minecraft-like crafting

master
Perttu Ahola 2010-12-25 01:54:39 +02:00
parent 63e27380dc
commit 699d0e9a5e
13 changed files with 569 additions and 248 deletions

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@ -1,7 +1,7 @@
# Makefile for Irrlicht Examples
# It's usually sufficient to change just the target name and source file list
# and be sure that CXX is set to a valid compiler
SOURCE_FILES = guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
SOURCE_FILES = materials.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
DEBUG_TARGET = debugtest
DEBUG_SOURCES = $(addprefix src/, $(SOURCE_FILES))
@ -14,7 +14,7 @@ FAST_BUILD_DIR = fastbuild
FAST_OBJECTS = $(addprefix $(FAST_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
SERVER_TARGET = server
SERVER_SOURCE_FILES = defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
SERVER_SOURCE_FILES = materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
SERVER_BUILD_DIR = serverbuild
SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))

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@ -390,6 +390,20 @@ public:
{
return m_wear;
}
// Returns true if weared out
bool addWear(u16 add)
{
if(m_wear >= 65535 - add)
{
m_wear = 65535;
return true;
}
else
{
m_wear += add;
return false;
}
}
private:
std::string m_toolname;
u16 m_wear;

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@ -167,6 +167,8 @@ TODO: Better handling of objects and mobs
- Make separate classes for client and server
- Client should not discriminate between blocks, server should
- Make other players utilize the same framework
- This is also needed for objects that don't get sent to client
but are used for triggers etc
TODO: Draw big amounts of torches better (that is, throw them in the
same meshbuffer (can the meshcollector class be used?))
@ -174,6 +176,9 @@ TODO: Draw big amounts of torches better (that is, throw them in the
TODO: Check if the usage of Client::isFetchingBlocks() in
updateViewingRange() actually does something
TODO: Make an option to the server to disable building and digging near
the starting position
Doing now:
======================================================================
@ -239,6 +244,7 @@ TODO: Transferring of the table from server to client
#include "guiPauseMenu.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "materials.h"
IrrlichtWrapper *g_irrlicht;
@ -1022,6 +1028,22 @@ private:
s32 m_selection;
};
// Chat data
struct ChatLine
{
ChatLine():
age(0.0)
{
}
ChatLine(const std::wstring &a_text):
age(0.0),
text(a_text)
{
}
float age;
std::wstring text;
};
int main(int argc, char *argv[])
{
/*
@ -1039,6 +1061,8 @@ int main(int argc, char *argv[])
debug_stacks_init();
DSTACK(__FUNCTION_NAME);
initializeMaterialProperties();
try
{
@ -1541,8 +1565,7 @@ int main(int argc, char *argv[])
L"Chat here\nOther line\nOther line\nOther line\nOther line",
core::rect<s32>(70, 60, 795, 150),
false, true);
core::list<std::wstring> chat_lines;
//chat_lines.push_back(L"Minetest-c55 up and running!");
core::list<ChatLine> chat_lines;
/*
Some statistics are collected in these
@ -2102,34 +2125,38 @@ int main(int argc, char *argv[])
if(g_input->getLeftState())
{
MapNode n = client.getNode(nodepos);
// TODO: Get this from some table that is sent by server
float dig_time_complete = 0.5;
if(n.d == CONTENT_STONE || n.d == CONTENT_COALSTONE)
// Get tool name. Default is "" = bare hands
std::string toolname = "";
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
{
dig_time_complete = 10.0;
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
InventoryItem *item = mlist->getItem(g_selected_item);
if(item && (std::string)item->getName() == "ToolItem")
{
InventoryItem *item = mlist->getItem(g_selected_item);
if(item && (std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
if(titem->getToolName() == "WPick")
{
dig_time_complete = 1.2;
}
else if(titem->getToolName() == "STPick")
{
dig_time_complete = 0.6;
}
}
ToolItem *titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
else if(n.d == CONTENT_TORCH)
// Get digging properties for material and tool
u8 material = n.d;
DiggingProperties prop =
getDiggingProperties(material, toolname);
float dig_time_complete = 0.0;
if(prop.diggable == false)
{
dig_time_complete = 0.0;
/*dstream<<"Material "<<(int)material
<<" not diggable with \""
<<toolname<<"\""<<std::endl;*/
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = prop.time;
}
if(dig_time_complete >= 0.001)
@ -2305,14 +2332,14 @@ int main(int argc, char *argv[])
Get chat messages from client
*/
{
// Get messages
// Get new messages
std::wstring message;
while(client.getChatMessage(message))
{
chat_lines.push_back(message);
if(chat_lines.size() > 5)
chat_lines.push_back(ChatLine(message));
if(chat_lines.size() > 7)
{
core::list<std::wstring>::Iterator
core::list<ChatLine>::Iterator
i = chat_lines.begin();
chat_lines.erase(i);
}
@ -2320,11 +2347,24 @@ int main(int argc, char *argv[])
// Append them to form the whole static text and throw
// it to the gui element
std::wstring whole;
for(core::list<std::wstring>::Iterator
u16 to_be_removed_count = 0;
for(core::list<ChatLine>::Iterator
i = chat_lines.begin();
i != chat_lines.end(); i++)
{
whole += (*i) + L'\n';
(*i).age += dtime;
if((*i).age > 30.0)
{
to_be_removed_count++;
continue;
}
whole += (*i).text + L'\n';
}
for(u16 i=0; i<to_be_removed_count; i++)
{
core::list<ChatLine>::Iterator
i = chat_lines.begin();
chat_lines.erase(i);
}
chat_guitext->setText(whole.c_str());
// Update gui element size and position

