; i<10000000; i++){
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tempf += tempv3f1.dotProduct(tempv3f2);
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tempv3f2 += v3f(7,8,9);
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}
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}
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{
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TimeTaker timer("Testing core::map speed");
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core::map<v2s16, f32> map1;
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tempf = -324;
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const s16 ii=300;
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for(s16 y=0; y<ii; y++){
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for(s16 x=0; x<ii; x++){
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map1.insert(v2s16(x,y), tempf);
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tempf += 1;
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}
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}
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for(s16 y=ii-1; y>=0; y--){
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for(s16 x=0; x<ii; x++){
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tempf = map1[v2s16(x,y)];
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}
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}
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}
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{
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dstream<<"Around 5000/ms should do well here."<<std::endl;
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TimeTaker timer("Testing mutex speed");
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JMutex m;
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m.Init();
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u32 n = 0;
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u32 i = 0;
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do{
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n += 10000;
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for(; i<n; i++){
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m.Lock();
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m.Unlock();
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}
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}
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// Do at least 10ms
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while(timer.getTime() < 10);
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u32 dtime = timer.stop();
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u32 per_ms = n / dtime;
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std::cout<<"Done. "<<dtime<<"ms, "
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<<per_ms<<"/ms"<<std::endl;
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}
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}
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int main(int argc, char *argv[])
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{
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/*
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Low-level initialization
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*/
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bool disable_stderr = false;
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#ifdef _WIN32
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disable_stderr = true;
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#endif
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// Initialize debug streams
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debugstreams_init(disable_stderr, DEBUGFILE);
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// Initialize debug stacks
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debug_stacks_init();
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DSTACK(__FUNCTION_NAME);
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porting::initializePaths();
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// Create user data directory
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fs::CreateDir(porting::path_userdata);
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// C-style stuff initialization
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initializeMaterialProperties();
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init_mapnode();
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// Debug handler
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BEGIN_DEBUG_EXCEPTION_HANDLER
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// Print startup message
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dstream<<DTIME<<"minetest-c55"
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" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
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<<", "<<BUILD_INFO
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<<std::endl;
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/*
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Parse command line
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*/
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@ -1318,6 +1386,10 @@ int main(int argc, char *argv[])
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allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
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allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
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allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
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#ifdef _WIN32
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allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
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#endif
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allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
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Settings cmd_args;
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@ -1349,8 +1421,41 @@ int main(int argc, char *argv[])
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return cmd_args.getFlag("help") ? 0 : 1;
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}
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/*
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Low-level initialization
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*/
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bool disable_stderr = false;
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#ifdef _WIN32
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if(cmd_args.getFlag("dstream-on-stderr") == false)
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disable_stderr = true;
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#endif
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// Initialize debug streams
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debugstreams_init(disable_stderr, DEBUGFILE);
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// Initialize debug stacks
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debug_stacks_init();
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DSTACK(__FUNCTION_NAME);
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porting::initializePaths();
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// Create user data directory
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fs::CreateDir(porting::path_userdata);
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// C-style stuff initialization
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initializeMaterialProperties();
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init_mapnode();
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// Debug handler
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BEGIN_DEBUG_EXCEPTION_HANDLER
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// Print startup message
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dstream<<DTIME<<"minetest-c55"
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" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
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<<", "<<BUILD_INFO
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<<std::endl;
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/*
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Basic initialization
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*/
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@ -1519,7 +1624,15 @@ int main(int argc, char *argv[])
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g_device = device;
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g_irrlicht = new IrrlichtWrapper(device);
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//g_device = device;
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/*
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Speed tests (done after irrlicht is loaded to get timer)
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*/
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if(cmd_args.getFlag("speedtests"))
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{
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dstream<<"Running speed tests"<<std::endl;
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SpeedTests();
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return 0;
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}
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device->setResizable(true);
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@ -601,7 +601,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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*/
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{
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//TimeTaker timer2("updateMesh() collect");
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TimeTaker timer2("updateMesh() collect");
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// Lock this, as m_temp_mods will be used directly
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JMutexAutoLock lock(m_temp_mods_mutex);
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@ -160,7 +160,9 @@ TileSpec MapNode::getTile(v3s16 dir)
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s32 dir_i = -1;
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if(dir == v3s16(0,1,0))
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if(dir == v3s16(0,0,0))
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dir_i = -1;
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else if(dir == v3s16(0,1,0))
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dir_i = 0;
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else if(dir == v3s16(0,-1,0))
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dir_i = 1;
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@ -54,6 +54,13 @@ u32 TimeTaker::stop(bool quiet)
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return 0;
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}
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u32 TimeTaker::getTime()
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{
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u32 time2 = getTimeMs();
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u32 dtime = time2 - m_time1;
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return dtime;
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}
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const v3s16 g_26dirs[26] =
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{
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// +right, +top, +back
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@ -409,6 +409,8 @@ public:
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u32 stop(bool quiet=false);
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u32 getTime();
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private:
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const char *m_name;
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u32 m_time1;
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