Make MutexQueue use jsemaphore for signaling
parent
10fdbf7375
commit
8b0b857eaa
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@ -286,6 +286,20 @@ Client::Client(
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}
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}
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void Client::Stop()
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{
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//request all client managed threads to stop
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m_mesh_update_thread.Stop();
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}
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bool Client::isShutdown()
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{
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if (!m_mesh_update_thread.IsRunning()) return true;
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return false;
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}
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Client::~Client()
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{
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{
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@ -296,7 +310,7 @@ Client::~Client()
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m_mesh_update_thread.Stop();
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m_mesh_update_thread.Wait();
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while(!m_mesh_update_thread.m_queue_out.empty()) {
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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delete r.mesh;
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}
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@ -692,7 +706,7 @@ void Client::step(float dtime)
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while(!m_mesh_update_thread.m_queue_out.empty())
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{
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num_processed_meshes++;
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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if(block)
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{
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@ -289,6 +289,14 @@ public:
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);
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~Client();
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/*
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request all threads managed by client to be stopped
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*/
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void Stop();
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bool isShutdown();
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/*
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The name of the local player should already be set when
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calling this, as it is sent in the initialization.
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@ -592,8 +592,9 @@ void * Connection::Thread()
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runTimeouts(dtime);
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//NOTE this is only thread safe for ONE consumer thread!
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while(!m_command_queue.empty()){
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ConnectionCommand c = m_command_queue.pop_front();
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ConnectionCommand c = m_command_queue.pop_frontNoEx();
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processCommand(c);
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}
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@ -1556,7 +1557,7 @@ ConnectionEvent Connection::getEvent()
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e.type = CONNEVENT_NONE;
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return e;
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}
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return m_event_queue.pop_front();
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return m_event_queue.pop_frontNoEx();
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}
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ConnectionEvent Connection::waitEvent(u32 timeout_ms)
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32
src/game.cpp
32
src/game.cpp
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@ -813,7 +813,7 @@ public:
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services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
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LocalPlayer* player = m_client->getEnv().getLocalPlayer();
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v3f eye_position = player->getEyePosition();
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v3f eye_position = player->getEyePosition();
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services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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@ -1876,12 +1876,12 @@ void the_game(
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}
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else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
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{
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irr::video::IImage* const image = driver->createScreenShot();
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if (image) {
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irr::c8 filename[256];
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snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
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irr::video::IImage* const image = driver->createScreenShot();
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if (image) {
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irr::c8 filename[256];
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snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
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g_settings->get("screenshot_path").c_str(),
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device->getTimer()->getRealTime());
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device->getTimer()->getRealTime());
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if (driver->writeImageToFile(image, filename)) {
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std::wstringstream sstr;
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sstr<<"Saved screenshot to '"<<filename<<"'";
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@ -1891,8 +1891,8 @@ void the_game(
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} else{
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infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
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}
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image->drop();
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}
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image->drop();
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
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{
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@ -2263,7 +2263,7 @@ void the_game(
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new MainRespawnInitiator(
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&respawn_menu_active, &client);
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GUIDeathScreen *menu =
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new GUIDeathScreen(guienv, guiroot, -1,
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new GUIDeathScreen(guienv, guiroot, -1,
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&g_menumgr, respawner);
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menu->drop();
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@ -2755,7 +2755,7 @@ void the_game(
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// Sign special case, at least until formspec is properly implemented.
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// Deprecated?
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if(meta && meta->getString("formspec") == "hack:sign_text_input"
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if(meta && meta->getString("formspec") == "hack:sign_text_input"
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&& !random_input
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&& !input->isKeyDown(getKeySetting("keymap_sneak")))
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{
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@ -3222,7 +3222,7 @@ void the_game(
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driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
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driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
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driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
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driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
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irr::scene::ESNRP_SOLID +
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irr::scene::ESNRP_TRANSPARENT +
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irr::scene::ESNRP_TRANSPARENT_EFFECT +
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@ -3433,6 +3433,16 @@ void the_game(
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chat_backend.addMessage(L"", L"# Disconnected.");
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chat_backend.addMessage(L"", L"");
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client.Stop();
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//force answer all texture and shader jobs (TODO return empty values)
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while(!client.isShutdown()) {
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tsrc->processQueue();
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shsrc->processQueue();
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sleep_ms(100);
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}
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// Client scope (client is destructed before destructing *def and tsrc)
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}while(0);
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} // try-catch
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@ -594,7 +594,7 @@ protected:
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*/
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while (!m_requests.empty()) {
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Request req = m_requests.pop_front();
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Request req = m_requests.pop_frontNoEx();
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processRequest(req);
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}
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processQueued(&pool);
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@ -642,6 +642,7 @@ public:
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void processQueue(IGameDef *gamedef)
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{
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#ifndef SERVER
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//NOTE this is only thread safe for ONE consumer thread!