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@ -43,6 +43,7 @@ u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
{TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
{TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
{TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
};
const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] =
@ -59,5 +60,6 @@ const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] =
"../data/water.png",
"../data/cloud.png",
"../data/coalstone.png",
"../data/wood.png",
};

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@ -77,6 +77,7 @@ enum Content
CONTENT_OCEAN,
CONTENT_CLOUD,
CONTENT_COALSTONE,
CONTENT_WOOD,
// This is set to the number of the actual values in this enum
USEFUL_CONTENT_COUNT
@ -96,6 +97,7 @@ inline bool light_propagates_content(u8 m)
/*
If true, the material allows lossless sunlight propagation.
NOTE: It doesn't seem to go through torches regardlessly of this
*/
inline bool sunlight_propagates_content(u8 m)
{
@ -153,14 +155,12 @@ inline bool content_buildable_to(u8 m)
*/
inline bool is_ground_content(u8 m)
{
return(
m == CONTENT_STONE ||
m == CONTENT_GRASS ||
m == CONTENT_GRASS_FOOTSTEPS ||
m == CONTENT_MESE ||
m == CONTENT_MUD ||
m == CONTENT_COALSTONE
);
return (m != CONTENT_WATER
&& m != CONTENT_TORCH
&& m != CONTENT_TREE
&& m != CONTENT_LEAVES
&& m != CONTENT_OCEAN
&& m != CONTENT_CLOUD);
}
inline bool is_mineral(u8 c)
@ -169,12 +169,18 @@ inline bool is_mineral(u8 c)
|| c == CONTENT_COALSTONE);
}
/*inline bool content_has_faces(u8 c)
inline bool liquid_replaces_content(u8 c)
{
return (m != CONTENT_IGNORE
&& m != CONTENT_AIR
&& m != CONTENT_TORCH);
}*/
return (c == CONTENT_AIR || c == CONTENT_TORCH);
}
/*
When placing a node, drection info is added to it if this is true
*/
inline bool content_directional(u8 c)
{
return (c == CONTENT_TORCH);
}
/*
Nodes make a face if contents differ and solidness differs.
@ -201,19 +207,6 @@ inline u8 face_contents(u8 m1, u8 m2)
return 2;
}
inline bool liquid_replaces_content(u8 c)
{
return (c == CONTENT_AIR || c == CONTENT_TORCH);
}
/*
When placing a node, drection info is added to it if this is true
*/
inline bool content_directional(u8 c)
{
return (c == CONTENT_TORCH);
}
/*
Packs directions like (1,0,0), (1,-1,0)
*/

75
src/materials.cpp Normal file
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@ -0,0 +1,75 @@
#include "materials.h"
#define MATERIAL_PROPERTIES_COUNT 256
// These correspond to the CONTENT_* constants
MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT];
bool g_material_properties_initialized = false;
void setStoneLikeDiggingProperties(u8 material, float toughness)
{
g_material_properties[material].setDiggingProperties("",
DiggingProperties(true, 15.0*toughness, 0));
g_material_properties[material].setDiggingProperties("WPick",
DiggingProperties(true, 2.0*toughness, 65535./20.*toughness));
g_material_properties[material].setDiggingProperties("STPick",
DiggingProperties(true, 1.0*toughness, 65535./50.*toughness));
}
void initializeMaterialProperties()
{
/*
Now, the g_material_properties array is already initialized
by the constructors to such that no digging is possible.
Add some digging properties to them.
*/
setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
g_material_properties[CONTENT_GRASS].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
g_material_properties[CONTENT_TORCH].setDiggingProperties("",
DiggingProperties(true, 0.0, 0));
g_material_properties[CONTENT_TREE].setDiggingProperties("",
DiggingProperties(true, 1.5, 0));
g_material_properties[CONTENT_LEAVES].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
g_material_properties[CONTENT_GRASS_FOOTSTEPS].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
g_material_properties[CONTENT_MUD].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
g_material_properties[CONTENT_WOOD].setDiggingProperties("",
DiggingProperties(true, 1.0, 0));
g_material_properties_initialized = true;
}
MaterialProperties * getMaterialProperties(u8 material)
{
assert(g_material_properties_initialized);
return &g_material_properties[material];
}
DiggingProperties getDiggingProperties(u8 material, const std::string &tool)
{
MaterialProperties *mprop = getMaterialProperties(material);
if(mprop == NULL)
// Not diggable
return DiggingProperties();
return mprop->getDiggingProperties(tool);
}

