Decorations: Generalise 'spawn by' to be used by all decoration types
In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.master
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@ -3909,7 +3909,7 @@ The Biome API is still in an experimental phase and subject to change.
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{
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deco_type = "simple", -- See "Decoration types"
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place_on = "default:dirt_with_grass",
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-- ^ Node that decoration can be placed on
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-- ^ Node (or list of nodes) that the decoration can be placed on
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sidelen = 8,
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-- ^ Size of divisions made in the chunk being generated.
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-- ^ If the chunk size is not evenly divisible by sidelen, sidelen is made equal to the chunk size.
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@ -3928,6 +3928,13 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ Minimum and maximum `y` positions these decorations can be generated at.
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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spawn_by = "default:water",
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-- ^ Node (or list of nodes) that the decoration only spawns next to.
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-- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),
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-- ^ one plane at Y = surface and one plane at Y = surface = + 1.
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num_spawn_by = 1,
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-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
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-- ^ If absent or -1, decorations occur next to any nodes.
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flags = "liquid_surface, force_placement",
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-- ^ Flags for all decoration types.
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-- ^ "liquid_surface": Instead of placement on the highest solid surface
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@ -3945,13 +3952,6 @@ The Biome API is still in an experimental phase and subject to change.
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height_max = 0,
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-- ^ Number of nodes the decoration can be at maximum.
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-- ^ If absent, the parameter 'height' is used as a constant.
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spawn_by = "default:water",
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-- ^ Node that the decoration only spawns next to.
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-- ^ The neighbours checked are the 8 nodes horizontally surrounding the lowest node of the
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-- ^ decoration, and the 8 nodes horizontally surrounding the ground node below the decoration.
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num_spawn_by = 1,
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-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
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-- ^ If absent or -1, decorations occur next to any nodes.
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----- Schematic-type parameters
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schematic = "foobar.mts",
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@ -26,12 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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FlagDesc flagdesc_deco[] = {
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{"place_center_x", DECO_PLACE_CENTER_X},
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{"place_center_x", DECO_PLACE_CENTER_X},
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{"force_placement", DECO_FORCE_PLACEMENT},
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{"liquid_surface", DECO_LIQUID_SURFACE},
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{NULL, 0}
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{"liquid_surface", DECO_LIQUID_SURFACE},
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{NULL, 0}
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};
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@ -82,6 +82,56 @@ Decoration::~Decoration()
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void Decoration::resolveNodeNames()
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{
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getIdsFromNrBacklog(&c_place_on);
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getIdsFromNrBacklog(&c_spawnby);
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}
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bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
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{
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// Check if the decoration can be placed on this node
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u32 vi = vm->m_area.index(p);
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if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
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return false;
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// Don't continue if there are no spawnby constraints
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if (nspawnby == -1)
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return true;
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int nneighs = 0;
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static const v3s16 dirs[16] = {
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v3s16( 0, 0, 1),
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v3s16( 0, 0, -1),
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v3s16( 1, 0, 0),
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v3s16(-1, 0, 0),
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v3s16( 1, 0, 1),
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v3s16(-1, 0, 1),
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v3s16(-1, 0, -1),
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v3s16( 1, 0, -1),
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v3s16( 0, 1, 1),
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v3s16( 0, 1, -1),
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v3s16( 1, 1, 0),
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v3s16(-1, 1, 0),
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v3s16( 1, 1, 1),
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v3s16(-1, 1, 1),
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v3s16(-1, 1, -1),
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v3s16( 1, 1, -1)
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};
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// Check these 16 neighbouring nodes for enough spawnby nodes
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for (size_t i = 0; i != ARRLEN(dirs); i++) {
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u32 index = vm->m_area.index(p + dirs[i]);
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if (!vm->m_area.contains(index))
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continue;
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if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
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nneighs++;
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}
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if (nneighs < nspawnby)
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return false;
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return true;
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}
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@ -236,66 +286,15 @@ void DecoSimple::resolveNodeNames()
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{
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Decoration::resolveNodeNames();
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getIdsFromNrBacklog(&c_decos);
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getIdsFromNrBacklog(&c_spawnby);
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}
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bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
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{
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// Don't bother if there aren't any decorations to place
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if (c_decos.size() == 0)
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return false;
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u32 vi = vm->m_area.index(p);
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// Check if the decoration can be placed on this node
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if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
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return false;
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// Don't continue if there are no spawnby constraints
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if (nspawnby == -1)
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return true;
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int nneighs = 0;
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v3s16 dirs[16] = {
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v3s16( 0, 0, 1),
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v3s16( 0, 0, -1),
