Rotate wielded tool the right way and modify axe graphics accordingly
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061d4b4202
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@ -208,7 +208,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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#if 1
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f32 bobknob = 1.2;
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f32 bobtmp = sin(pow(bobfrac, bobknob) * PI);
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f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI);
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//f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI);
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v3f bobvec = v3f(
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0.3 * bobdir * sin(bobfrac * PI),
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@ -265,7 +265,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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// Position the wielded item
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v3f wield_position = v3f(45, -35, 65);
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v3f wield_rotation = v3f(90, -90, -90);
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v3f wield_rotation = v3f(-100, 110, -100);
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if (m_digging_button != -1)
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{
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f32 digfrac = m_digging_anim;
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