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while(!m_get_clientcached_queue.empty())
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{
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GetRequest<std::string, ClientCached*, u8, u8>
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@ -36,6 +36,7 @@ public:
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void Post();
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void Wait();
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bool Wait(unsigned int time_ms);
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int GetValue();
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@ -17,8 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <assert.h>
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#include <errno.h>
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#include <sys/time.h>
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#include "jthread/jsemaphore.h"
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#define UNUSED(expr) do { (void)(expr); } while (0)
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JSemaphore::JSemaphore() {
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int sem_init_retval = sem_init(&m_semaphore,0,0);
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assert(sem_init_retval == 0);
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@ -49,6 +53,33 @@ void JSemaphore::Wait() {
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UNUSED(sem_wait_retval);
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}
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bool JSemaphore::Wait(unsigned int time_ms) {
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struct timespec waittime;
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struct timeval now;
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if (gettimeofday(&now, NULL) == -1) {
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assert("Unable to get time by clock_gettime!" == 0);
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return false;
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}
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waittime.tv_nsec = ((time_ms % 1000) * 1000 * 1000) + (now.tv_usec * 1000);
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waittime.tv_sec = (time_ms / 1000) + (waittime.tv_nsec / (1000*1000*1000)) + now.tv_sec;
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waittime.tv_nsec %= 1000*1000*1000;
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errno = 0;
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int sem_wait_retval = sem_timedwait(&m_semaphore,&waittime);
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if (sem_wait_retval == 0)
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{
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return true;
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}
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else {
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assert((errno == ETIMEDOUT) || (errno == EINTR));
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return false;
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}
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return sem_wait_retval == 0 ? true : false;
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}
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int JSemaphore::GetValue() {
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int retval = 0;
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@ -51,6 +51,21 @@ void JSemaphore::Wait() {
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INFINITE);
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}
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bool JSemaphore::Wait(unsigned int time_ms) {
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unsigned int retval = WaitForSingleObject(
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m_hSemaphore,
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time_ms);
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if (retval == WAIT_OBJECT_0)
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{
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return true;
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}
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else {
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assert(retval == WAIT_TIMEOUT);
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return false;
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}
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}
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int JSemaphore::GetValue() {
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long int retval = 0;
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@ -427,21 +427,18 @@ u32 ShaderSource::getShaderId(const std::string &name)
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/* infostream<<"Waiting for shader from main thread, name=\""
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<<name<<"\""<<std::endl;*/
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try{
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while(true) {
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_front(1000);
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while(true) {
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_frontNoEx();
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if (result.key == name) {
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return result.item;
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}
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if (result.key == name) {
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return result.item;
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}
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else {
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errorstream << "Got shader with invalid name: " << result.key << std::endl;
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}
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}
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catch(ItemNotFoundException &e){
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errorstream<<"Waiting for shader " << name << " timed out."<<std::endl;
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return 0;
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}
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}
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infostream<<"getShaderId(): Failed"<<std::endl;
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@ -537,6 +534,7 @@ void ShaderSource::processQueue()
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/*
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Fetch shaders
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*/
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//NOTE this is only thread safe for ONE consumer thread!
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if(!m_get_shader_queue.empty()){
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GetRequest<std::string, u32, u8, u8>
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request = m_get_shader_queue.pop();
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@ -775,6 +775,7 @@ void TextureSource::processQueue()
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/*
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Fetch textures
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*/
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//NOTE this is only thread safe for ONE consumer thread!
