MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960)
parent
91c00d29a5
commit
86cfbc21da
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@ -118,6 +118,7 @@ local function handle_buttons(this, fields)
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if fields["world_config_modlist"] ~= nil then
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local event = core.explode_textlist_event(fields["world_config_modlist"])
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this.data.selected_mod = event.index
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core.setting_set("world_config_selected_mod", event.index)
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if event.type == "DCL" then
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enable_mod(this)
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@ -152,20 +153,28 @@ local function handle_buttons(this, fields)
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current = {}
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end
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if fields["cb_hide_gamemods"] ~= nil then
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if core.is_yes(fields["cb_hide_gamemods"]) then
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current.hide_game = true
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this.data.hide_gamemods = true
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core.setting_set("world_config_hide_gamemods", "true")
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else
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current.hide_game = false
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this.data.hide_gamemods = false
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core.setting_set("world_config_hide_gamemods", "false")
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end
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end
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if fields["cb_hide_mpcontent"] ~= nil then
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if core.is_yes(fields["cb_hide_mpcontent"]) then
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current.hide_modpackcontents = true
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this.data.hide_modpackcontents = true
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core.setting_set("world_config_hide_modpackcontents", "true")
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else
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current.hide_modpackcontents = false
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this.data.hide_modpackcontents = false
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core.setting_set("world_config_hide_modpackcontents", "false")
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end
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end
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this.data.list:set_filtercriteria(current)
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@ -237,10 +246,12 @@ function create_configure_world_dlg(worldidx)
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handle_buttons,
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nil)
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--TODO read from settings
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dlg.data.hide_gamemods = false
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dlg.data.hide_modpackcontents = false
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dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
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dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
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dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
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if dlg.data.selected_mod == nil then
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dlg.data.selected_mod = 0
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end
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dlg.data.worldspec = core.get_worlds()[worldidx]
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if dlg.data.worldspec == nil then dlg:delete() return nil end
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@ -278,6 +289,11 @@ function create_configure_world_dlg(worldidx)
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gameid = dlg.data.worldspec.gameid }
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)
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if dlg.data.selected_mod > dlg.data.list:size() then
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dlg.data.selected_mod = 0
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end
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dlg.data.list:set_filtercriteria(
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{
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hide_game=dlg.data.hide_gamemods,
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