Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)

* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
master
Loïc Blot 2017-05-13 11:05:16 +02:00 committed by GitHub
parent 5cb7f6a9b7
commit 9b8ca3a746
9 changed files with 284 additions and 365 deletions

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@ -270,6 +270,7 @@ LOCAL_SRC_FILES := \
jni/src/settings.cpp \
jni/src/wieldmesh.cpp \
jni/src/client/clientlauncher.cpp \
jni/src/client/inputhandler.cpp \
jni/src/client/tile.cpp \
jni/src/client/joystick_controller.cpp \
jni/src/irrlicht_changes/static_text.cpp

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@ -1,5 +1,6 @@
set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
PARENT_SCOPE

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@ -42,9 +42,9 @@ gui::IGUIEnvironment *guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
bool isMenuActive()
{
return g_menumgr.menuCount() == 0;
return g_menumgr.menuCount() != 0;
}
// Passed to menus to allow disconnecting and exiting
@ -496,7 +496,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
infostream << "Waiting for other menus" << std::endl;
while (device->run() && *kill == false) {
if (noMenuActive())
if (!isMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
guienv->drawAll();

119
src/client/inputhandler.cpp Normal file
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@ -0,0 +1,119 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "util/numeric.h"
#include "inputhandler.h"
#include "mainmenumanager.h"
bool MyEventReceiver::OnEvent(const SEvent &event)
{
/*
React to nothing here if a menu is active
*/
if (isMenuActive()) {
#ifdef HAVE_TOUCHSCREENGUI
if (m_touchscreengui) {
m_touchscreengui->Toggle(false);
}
#endif
return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
if (event.KeyInput.PressedDown) {
keyIsDown.set(keyCode);
keyWasDown.set(keyCode);
} else {
keyIsDown.unset(keyCode);
}
return true;
}
}
#ifdef HAVE_TOUCHSCREENGUI
// case of touchscreengui we have to handle different events
if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
m_touchscreengui->translateEvent(event);
return true;
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
return joystick->handleEvent(event.JoystickEvent);
}
// handle mouse events
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
if (isMenuActive()) {
left_active = false;
middle_active = false;
right_active = false;
} else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
}
} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
LL_VERBOSE, // ELL_DEBUG
LL_INFO, // ELL_INFORMATION
LL_WARNING, // ELL_WARNING
LL_ERROR, // ELL_ERROR
LL_NONE, // ELL_NONE
};
assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
g_logger.log(irr_loglev_conv[event.LogEvent.Level],
std::string("Irrlicht: ") +
(const char *)event.LogEvent.Text);
return true;
}
/* always return false in order to continue processing events */
return false;
}
/*
* RandomInputHandler
*/
s32 RandomInputHandler::Rand(s32 min, s32 max)
{
return (myrand() % (max - min + 1)) + min;
}