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if(!m_get_texture_queue.empty())
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{
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GetRequest<std::string, u32, u8, u8>
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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "../exceptions.h"
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#include "../jthread/jmutex.h"
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#include "../jthread/jmutexautolock.h"
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#include "../porting.h" // For sleep_ms
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#include "../jthread/jsemaphore.h"
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#include <list>
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#include <vector>
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#include <map>
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@ -201,6 +201,12 @@ public:
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++m_list_size;
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}
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void push_front(T t)
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{
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m_list.push_front(t);
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++m_list_size;
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}
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T pop_front()
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{
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if(m_list.empty())
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@ -247,86 +253,141 @@ template<typename T>
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class MutexedQueue
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{
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public:
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template<typename Key, typename U, typename Caller, typename CallerData>
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friend class RequestQueue;
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MutexedQueue()
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{
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}
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bool empty()
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{
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JMutexAutoLock lock(m_mutex);
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return m_list.empty();
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return (m_size.GetValue() == 0);
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}
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void push_back(T t)
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{
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JMutexAutoLock lock(m_mutex);
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m_list.push_back(t);
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m_size.Post();
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}
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T pop_front(u32 wait_time_max_ms=0)
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/* this version of pop_front returns a empty element of T on timeout.
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* Make sure default constructor of T creates a recognizable "empty" element
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*/
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T pop_frontNoEx(u32 wait_time_max_ms)
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{
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u32 wait_time_ms = 0;
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for(;;)
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if (m_size.Wait(wait_time_max_ms))
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{
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{
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JMutexAutoLock lock(m_mutex);
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JMutexAutoLock lock(m_mutex);
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if(!m_list.empty())
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{
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typename std::list<T>::iterator begin = m_list.begin();
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T t = *begin;
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m_list.erase(begin);
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return t;
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}
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if(wait_time_ms >= wait_time_max_ms)
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throw ItemNotFoundException("MutexedQueue: queue is empty");
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}
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// Wait a while before trying again
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sleep_ms(10);
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wait_time_ms += 10;
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typename std::list<T>::iterator begin = m_list.begin();
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T t = *begin;
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m_list.erase(begin);
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return t;
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}
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else
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{
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return T();
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}
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}
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T pop_front(u32 wait_time_max_ms)
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{
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if (m_size.Wait(wait_time_max_ms))
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{
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JMutexAutoLock lock(m_mutex);
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typename std::list<T>::iterator begin = m_list.begin();
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T t = *begin;
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m_list.erase(begin);
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return t;
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}
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else
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{
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throw ItemNotFoundException("MutexedQueue: queue is empty");
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}
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}
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T pop_frontNoEx()
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{
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m_size.Wait();
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JMutexAutoLock lock(m_mutex);
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typename std::list<T>::iterator begin = m_list.begin();
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T t = *begin;
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m_list.erase(begin);
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return t;
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}
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T pop_back(u32 wait_time_max_ms=0)
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{
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u32 wait_time_ms = 0;
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for(;;)
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if (m_size.Wait(wait_time_max_ms))
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{
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{
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JMutexAutoLock lock(m_mutex);
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JMutexAutoLock lock(m_mutex);
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if(!m_list.empty())
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{
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typename std::list<T>::iterator last = m_list.end();
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last--;
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T t = *last;
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m_list.erase(last);
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return t;
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}
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if(wait_time_ms >= wait_time_max_ms)
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throw ItemNotFoundException("MutexedQueue: queue is empty");
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}
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// Wait a while before trying again
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sleep_ms(10);
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wait_time_ms += 10;
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typename std::list<T>::iterator last = m_list.end();
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last--;
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T t = *last;
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m_list.erase(last);
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return t;
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}
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else
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{
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throw ItemNotFoundException("MutexedQueue: queue is empty");
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}
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}
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/* this version of pop_back returns a empty element of T on timeout.