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v3s16( 1, 0, 0),
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v3s16(-1, 0, 0),
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v3s16( 1, 0, 1),
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v3s16(-1, 0, 1),
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v3s16(-1, 0, -1),
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v3s16( 1, 0, -1),
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v3s16( 0, 1, 1),
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v3s16( 0, 1, -1),
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v3s16( 1, 1, 0),
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v3s16(-1, 1, 0),
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v3s16( 1, 1, 1),
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v3s16(-1, 1, 1),
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v3s16(-1, 1, -1),
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v3s16( 1, 1, -1)
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};
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// Check a Moore neighborhood if there are enough spawnby nodes
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for (size_t i = 0; i != ARRLEN(dirs); i++) {
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u32 index = vm->m_area.index(p + dirs[i]);
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if (!vm->m_area.contains(index))
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continue;
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if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
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nneighs++;
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}
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if (nneighs < nspawnby)
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return false;
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return true;
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}
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size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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{
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// Don't bother if there aren't any decorations to place
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if (c_decos.size() == 0)
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return 0;
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if (!canPlaceDecoration(vm, p))
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return 0;
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@ -345,9 +344,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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if (schematic == NULL)
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return 0;
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u32 vi = vm->m_area.index(p);
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content_t c = vm->m_data[vi].getContent();
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if (!CONTAINS(c_place_on, c))
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if (!canPlaceDecoration(vm, p))
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return 0;
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if (flags & DECO_PLACE_CENTER_X)
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@ -68,6 +68,7 @@ public:
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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@ -82,6 +83,8 @@ public:
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s16 y_max;
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float fill_ratio;
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NoiseParams np;
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std::vector<content_t> c_spawnby;
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s16 nspawnby;
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UNORDERED_SET<u8> biomes;
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//std::list<CutoffData> cutoffs;
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@ -90,17 +93,13 @@ public:
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class DecoSimple : public Decoration {
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public:
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virtual void resolveNodeNames();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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virtual int getHeight();
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virtual void resolveNodeNames();
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std::vector<content_t> c_decos;
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std::vector<content_t> c_spawnby;
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s16 deco_height;
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s16 deco_height_max;
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s16 nspawnby;
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};
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class DecoSchematic : public Decoration {
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@ -902,6 +902,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
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deco->y_min = getintfield_default(L, index, "y_min", -31000);
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deco->y_max = getintfield_default(L, index, "y_max", 31000);
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deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
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deco->sidelen = getintfield_default(L, index, "sidelen", 8);
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if (deco->sidelen <= 0) {
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errorstream << "register_decoration: sidelen must be "
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@ -929,6 +930,14 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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errorstream << "register_decoration: couldn't get all biomes " << std::endl;
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lua_pop(L, 1);
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//// Get node name(s) to 'spawn by'
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size_t nnames = getstringlistfield(L, index, "spawn_by", &deco->m_nodenames);
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deco->m_nnlistsizes.push_back(nnames);
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if (nnames == 0 && deco->nspawnby != -1) {
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errorstream << "register_decoration: no spawn_by nodes defined,"
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" but num_spawn_by specified" << std::endl;
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}
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//// Handle decoration type-specific parameters
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bool success = false;
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switch (decotype) {
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@ -962,12 +971,10 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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bool read_deco_simple(lua_State *L, DecoSimple *deco)
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{
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size_t nnames;
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int index = 1;
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deco->deco_height = getintfield_default(L, index, "height", 1);
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deco->deco_height_max = getintfield_default(L, index, "height_max", 0);
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deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
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if (deco->deco_height <= 0) {
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errorstream << "register_decoration: simple decoration height"
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@ -975,7 +982,7 @@ bool read_deco_simple(lua_State *L, DecoSimple *deco)
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return false;
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}
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nnames = getstringlistfield(L, index, "decoration", &deco->m_nodenames);
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size_t nnames = getstringlistfield(L, index, "decoration", &deco->m_nodenames);
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deco->m_nnlistsizes.push_back(nnames);
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if (nnames == 0) {
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errorstream << "register_decoration: no decoration nodes "
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@ -983,14 +990,6 @@ bool read_deco_simple(lua_State *L, DecoSimple *deco)
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return false;
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}
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nnames = getstringlistfield(L, index, "spawn_by", &deco->m_nodenames);
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deco->m_nnlistsizes.push_back(nnames);
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if (nnames == 0 && deco->nspawnby != -1) {
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errorstream << "register_decoration: no spawn_by nodes defined,"
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" but num_spawn_by specified" << std::endl;
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return false;
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}
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return true;
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}
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