Make MutexQueue use jsemaphore for signaling

master
sapier 2014-01-06 12:45:42 +01:00
parent 10fdbf7375
commit 8b0b857eaa
13 changed files with 248 additions and 99 deletions

View File

@ -286,6 +286,20 @@ Client::Client(
}
}
void Client::Stop()
{
//request all client managed threads to stop
m_mesh_update_thread.Stop();
}
bool Client::isShutdown()
{
if (!m_mesh_update_thread.IsRunning()) return true;
return false;
}
Client::~Client()
{
{
@ -296,7 +310,7 @@ Client::~Client()
m_mesh_update_thread.Stop();
m_mesh_update_thread.Wait();
while(!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
delete r.mesh;
}
@ -692,7 +706,7 @@ void Client::step(float dtime)
while(!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{

View File

@ -289,6 +289,14 @@ public:
);
~Client();
/*
request all threads managed by client to be stopped
*/
void Stop();
bool isShutdown();
/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.

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@ -592,8 +592,9 @@ void * Connection::Thread()
runTimeouts(dtime);
//NOTE this is only thread safe for ONE consumer thread!
while(!m_command_queue.empty()){
ConnectionCommand c = m_command_queue.pop_front();
ConnectionCommand c = m_command_queue.pop_frontNoEx();
processCommand(c);
}
@ -1556,7 +1557,7 @@ ConnectionEvent Connection::getEvent()
e.type = CONNEVENT_NONE;
return e;
}
return m_event_queue.pop_front();
return m_event_queue.pop_frontNoEx();
}
ConnectionEvent Connection::waitEvent(u32 timeout_ms)

View File

@ -813,7 +813,7 @@ public:
services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
v3f eye_position = player->getEyePosition();
v3f eye_position = player->getEyePosition();
services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
@ -1876,12 +1876,12 @@ void the_game(
}
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
{
irr::video::IImage* const image = driver->createScreenShot();
if (image) {
irr::c8 filename[256];
snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
irr::video::IImage* const image = driver->createScreenShot();
if (image) {
irr::c8 filename[256];
snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
g_settings->get("screenshot_path").c_str(),
device->getTimer()->getRealTime());
device->getTimer()->getRealTime());
if (driver->writeImageToFile(image, filename)) {
std::wstringstream sstr;
sstr<<"Saved screenshot to '"<<filename<<"'";
@ -1891,8 +1891,8 @@ void the_game(
} else{
infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
}
image->drop();
}
image->drop();
}
}
else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
{
@ -2263,7 +2263,7 @@ void the_game(
new MainRespawnInitiator(
&respawn_menu_active, &client);
GUIDeathScreen *menu =
new GUIDeathScreen(guienv, guiroot, -1,
new GUIDeathScreen(guienv, guiroot, -1,
&g_menumgr, respawner);
menu->drop();
@ -2755,7 +2755,7 @@ void the_game(
// Sign special case, at least until formspec is properly implemented.
// Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input"
if(meta && meta->getString("formspec") == "hack:sign_text_input"
&& !random_input
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
{
@ -3222,7 +3222,7 @@ void the_game(
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
irr::scene::ESNRP_SOLID +
irr::scene::ESNRP_TRANSPARENT +
irr::scene::ESNRP_TRANSPARENT_EFFECT +
@ -3433,6 +3433,16 @@ void the_game(
chat_backend.addMessage(L"", L"# Disconnected.");
chat_backend.addMessage(L"", L"");
client.Stop();
//force answer all texture and shader jobs (TODO return empty values)
while(!client.isShutdown()) {
tsrc->processQueue();
shsrc->processQueue();
sleep_ms(100);
}
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
} // try-catch

View File

@ -594,7 +594,7 @@ protected:
*/
while (!m_requests.empty()) {
Request req = m_requests.pop_front();
Request req = m_requests.pop_frontNoEx();
processRequest(req);
}
processQueued(&pool);

View File

@ -642,6 +642,7 @@ public:
void processQueue(IGameDef *gamedef)
{
#ifndef SERVER
//NOTE this is only thread safe for ONE consumer thread!
while(!m_get_clientcached_queue.empty())
{
GetRequest<std::string, ClientCached*, u8, u8>

View File

@ -36,6 +36,7 @@ public:
void Post();
void Wait();
bool Wait(unsigned int time_ms);
int GetValue();

