Added #define WATER_ALPHA in content_mapnode.cpp
parent
472585a7e8
commit
8ab77f4153
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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "mapnode.h"
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#include "content_nodemeta.h"
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#include "content_nodemeta.h"
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#define WATER_ALPHA 160
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// TODO: Get rid of these and set up some attributes like toughness,
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// TODO: Get rid of these and set up some attributes like toughness,
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// fluffyness, and a funciton to calculate time and durability loss
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// fluffyness, and a funciton to calculate time and durability loss
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// (and sound? and whatever else) from them
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// (and sound? and whatever else) from them
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@ -372,7 +374,7 @@ void content_mapnode_init()
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f->liquid_type = LIQUID_FLOWING;
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f->liquid_type = LIQUID_FLOWING;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->vertex_alpha = 160;
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f->vertex_alpha = WATER_ALPHA;
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if(f->special_material == NULL && g_texturesource)
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if(f->special_material == NULL && g_texturesource)
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{
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{
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// Flowing water material
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// Flowing water material
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@ -404,7 +406,7 @@ void content_mapnode_init()
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if(g_texturesource)
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if(g_texturesource)
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t.texture = g_texturesource->getTexture("water.png");
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t.texture = g_texturesource->getTexture("water.png");
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t.alpha = 160;
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t.alpha = WATER_ALPHA;
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t.material_type = MATERIAL_ALPHA_VERTEX;
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t.material_type = MATERIAL_ALPHA_VERTEX;
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t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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f->setAllTiles(t);
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f->setAllTiles(t);
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@ -419,7 +421,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->vertex_alpha = 160;
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f->vertex_alpha = WATER_ALPHA;
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if(f->special_material == NULL && g_texturesource)
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if(f->special_material == NULL && g_texturesource)
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{
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{
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// Flowing water material
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// Flowing water material
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