Fix game buttons not beeing 48x48

master
sapier 2013-11-09 13:56:36 +01:00
parent 7bd30b59ee
commit b6bb3ffec4
1 changed files with 8 additions and 7 deletions

View File

@ -30,27 +30,28 @@ end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
function menubar.refresh() function menubar.refresh()
menubar.formspec = "box[-0.3,5.625;12.4,1.3;#000000]" ..
menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
"box[-0.3,5.6;12.4,0.05;#FFFFFF]" "box[-0.3,5.6;12.4,0.05;#FFFFFF]"
menubar.buttons = {} menubar.buttons = {}
local button_base = -0.25 local button_base = -0.08
local maxbuttons = #gamemgr.games local maxbuttons = #gamemgr.games
if maxbuttons > 10 then if maxbuttons > 11 then
maxbuttons = 10 maxbuttons = 11
end end
for i=1,maxbuttons,1 do for i=1,maxbuttons,1 do
local btn_name = "menubar_btn_" .. gamemgr.games[i].id local btn_name = "menubar_btn_" .. gamemgr.games[i].id
local buttonpos = button_base + (i-1) * 1.245 local buttonpos = button_base + (i-1) * 1.1
if gamemgr.games[i].menuicon_path ~= nil and if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then gamemgr.games[i].menuicon_path ~= "" then
menubar.formspec = menubar.formspec .. menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" .. "image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" .. engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
btn_name .. ";;true;false]" btn_name .. ";;true;false]"
else else
@ -65,7 +66,7 @@ function menubar.refresh()
text = text .. "\n" .. part3 text = text .. "\n" .. part3
end end
menubar.formspec = menubar.formspec .. menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name .. "image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
";" .. text .. ";true;true]" ";" .. text .. ";true;true]"
end end