lua_api.txt: add blank lines before * lists

If rendered as markdown, lists need a blank line before them
so that they are recognized as such.
master
est31 2015-12-07 07:26:12 +01:00
parent 49073ba2c3
commit 9a5a538e8d
1 changed files with 3 additions and 0 deletions

View File

@ -1305,10 +1305,12 @@ mentioned in "Nodes". However, it is possible to insert extra data into a
node. It is called "node metadata"; See "`NodeMetaRef`". node. It is called "node metadata"; See "`NodeMetaRef`".
Metadata contains two things: Metadata contains two things:
* A key-value store * A key-value store
* An inventory * An inventory
Some of the values in the key-value store are handled specially: Some of the values in the key-value store are handled specially:
* `formspec`: Defines a right-click inventory menu. See "Formspec". * `formspec`: Defines a right-click inventory menu. See "Formspec".
* `infotext`: Text shown on the screen when the node is pointed at * `infotext`: Text shown on the screen when the node is pointed at
@ -2938,6 +2940,7 @@ core.CONTENT_IGNORE (ID for "ignore" nodes)
Inside of `on_generated()` callbacks, it is possible to retrieve the same VoxelManip object used by the Inside of `on_generated()` callbacks, it is possible to retrieve the same VoxelManip object used by the
core's Map Generator (commonly abbreviated Mapgen). Most of the rules previously described still apply core's Map Generator (commonly abbreviated Mapgen). Most of the rules previously described still apply
but with a few differences: but with a few differences:
* The Mapgen VoxelManip object is retrieved using: `minetest.get_mapgen_object("voxelmanip")` * The Mapgen VoxelManip object is retrieved using: `minetest.get_mapgen_object("voxelmanip")`
* This VoxelManip object already has the region of map just generated loaded into it; it's not necessary * This VoxelManip object already has the region of map just generated loaded into it; it's not necessary
to call `VoxelManip:read_from_map()` before using a Mapgen VoxelManip. to call `VoxelManip:read_from_map()` before using a Mapgen VoxelManip.