View File

@ -17,8 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <assert.h>
#include <errno.h>
#include <sys/time.h>
#include "jthread/jsemaphore.h"
#define UNUSED(expr) do { (void)(expr); } while (0)
JSemaphore::JSemaphore() {
int sem_init_retval = sem_init(&m_semaphore,0,0);
assert(sem_init_retval == 0);
@ -49,6 +53,33 @@ void JSemaphore::Wait() {
UNUSED(sem_wait_retval);
}
bool JSemaphore::Wait(unsigned int time_ms) {
struct timespec waittime;
struct timeval now;
if (gettimeofday(&now, NULL) == -1) {
assert("Unable to get time by clock_gettime!" == 0);
return false;
}
waittime.tv_nsec = ((time_ms % 1000) * 1000 * 1000) + (now.tv_usec * 1000);
waittime.tv_sec = (time_ms / 1000) + (waittime.tv_nsec / (1000*1000*1000)) + now.tv_sec;
waittime.tv_nsec %= 1000*1000*1000;
errno = 0;
int sem_wait_retval = sem_timedwait(&m_semaphore,&waittime);
if (sem_wait_retval == 0)
{
return true;
}
else {
assert((errno == ETIMEDOUT) || (errno == EINTR));
return false;
}
return sem_wait_retval == 0 ? true : false;
}
int JSemaphore::GetValue() {
int retval = 0;

View File

@ -51,6 +51,21 @@ void JSemaphore::Wait() {
INFINITE);
}
bool JSemaphore::Wait(unsigned int time_ms) {
unsigned int retval = WaitForSingleObject(
m_hSemaphore,
time_ms);
if (retval == WAIT_OBJECT_0)
{
return true;
}
else {
assert(retval == WAIT_TIMEOUT);
return false;
}
}
int JSemaphore::GetValue() {
long int retval = 0;

View File

@ -427,21 +427,18 @@ u32 ShaderSource::getShaderId(const std::string &name)
/* infostream<<"Waiting for shader from main thread, name=\""
<<name<<"\""<<std::endl;*/
try{
while(true) {
// Wait result for a second
GetResult<std::string, u32, u8, u8>
result = result_queue.pop_front(1000);
while(true) {
GetResult<std::string, u32, u8, u8>
result = result_queue.pop_frontNoEx();
if (result.key == name) {
return result.item;
}
if (result.key == name) {
return result.item;
}
else {
errorstream << "Got shader with invalid name: " << result.key << std::endl;
}
}
catch(ItemNotFoundException &e){
errorstream<<"Waiting for shader " << name << " timed out."<<std::endl;
return 0;
}
}
infostream<<"getShaderId(): Failed"<<std::endl;
@ -537,6 +534,7 @@ void ShaderSource::processQueue()
/*
Fetch shaders
*/
//NOTE this is only thread safe for ONE consumer thread!
if(!m_get_shader_queue.empty()){
GetRequest<std::string, u32, u8, u8>
request = m_get_shader_queue.pop();

View File

@ -775,6 +775,7 @@ void TextureSource::processQueue()
/*
Fetch textures
*/
//NOTE this is only thread safe for ONE consumer thread!
if(!m_get_texture_queue.empty())
{
GetRequest<std::string, u32, u8, u8>

