Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
parent
282912caa0
commit
71f5d4b344
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@ -1177,7 +1177,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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block->setChangedFlag();
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}
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else{
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dstream<<"WARNING: Server: Could not find a block for "
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dstream<<"WARNING: ServerEnv: Could not find a block for "
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<<"storing newly added static active object"<<std::endl;
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}
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@ -1349,7 +1349,20 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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StaticObject s_obj(obj->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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// Get or generate the block
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MapBlock *block = m_map->emergeBlock(blockpos);
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/*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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{
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// Block not found. Is the old block still ok?
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if(oldblock)
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block = oldblock;
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// Load from disk or generate
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else
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block = m_map->emergeBlock(blockpos);
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}*/
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if(block)
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{
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block->m_static_objects.insert(0, s_obj);
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@ -1357,17 +1370,9 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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obj->m_static_exists = true;
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obj->m_static_block = block->getPos();
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}
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// If not possible, add back to previous block
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else if(oldblock)
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{
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oldblock->m_static_objects.insert(0, s_obj);
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oldblock->setChangedFlag();
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obj->m_static_exists = true;
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obj->m_static_block = oldblock->getPos();
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}
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else{
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dstream<<"WARNING: Server: Could not find a block for "
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<<"storing static object"<<std::endl;
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dstream<<"WARNING: ServerEnv: Could not find or generate "
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<<"a block for storing static object"<<std::endl;
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obj->m_static_exists = false;
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continue;
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}
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24
src/main.cpp
24
src/main.cpp
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@ -126,6 +126,16 @@ SUGG: Erosion simulation at map generation time
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- Simulate rock falling from cliffs when water has removed
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enough solid rock from the bottom
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SUGG: For non-mapgen FarMesh: Add a per-sector database to store surface
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stuff as simple flags/values
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- Light?
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- A building?
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And at some point make the server send this data to the client too,
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instead of referring to the noise functions
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- Ground height
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- Surface ground type
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- Trees?
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Gaming ideas:
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-------------
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@ -199,12 +209,13 @@ SUGG: Make fetching sector's blocks more efficient when rendering
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sectors that have very large amounts of blocks (on client)
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- Is this necessary at all?
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TODO: Flowing water animation
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SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
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animating them is easier.
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SUGG: Option for enabling proper alpha channel for textures
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TODO: Flowing water animation
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TODO: A setting for enabling bilinear filtering for textures
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TODO: Better control of draw_control.wanted_max_blocks
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@ -321,15 +332,6 @@ TODO: Think about using same bits for material for fences and doors, for
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TODO: Move mineral to param2, increment map serialization version, add
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conversion
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TODO: Add a per-sector database to store surface stuff as simple flags/values
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- Light?
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- A building?
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And at some point make the server send this data to the client too,
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instead of referring to the noise functions
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- Ground height
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- Surface ground type
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- Trees?
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TODO: Restart irrlicht completely when coming back to main menu from game.
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- This gets rid of everything that is stored in irrlicht's caches.
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52
src/map.cpp
52
src/map.cpp
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@ -2442,23 +2442,51 @@ MapBlock * ServerMap::createBlock(v3s16 p)
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return block;
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}
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#if 0
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MapBlock * ServerMap::emergeBlock(
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v3s16 p,
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bool only_from_disk,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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)
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MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
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{
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DSTACKF("%s: p=(%d,%d,%d), only_from_disk=%d",
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DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
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__FUNCTION_NAME,
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p.X, p.Y, p.Z, only_from_disk);
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p.X, p.Y, p.Z, allow_generate);
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// This has to be redone or removed
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assert(0);
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{
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MapBlock *block = getBlockNoCreateNoEx(p);
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if(block)
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return block;
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}
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{
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MapBlock *block = loadBlock(p);
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if(block)
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return block;
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}
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if(allow_generate)
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{
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core::map<v3s16, MapBlock*> modified_blocks;
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MapBlock *block = generateBlock(p, modified_blocks);
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if(block)
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{
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MapEditEvent event;
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event.type = MEET_OTHER;
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event.p = p;
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// Copy modified_blocks to event
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for(core::map<v3s16, MapBlock*>::Iterator
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i = modified_blocks.getIterator();
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i.atEnd()==false; i++)
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{
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event.modified_blocks.insert(i.getNode()->getKey(), false);
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}
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// Queue event
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dispatchEvent(&event);
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return block;
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}
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}
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return NULL;
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}
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#endif
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#if 0
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/*
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21
src/map.h
21
src/map.h
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@ -57,7 +57,7 @@ enum MapEditEventType{
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// Node metadata of block changed (not knowing which node exactly)
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// p stores block coordinate
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MEET_BLOCK_NODE_METADATA_CHANGED,
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// Anything else
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// Anything else (modified_blocks are set unsent)
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MEET_OTHER
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};
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@ -338,24 +338,13 @@ public:
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*/
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MapBlock * createBlock(v3s16 p);
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#if 0
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/*
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NOTE: This comment might be outdated
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Forcefully get a block from somewhere.
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InvalidPositionException possible if only_from_disk==true
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Parameters:
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changed_blocks: Blocks that have been modified
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- Memory
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- Load from disk
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- Generate
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*/
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MapBlock * emergeBlock(
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v3s16 p,
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bool only_from_disk,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);
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#endif
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MapBlock * emergeBlock(v3s16 p, bool allow_generate=true);
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// Helper for placing objects on ground level
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s16 findGroundLevel(v2s16 p2d);
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@ -1739,6 +1739,7 @@ void Server::AsyncRunStep()
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*/
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if(far_players.size() > 0)
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{
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// Convert list format to that wanted by SetBlocksNotSent
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core::map<v3s16, MapBlock*> modified_blocks2;
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for(core::map<v3s16, bool>::Iterator
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i = event->modified_blocks.getIterator();
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@ -1748,6 +1749,7 @@ void Server::AsyncRunStep()
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modified_blocks2.insert(p,
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m_env.getMap().getBlockNoCreateNoEx(p));
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}
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// Set blocks not sent
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for(core::list<u16>::Iterator
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i = far_players.begin();
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i != far_players.end(); i++)
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