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* Make sure default constructor of T creates a recognizable "empty" element
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*/
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T pop_backNoEx(u32 wait_time_max_ms=0)
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{
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if (m_size.Wait(wait_time_max_ms))
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{
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JMutexAutoLock lock(m_mutex);
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typename std::list<T>::iterator last = m_list.end();
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last--;
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T t = *last;
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m_list.erase(last);
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return t;
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}
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else
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{
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return T();
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}
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}
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T pop_backNoEx()
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{
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m_size.Wait();
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JMutexAutoLock lock(m_mutex);
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typename std::list<T>::iterator last = m_list.end();
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last--;
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T t = *last;
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m_list.erase(last);
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return t;
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}
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protected:
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JMutex & getMutex()
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{
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return m_mutex;
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}
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// NEVER EVER modify the >>list<< you got by using this function!
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// You may only modify it's content
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std::list<T> & getList()
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{
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return m_list;
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}
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protected:
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JMutex m_mutex;
|
||||
std::list<T> m_list;
|
||||
JSemaphore m_size;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "../jthread/jthread.h"
|
||||
#include "../jthread/jmutex.h"
|
||||
#include "../jthread/jmutexautolock.h"
|
||||
#include "porting.h"
|
||||
|
||||
template<typename T>
|
||||
class MutexedVariable
|
||||
|
@ -123,36 +124,38 @@ public:
|
|||
void add(Key key, Caller caller, CallerData callerdata,
|
||||
ResultQueue<Key, T, Caller, CallerData> *dest)
|
||||
{
|
||||
JMutexAutoLock lock(m_queue.getMutex());
|
||||
|
||||
/*
|
||||
If the caller is already on the list, only update CallerData
|
||||
*/
|
||||
for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
|
||||
i = m_queue.getList().begin();
|
||||
i != m_queue.getList().end(); ++i)
|
||||
{
|
||||
GetRequest<Key, T, Caller, CallerData> &request = *i;
|
||||
JMutexAutoLock lock(m_queue.getMutex());
|
||||
|
||||
if(request.key == key)
|
||||
/*
|
||||
If the caller is already on the list, only update CallerData
|
||||
*/
|
||||
for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
|
||||
i = m_queue.getList().begin();
|
||||
i != m_queue.getList().end(); ++i)
|
||||
{
|
||||
for(typename std::list< CallerInfo<Caller, CallerData, Key, T> >::iterator
|
||||
i = request.callers.begin();
|
||||
i != request.callers.end(); ++i)
|
||||
GetRequest<Key, T, Caller, CallerData> &request = *i;
|
||||
|
||||
if(request.key == key)
|
||||
{
|
||||
CallerInfo<Caller, CallerData, Key, T> &ca = *i;
|
||||
if(ca.caller == caller)
|
||||
for(typename std::list< CallerInfo<Caller, CallerData, Key, T> >::iterator
|
||||
i = request.callers.begin();
|
||||
i != request.callers.end(); ++i)
|
||||
{
|
||||
ca.data = callerdata;
|
||||
return;
|
||||
CallerInfo<Caller, CallerData, Key, T> &ca = *i;
|
||||
if(ca.caller == caller)
|
||||
{
|
||||
ca.data = callerdata;
|
||||
return;
|
||||
}
|
||||
}
|
||||
CallerInfo<Caller, CallerData, Key, T> ca;
|
||||
ca.caller = caller;
|
||||
ca.data = callerdata;
|
||||
ca.dest = dest;
|
||||
request.callers.push_back(ca);
|
||||
return;
|
||||
}
|
||||
CallerInfo<Caller, CallerData, Key, T> ca;
|
||||
ca.caller = caller;
|
||||
ca.data = callerdata;
|
||||
ca.dest = dest;
|
||||
request.callers.push_back(ca);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -168,12 +171,17 @@ public:
|
|||
ca.dest = dest;
|
||||
request.callers.push_back(ca);
|
||||
|
||||
m_queue.getList().push_back(request);
|
||||
m_queue.push_back(request);
|
||||
}
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)
|
||||
GetRequest<Key, T, Caller, CallerData> pop(unsigned int timeout_ms)
|
||||
{
|
||||
return m_queue.pop_front(wait_if_empty);
|
||||
return m_queue.pop_front(timeout_ms);
|
||||
}
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> pop()
|
||||
{
|
||||
return m_queue.pop_frontNoEx();
|
||||
}
|
||||
|
||||
void pushResult(GetRequest<Key, T, Caller, CallerData> req,
|
||||
|
|
Loading…
Reference in New Issue