Limit crack update speed
parent
a87d19cd7e
commit
af33b3b338
12
src/game.cpp
12
src/game.cpp
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@ -1032,6 +1032,8 @@ void the_game(
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float object_hit_delay_timer = 0.0;
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float time_from_last_punch = 10;
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float crack_update_timer = 0.0;
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bool invert_mouse = g_settings->getBool("invert_mouse");
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bool respawn_menu_active = false;
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@ -1177,6 +1179,7 @@ void the_game(
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if(object_hit_delay_timer >= 0)
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object_hit_delay_timer -= dtime;
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time_from_last_punch += dtime;
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crack_update_timer += dtime;
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g_profiler->add("Elapsed time", dtime);
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g_profiler->avg("FPS", 1./dtime);
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@ -1974,9 +1977,14 @@ void the_game(
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}
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else if(dig_index < CRACK_ANIMATION_LENGTH)
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{
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//TimeTaker timer("client.setTempMod");
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// Limit crack update speed
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if(crack_update_timer >= 0.1){
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crack_update_timer = 0.0;
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//infostream<<"dig_index="<<dig_index<<std::endl;
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client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
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//TimeTaker timer("client.setTempMod");
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client.setTempMod(nodepos,
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NodeMod(NODEMOD_CRACK, dig_index));
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}
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}
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else
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{
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