View File

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../exceptions.h"
#include "../jthread/jmutex.h"
#include "../jthread/jmutexautolock.h"
#include "../porting.h" // For sleep_ms
#include "../jthread/jsemaphore.h"
#include <list>
#include <vector>
#include <map>
@ -201,6 +201,12 @@ public:
++m_list_size;
}
void push_front(T t)
{
m_list.push_front(t);
++m_list_size;
}
T pop_front()
{
if(m_list.empty())
@ -247,86 +253,141 @@ template<typename T>
class MutexedQueue
{
public:
template<typename Key, typename U, typename Caller, typename CallerData>
friend class RequestQueue;
MutexedQueue()
{
}
bool empty()
{
JMutexAutoLock lock(m_mutex);
return m_list.empty();
return (m_size.GetValue() == 0);
}
void push_back(T t)
{
JMutexAutoLock lock(m_mutex);
m_list.push_back(t);
m_size.Post();
}
T pop_front(u32 wait_time_max_ms=0)
/* this version of pop_front returns a empty element of T on timeout.
* Make sure default constructor of T creates a recognizable "empty" element
*/
T pop_frontNoEx(u32 wait_time_max_ms)
{
u32 wait_time_ms = 0;
for(;;)
if (m_size.Wait(wait_time_max_ms))
{
{
JMutexAutoLock lock(m_mutex);
JMutexAutoLock lock(m_mutex);
if(!m_list.empty())
{
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
return t;
}
if(wait_time_ms >= wait_time_max_ms)
throw ItemNotFoundException("MutexedQueue: queue is empty");
}
// Wait a while before trying again
sleep_ms(10);
wait_time_ms += 10;
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
return t;
}
else
{
return T();
}
}
T pop_front(u32 wait_time_max_ms)
{
if (m_size.Wait(wait_time_max_ms))
{
JMutexAutoLock lock(m_mutex);
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
return t;
}
else
{
throw ItemNotFoundException("MutexedQueue: queue is empty");
}
}
T pop_frontNoEx()
{
m_size.Wait();
JMutexAutoLock lock(m_mutex);
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
return t;
}
T pop_back(u32 wait_time_max_ms=0)
{
u32 wait_time_ms = 0;
for(;;)
if (m_size.Wait(wait_time_max_ms))
{
{
JMutexAutoLock lock(m_mutex);
JMutexAutoLock lock(m_mutex);
if(!m_list.empty())
{
typename std::list<T>::iterator last = m_list.end();
last--;
T t = *last;
m_list.erase(last);
return t;
}
if(wait_time_ms >= wait_time_max_ms)
throw ItemNotFoundException("MutexedQueue: queue is empty");
}
// Wait a while before trying again
sleep_ms(10);
wait_time_ms += 10;
typename std::list<T>::iterator last = m_list.end();
last--;
T t = *last;
m_list.erase(last);
return t;
}
else
{
throw ItemNotFoundException("MutexedQueue: queue is empty");
}
}
/* this version of pop_back returns a empty element of T on timeout.
* Make sure default constructor of T creates a recognizable "empty" element
*/
T pop_backNoEx(u32 wait_time_max_ms=0)
{
if (m_size.Wait(wait_time_max_ms))
{
JMutexAutoLock lock(m_mutex);
typename std::list<T>::iterator last = m_list.end();
last--;
T t = *last;
m_list.erase(last);
return t;
}
else
{
return T();
}
}
T pop_backNoEx()
{
m_size.Wait();
JMutexAutoLock lock(m_mutex);
typename std::list<T>::iterator last = m_list.end();
last--;
T t = *last;
m_list.erase(last);
return t;
}
protected:
JMutex & getMutex()
{
return m_mutex;
}
// NEVER EVER modify the >>list<< you got by using this function!
// You may only modify it's content
std::list<T> & getList()
{
return m_list;
}
protected:
JMutex m_mutex;
std::list<T> m_list;
JSemaphore m_size;
};
#endif

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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../jthread/jthread.h"
#include "../jthread/jmutex.h"
#include "../jthread/jmutexautolock.h"
#include "porting.h"
template<typename T>
class MutexedVariable
@ -123,36 +124,38 @@ public:
void add(Key key, Caller caller, CallerData callerdata,
ResultQueue<Key, T, Caller, CallerData> *dest)
{
JMutexAutoLock lock(m_queue.getMutex());
/*
If the caller is already on the list, only update CallerData
*/
for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
i = m_queue.getList().begin();
i != m_queue.getList().end(); ++i)
{
GetRequest<Key, T, Caller, CallerData> &request = *i;
JMutexAutoLock lock(m_queue.getMutex());
if(request.key == key)
/*
If the caller is already on the list, only update CallerData
*/
for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
i = m_queue.getList().begin();
i != m_queue.getList().end(); ++i)
{
for(typename std::list< CallerInfo<Caller, CallerData, Key, T> >::iterator
i = request.callers.begin();
i != request.callers.end(); ++i)
GetRequest<Key, T, Caller, CallerData> &request = *i;
if(request.key == key)
{
CallerInfo<Caller, CallerData, Key, T> &ca = *i;
if(ca.caller == caller)
for(typename std::list< CallerInfo<Caller, CallerData, Key, T> >::iterator
i = request.callers.begin();
i != request.callers.end(); ++i)
{
ca.data = callerdata;
return;
CallerInfo<Caller, CallerData, Key, T> &ca = *i;
if(ca.caller == caller)
{
ca.data = callerdata;
return;
}
}
CallerInfo<Caller, CallerData, Key, T> ca;
ca.caller = caller;
ca.data = callerdata;
ca.dest = dest;
request.callers.push_back(ca);
return;
}
CallerInfo<Caller, CallerData, Key, T> ca;
ca.caller = caller;
ca.data = callerdata;
ca.dest = dest;
request.callers.push_back(ca);
return;
}
}
@ -168,12 +171,17 @@ public:
ca.dest = dest;
request.callers.push_back(ca);
m_queue.getList().push_back(request);
m_queue.push_back(request);
}
GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)
GetRequest<Key, T, Caller, CallerData> pop(unsigned int timeout_ms)
{
return m_queue.pop_front(wait_if_empty);
return m_queue.pop_front(timeout_ms);
}
GetRequest<Key, T, Caller, CallerData> pop()
{
return m_queue.pop_frontNoEx();
}
void pushResult(GetRequest<Key, T, Caller, CallerData> req,