View File

@ -22,103 +22,86 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "joystick_controller.h"
#include <list>
#include "keycode.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
class KeyList : private std::list<KeyPress>
{
typedef std::list<KeyPress> super;
typedef super::iterator iterator;
typedef super::const_iterator const_iterator;
virtual const_iterator find(const KeyPress &key) const
{
const_iterator f(begin());
const_iterator e(end());
while (f != e) {
if (*f == key)
return f;
++f;
}
return e;
}
virtual iterator find(const KeyPress &key)
{
iterator f(begin());
iterator e(end());
while (f != e) {
if (*f == key)
return f;
++f;
}
return e;
}
public:
void clear() { super::clear(); }
void set(const KeyPress &key)
{
if (find(key) == end())
push_back(key);
}
void unset(const KeyPress &key)
{
iterator p(find(key));
if (p != end())
erase(p);
}
void toggle(const KeyPress &key)
{
iterator p(this->find(key));
if (p != end())
erase(p);
else
push_back(key);
}
bool operator[](const KeyPress &key) const { return find(key) != end(); }
};
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
/*
React to nothing here if a menu is active
*/
if (noMenuActive() == false) {
#ifdef HAVE_TOUCHSCREENGUI
if (m_touchscreengui != 0) {
m_touchscreengui->Toggle(false);
}
#endif
return g_menumgr.preprocessEvent(event);
}
virtual bool OnEvent(const SEvent &event);
// Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
if (event.KeyInput.PressedDown) {
keyIsDown.set(keyCode);
keyWasDown.set(keyCode);
} else {
keyIsDown.unset(keyCode);
}
return true;
}
}
#ifdef HAVE_TOUCHSCREENGUI
// case of touchscreengui we have to handle different events
if ((m_touchscreengui != 0) &&
(event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
m_touchscreengui->translateEvent(event);
return true;
}
#endif
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
return joystick->handleEvent(event.JoystickEvent);
}
// handle mouse events
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
if (noMenuActive() == false) {
left_active = false;
middle_active = false;
right_active = false;
} else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
}
} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
LL_VERBOSE, // ELL_DEBUG
LL_INFO, // ELL_INFORMATION
LL_WARNING, // ELL_WARNING
LL_ERROR, // ELL_ERROR
LL_NONE, // ELL_NONE
};
assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
g_logger.log(irr_loglev_conv[event.LogEvent.Level],
std::string("Irrlicht: ") + (const char*) event.LogEvent.Text);
return true;
}
/* always return false in order to continue processing events */
return false;
}
bool IsKeyDown(const KeyPress &keyCode) const
{
return keyIsDown[keyCode];
}
bool IsKeyDown(const KeyPress &keyCode) const { return keyIsDown[keyCode]; }
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
@ -129,14 +112,8 @@ public:
return b;
}
void listenForKey(const KeyPress &keyCode)
{
keysListenedFor.set(keyCode);
}
void dontListenForKeys()
{
keysListenedFor.clear();
}
void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
void dontListenForKeys() { keysListenedFor.clear(); }
s32 getMouseWheel()
{
@ -200,7 +177,42 @@ private:
KeyList keysListenedFor;
};
class InputHandler
{
public:
InputHandler() {}
virtual ~InputHandler() {}
virtual bool isKeyDown(const KeyPress &keyCode) = 0;
virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
virtual bool getLeftState() = 0;
virtual bool getRightState() = 0;
virtual bool getLeftClicked() = 0;
virtual bool getRightClicked() = 0;
virtual void resetLeftClicked() = 0;
virtual void resetRightClicked() = 0;
virtual bool getLeftReleased() = 0;
virtual bool getRightReleased() = 0;
virtual void resetLeftReleased() = 0;
virtual void resetRightReleased() = 0;
virtual s32 getMouseWheel() = 0;
virtual void step(float dtime) {}
virtual void clear() {}
JoystickController joystick;
};
/*
Separated input handler
*/
@ -208,10 +220,8 @@ private:
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
m_device(device),
m_receiver(receiver),
m_mousepos(0,0)
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver)
: m_device(device), m_receiver(receiver), m_mousepos(0, 0)
{
m_receiver->joystick = &joystick;
}
@ -227,16 +237,12 @@ public:
{
m_receiver->listenForKey(keyCode);
}
virtual void dontListenForKeys()
{
m_receiver->dontListenForKeys();
}
virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
virtual v2s32 getMousePos()
{
if (m_device->getCursorControl()) {
return m_device->getCursorControl()->getPosition();
}
else {
} else {
return m_mousepos;
}
}
@ -244,65 +250,32 @@ public:
{
if (m_device->getCursorControl()) {
m_device->getCursorControl()->setPosition(x, y);
}
else {
} else {
m_mousepos = v2s32(x, y);
}
}
virtual bool getLeftState()
{
return m_receiver->left_active;
}
virtual bool getRightState()
{
return m_receiver->right_active;
}
virtual bool getLeftState() { return m_receiver->left_active; }
virtual bool getRightState() { return m_receiver->right_active; }
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked;
}
virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
}
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
}
virtual bool getLeftClicked() { return m_receiver->leftclicked; }
virtual bool getRightClicked() { return m_receiver->rightclicked; }
virtual void resetLeftClicked() { m_receiver->leftclicked = false; }
virtual void resetRightClicked() { m_receiver->rightclicked = false; }
virtual bool getLeftReleased()
{
return m_receiver->leftreleased;
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased;
}
virtual void resetLeftReleased()
{
m_receiver->leftreleased = false;
}
virtual void resetRightReleased()
{
m_receiver->rightreleased = false;
}
virtual bool getLeftReleased() { return m_receiver->leftreleased; }
virtual bool getRightReleased() { return m_receiver->rightreleased; }
virtual void resetLeftReleased() { m_receiver->leftreleased = false; }
virtual void resetRightReleased() { m_receiver->rightreleased = false; }
virtual s32 getMouseWheel()
{
return m_receiver->getMouseWheel();
}
virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
void clear()
{
joystick.clear();
m_receiver->clearInput();
}
private:
IrrlichtDevice *m_device;
MyEventReceiver *m_receiver;
@ -322,70 +295,25 @@ public:
rightreleased = false;
keydown.clear();
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return keydown[keyCode];
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return false;
}
virtual v2s32 getMousePos()
{
return mousepos;
}
virtual void setMousePos(s32 x, s32 y)
{
mousepos = v2s32(x, y);
}
virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
virtual bool getLeftState()
{
return leftdown;
}
virtual bool getRightState()
{
return rightdown;
}
virtual bool getLeftState() { return leftdown; }
virtual bool getRightState() { return rightdown; }
virtual bool getLeftClicked()
{
return leftclicked;
}
virtual bool getRightClicked()
{
return rightclicked;
}
virtual void resetLeftClicked()
{
leftclicked = false;
}
virtual void resetRightClicked()
{
rightclicked = false;
}
virtual bool getLeftClicked() { return leftclicked; }
virtual bool getRightClicked() { return rightclicked; }
virtual void resetLeftClicked() { leftclicked = false; }
virtual void resetRightClicked() { rightclicked = false; }
virtual bool getLeftReleased()
{
return leftreleased;
}
virtual bool getRightReleased()
{
return rightreleased;
}
virtual void resetLeftReleased()
{
leftreleased = false;
}
virtual void resetRightReleased()
{
rightreleased = false;
}
virtual bool getLeftReleased() { return leftreleased; }
virtual bool getRightReleased() { return rightreleased; }
virtual void resetLeftReleased() { leftreleased = false; }
virtual void resetRightReleased() { rightreleased = false; }
virtual s32 getMouseWheel()
{
return 0;
}
virtual s32 getMouseWheel() { return 0; }
virtual void step(float dtime)
{
@ -456,10 +384,8 @@ public:
mousepos += mousespeed;
}
s32 Rand(s32 min, s32 max)
{
return (myrand()%(max-min+1))+min;
}
s32 Rand(s32 min, s32 max);
private:
KeyList keydown;
v2s32 mousepos;

