Tweaked clouds a bit
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b8b06ef34b
commit
a5df5f8291
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@ -119,11 +119,11 @@ void Clouds::render()
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v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
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double noise = noise2d_perlin(
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(float)p_in_noise_i.X*cloud_size/BS/100,
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(float)p_in_noise_i.Y*cloud_size/BS/100,
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m_seed, 3, 0.5);
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if(noise < 0)
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double noise = noise2d_perlin_abs(
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(float)p_in_noise_i.X*cloud_size/BS/200,
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(float)p_in_noise_i.Y*cloud_size/BS/200,
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m_seed, 3, 0.4);
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if(noise < 0.8)
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continue;
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v2f p1 = p0 + v2f(1,1)*cloud_size;
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@ -760,7 +760,7 @@ void the_game(
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//float cloud_height = BS*55;
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//float cloud_height = BS*20;
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Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
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cloud_height, 0);
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cloud_height, time(0));
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/*
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Move into game
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