Fix nick completion

master
PilzAdam 2013-03-25 19:13:25 +01:00
parent 76b86c0368
commit b0e6806077
7 changed files with 21 additions and 18 deletions

View File

@ -464,7 +464,7 @@ void ChatPrompt::historyNext()
}
}
void ChatPrompt::nickCompletion(const std::list<std::wstring>& names, bool backwards)
void ChatPrompt::nickCompletion(const std::list<std::string>& names, bool backwards)
{
// Two cases:
// (a) m_nick_completion_start == m_nick_completion_end == 0
@ -493,13 +493,13 @@ void ChatPrompt::nickCompletion(const std::list<std::wstring>& names, bool backw
// find all names that start with the selected prefix
std::vector<std::wstring> completions;
for (std::list<std::wstring>::const_iterator
for (std::list<std::string>::const_iterator
i = names.begin();
i != names.end(); ++i)
{
if (str_starts_with(*i, prefix, true))
if (str_starts_with(narrow_to_wide(*i), prefix, true))
{
std::wstring completion = *i;
std::wstring completion = narrow_to_wide(*i);
if (prefix_start == 0)
completion += L":";
completions.push_back(completion);

View File

@ -160,7 +160,7 @@ public:
void historyNext();
// Nick completion
void nickCompletion(const std::list<std::wstring>& names, bool backwards);
void nickCompletion(const std::list<std::string>& names, bool backwards);
// Update console size and reformat the visible portion of the prompt
void reformat(u32 cols);

View File

@ -2501,18 +2501,9 @@ void Client::printDebugInfo(std::ostream &os)
<<std::endl;*/
}
std::list<std::wstring> Client::getConnectedPlayerNames()
std::list<std::string> Client::getConnectedPlayerNames()
{
std::list<Player*> players = m_env.getPlayers(true);
std::list<std::wstring> playerNames;
for(std::list<Player*>::iterator
i = players.begin();
i != players.end(); ++i)
{
Player *player = *i;
playerNames.push_back(narrow_to_wide(player->getName()));
}
return playerNames;
return m_env.getPlayerNames();
}
float Client::getAnimationTime()

View File

@ -315,7 +315,7 @@ public:
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
std::list<std::wstring> getConnectedPlayerNames();
std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();

View File

@ -708,11 +708,15 @@ public:
if(player && player->isLocal()){
m_is_local_player = true;
}
m_env->addPlayerName(m_name.c_str());
}
}
~GenericCAO()
{
if(m_is_player){
m_env->removePlayerName(m_name.c_str());
}
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)

View File

@ -470,6 +470,13 @@ public:
ClientEnvEvent getClientEvent();
std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
std::list<std::string> getPlayerNames()
{ return m_player_names; }
void addPlayerName(std::string name)
{ m_player_names.push_back(name); }
void removePlayerName(std::string name)
{ m_player_names.remove(name); }
private:
ClientMap *m_map;
@ -482,6 +489,7 @@ private:
Queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;
std::list<std::string> m_player_names;
};
#endif

View File

@ -535,7 +535,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
{
// Tab or Shift-Tab pressed
// Nick completion
std::list<std::wstring> names = m_client->getConnectedPlayerNames();
std::list<std::string> names = m_client->getConnectedPlayerNames();
bool backwards = event.KeyInput.Shift;
m_chat_backend->getPrompt().nickCompletion(names, backwards);
return true;