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iomanip>
#include "camera.h"
#include "client.h"
#include "client/inputhandler.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "client/joystick_controller.h"
@ -50,7 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "quicktune_shortcutter.h"
#include "server.h"
#include "settings.h"
#include "shader.h" // For ShaderSource
#include "sky.h"
#include "subgame.h"
#include "tool.h"
@ -59,20 +59,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/pointedthing.h"
#include "irrlicht_changes/static_text.h"
#include "version.h"
#include "minimap.h"
#include "mapblock_mesh.h"
#include "script/scripting_client.h"
#include "sound.h"
#if USE_SOUND
#include "sound_openal.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
extern Settings *g_settings;
extern Profiler *g_profiler;
@ -2434,7 +2426,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
void Game::processUserInput(f32 dtime)
{
// Reset input if window not active or some menu is active
if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) {
if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
input->clear();
#ifdef HAVE_TOUCHSCREENGUI
g_touchscreengui->hide();
@ -2964,7 +2956,7 @@ void Game::toggleFullViewRange()
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
if ((device->isWindowActive() && !isMenuActive()) || random_input) {
#ifndef __ANDROID__
if (!random_input) {
@ -3709,12 +3701,9 @@ PointedThing Game::updatePointedThing(
float sin_r = 0.08 * sin(timerf);
float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
float sin_b = 0.08 * sin(timerf + irr::core::PI);
c.setRed(
core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
c.setGreen(
core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
c.setBlue(
core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
// Set mesh final color
hud->setSelectionMeshColor(c);
@ -4183,7 +4172,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
if (current_formspec->getReferenceCount() == 1) {
current_formspec->drop();
current_formspec = NULL;
} else if (!noMenuActive()) {
} else if (isMenuActive()) {
guiroot->bringToFront(current_formspec);
}
}

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@ -22,124 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <string>
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "keycode.h"
#include <list>
class KeyList : protected std::list<KeyPress>
{
typedef std::list<KeyPress> super;
typedef super::iterator iterator;
typedef super::const_iterator const_iterator;
virtual const_iterator find(const KeyPress &key) const
{
const_iterator f(begin());
const_iterator e(end());
while (f != e) {
if (*f == key)
return f;
++f;
}
return e;
}
virtual iterator find(const KeyPress &key)
{
iterator f(begin());
iterator e(end());
while (f != e) {
if (*f == key)
return f;
++f;
}
return e;
}
public:
void clear()
{
super::clear();
}
void set(const KeyPress &key)
{
if (find(key) == end())
push_back(key);
}
void unset(const KeyPress &key)
{
iterator p(find(key));
if (p != end())
erase(p);
}
void toggle(const KeyPress &key)
{
iterator p(this->find(key));
if (p != end())
erase(p);
else
push_back(key);
}
bool operator[](const KeyPress &key) const
{
return find(key) != end();
}
};
class InputHandler
{
public:
InputHandler()
{
}
virtual ~InputHandler()
{
}
virtual bool isKeyDown(const KeyPress &keyCode) = 0;
virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
virtual bool getLeftState() = 0;
virtual bool getRightState() = 0;
virtual bool getLeftClicked() = 0;
virtual bool getRightClicked() = 0;
virtual void resetLeftClicked() = 0;
virtual void resetRightClicked() = 0;
virtual bool getLeftReleased() = 0;
virtual bool getRightReleased() = 0;
virtual void resetLeftReleased() = 0;
virtual void resetRightReleased() = 0;
virtual s32 getMouseWheel() = 0;
virtual void step(float dtime) {}
virtual void clear() {}
JoystickController joystick;
};
class InputHandler;
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;

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@ -119,7 +119,7 @@ public:
extern MainMenuManager g_menumgr;
extern bool noMenuActive();
extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{

View File

@ -18,7 +18,6 @@ src/clientenvironment.h
src/client.h
src/clientiface.cpp
src/clientiface.h
src/client/inputhandler.h
src/client/joystick_controller.cpp
src/client/joystick_controller.h
src/clientmap.cpp