Occlusion: Begin cleanup
parent
ba8fb774c1
commit
7d016b4efd
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@ -144,7 +144,7 @@ void ClientMap::updateDrawList()
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// No occlusion culling when free_move is on and camera is
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// No occlusion culling when free_move is on and camera is
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// inside ground
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// inside ground
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bool occlusion_culling_enabled = true;
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bool occlusion_culling_enabled = true;
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if (g_settings->getBool("free_move")) {
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if (g_settings->getBool("free_move") && g_settings->getBool("noclip")) {
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MapNode n = getNode(cam_pos_nodes);
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MapNode n = getNode(cam_pos_nodes);
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if (n.getContent() == CONTENT_IGNORE ||
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if (n.getContent() == CONTENT_IGNORE ||
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m_nodedef->get(n).solidness == 2)
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m_nodedef->get(n).solidness == 2)
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88
src/map.cpp
88
src/map.cpp
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@ -1032,21 +1032,20 @@ void Map::removeNodeTimer(v3s16 p)
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block->m_node_timers.remove(p_rel);
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block->m_node_timers.remove(p_rel);
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}
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}
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bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
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bool Map::isOccluded(v3s16 pos_origin, v3s16 pos_blockcenter, float step,
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float start_off, float end_off, u32 needed_count)
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float stepfac, float offset, float end_offset, u32 needed_count)
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{
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{
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float d0 = (float)BS * p0.getDistanceFrom(p1);
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float distance = BS * pos_origin.getDistanceFrom(pos_blockcenter);
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v3s16 u0 = p1 - p0;
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v3f direction = intToFloat(pos_blockcenter - pos_origin, BS);
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v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
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direction.normalize();
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uf.normalize();
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v3f pos_origin_f = intToFloat(pos_origin, BS);
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v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
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u32 count = 0;
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u32 count = 0;
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for(float s=start_off; s<d0+end_off; s+=step){
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for (; offset < distance + end_offset; offset += step){
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v3f pf = p0f + uf * s;
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v3f pf = pos_origin_f + direction * offset;
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v3s16 p = floatToInt(pf, BS);
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v3s16 pos_node = floatToInt(pf, BS);
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MapNode n = getNode(p);
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MapNode node = getNode(pos_node);
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const ContentFeatures &f = m_nodedef->get(n);
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if (m_nodedef->get(node).drawtype == NDT_NORMAL) {
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if(f.drawtype == NDT_NORMAL){
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// not transparent, see ContentFeature::updateTextures
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// not transparent, see ContentFeature::updateTextures
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count++;
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count++;
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if (count >= needed_count)
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if (count >= needed_count)
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@ -1057,44 +1056,51 @@ bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
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return false;
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return false;
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}
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}
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bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
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bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
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v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
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{
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cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
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static const s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
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static const v3s16 dir8[8] = {
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v3s16( 1, 1, 1) * bs2,
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v3s16( 1, 1, -1) * bs2,
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v3s16( 1, -1, 1) * bs2,
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v3s16( 1, -1, -1) * bs2,
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v3s16(-1, 1, 1) * bs2,
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v3s16(-1, 1, -1) * bs2,
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v3s16(-1, -1, 1) * bs2,
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v3s16(-1, -1, -1) * bs2,
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};
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v3s16 pos_blockcenter = block->getPos() * MAP_BLOCKSIZE;
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pos_blockcenter += v3s16(MAP_BLOCKSIZE) / 2;
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float step = BS * 1;
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float step = BS * 1;
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// Multiply step by each iteraction by 'stepfac' to reduce checks in distance
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float stepfac = 1.1;
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float stepfac = 1.1;
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float startoff = BS * 1;
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float start_offset = BS * 1;
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// The occlusion search of 'isOccluded()' must stop short of the target
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// The occlusion search of 'isOccluded()' must stop short of the target
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// point by distance 'endoff' (end offset) to not enter the target mapblock.
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// point by distance 'end_offset' (end offset) to not enter the target mapblock.
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// For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
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// For the 8 mapblock corners 'end_offset' must therefore be the maximum diagonal
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// of a mapblock, because we must consider all view angles.
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// of a mapblock, because we must consider all view angles.
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// sqrt(1^2 + 1^2 + 1^2) = 1.732
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// sqrt(1^2 + 1^2 + 1^2) = 1.732
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float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
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float end_offset = -BS * MAP_BLOCKSIZE * 1.7321;
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s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
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// to reduce the likelihood of falsely occluded blocks
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// to reduce the likelihood of falsely occluded blocks
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// require at least two solid blocks
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// require at least two solid blocks
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// this is a HACK, we should think of a more precise algorithm
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// this is a HACK, we should think of a more precise algorithm
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u32 needed_count = 2;
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u32 needed_count = 2;
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return (
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// For the central point of the mapblock 'end_offset' can be halved
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// For the central point of the mapblock 'endoff' can be halved
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if (!isOccluded(cam_pos_nodes, pos_blockcenter,
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isOccluded(cam_pos_nodes, cpn,
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step, stepfac, start_offset, end_offset / 2.0f, needed_count))
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step, stepfac, startoff, endoff / 2.0f, needed_count) &&
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return false;
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isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,bs2),
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step, stepfac, startoff, endoff, needed_count) &&
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for (const v3s16 &dir : dir8) {
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isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,-bs2),
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if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir,
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step, stepfac, startoff, endoff, needed_count) &&
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step, stepfac, start_offset, end_offset, needed_count))
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isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,bs2),
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return false;
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step, stepfac, startoff, endoff, needed_count) &&
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}
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isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,-bs2),
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return true;
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step, stepfac, startoff, endoff, needed_count) &&
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isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,bs2),
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step, stepfac, startoff, endoff, needed_count) &&
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isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,-bs2),
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step, stepfac, startoff, endoff, needed_count) &&
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isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,bs2),
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step, stepfac, startoff, endoff, needed_count) &&
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isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,-bs2),
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step, stepfac, startoff, endoff, needed_count));
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}
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}
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/*
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/*
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@ -310,8 +310,8 @@ protected:
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// This stores the properties of the nodes on the map.
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// This stores the properties of the nodes on the map.
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const NodeDefManager *m_nodedef;
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const NodeDefManager *m_nodedef;
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bool isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
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bool isOccluded(v3s16 pos_origin, v3s16 pos_blockcenter, float step,
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float start_off, float end_off, u32 needed_count);
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float stepfac, float start_offset, float end_offset, u32 needed_count);
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private:
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private:
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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