98
src/materials.h Normal file
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@ -0,0 +1,98 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MATERIALS_HEADER
#define MATERIALS_HEADER
/*
Material properties
*/
#include "common_irrlicht.h"
#include "inventory.h"
#include <string>
struct DiggingProperties
{
DiggingProperties():
diggable(false),
time(0.0),
wear(0)
{
}
DiggingProperties(bool a_diggable, float a_time, u16 a_wear):
diggable(a_diggable),
time(a_time),
wear(a_wear)
{
}
bool diggable;
// Digging time in seconds
float time;
// Caused wear
u16 wear;
};
class MaterialProperties
{
public:
MaterialProperties()
{
dstream<<__FUNCTION_NAME<<std::endl;
}
void setDiggingProperties(const std::string toolname,
const DiggingProperties &prop)
{
m_digging_properties[toolname] = prop;
}
DiggingProperties getDiggingProperties(const std::string toolname)
{
core::map<std::string, DiggingProperties>::Node *n;
n = m_digging_properties.find(toolname);
if(n == NULL)
{
// Not diggable by this tool, try to get defaults
n = m_digging_properties.find("");
if(n == NULL)
{
// Not diggable at all
return DiggingProperties();
}
}
// Return found properties
return n->getValue();
}
private:
// toolname="": default properties (digging by hand)
// Key is toolname
core::map<std::string, DiggingProperties> m_digging_properties;
};
void initializeMaterialProperties();
// Material correspond to the CONTENT_* constants
MaterialProperties * getMaterialProperties(u8 material);
// For getting the default properties, set tool=""
DiggingProperties getDiggingProperties(u8 material, const std::string &tool);
#endif

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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h"
#include "constants.h"
#include "voxel.h"
#include "materials.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
@ -1821,9 +1822,47 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(g_settings.getBool("creative_mode") == false)
{
// Add to inventory and send inventory
/*
Wear out tool
*/
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(item_i);
if(item && (std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
std::string toolname = titem->getToolName();
// Get digging properties for material and tool
DiggingProperties prop =
getDiggingProperties(material, toolname);
if(prop.diggable == false)
{
derr_server<<"Server: WARNING: Player digged"
<<" with impossible material + tool"
<<" combination"<<std::endl;
}
bool weared_out = titem->addWear(prop.wear);
if(weared_out)
{
mlist->deleteItem(item_i);
}
}
}
/*
Add digged item to inventory
*/
InventoryItem *item = new MaterialItem(material, 1);
player->inventory.addItem("main", item);
/*
Send inventory
*/
SendInventory(player->peer_id);
}
@ -2404,138 +2443,6 @@ void Server::peerAdded(con::Peer *peer)
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
#if 0
// NOTE: Connection is already locked when this is called.
// NOTE: Environment is already locked when this is called.
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(peer->id);
// The client shouldn't already exist
assert(n == NULL);
// Create client
RemoteClient *client = new RemoteClient();
client->peer_id = peer->id;
m_clients.insert(client->peer_id, client);
// Create player
{
Player *player = m_env.getPlayer(peer->id);
// The player shouldn't already exist
assert(player == NULL);
player = new ServerRemotePlayer();
player->peer_id = peer->id;
/*
Set player position
*/
// We're going to throw the player to this position
//v2s16 nodepos(29990,29990);
//v2s16 nodepos(9990,9990);
v2s16 nodepos(0,0);
v2s16 sectorpos = getNodeSectorPos(nodepos);
// Get zero sector (it could have been unloaded to disk)
m_env.getMap().emergeSector(sectorpos);
// Get ground height at origin
f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
// The sector should have been generated -> groundheight exists
assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
// Don't go underwater
if(groundheight < WATER_LEVEL)
groundheight = WATER_LEVEL;
player->setPosition(intToFloat(v3s16(
nodepos.X,
groundheight + 1,
nodepos.Y
)));
/*
Add player to environment
*/
m_env.addPlayer(player);
/*
Add stuff to inventory
*/
if(g_settings.getBool("creative_mode"))
{
// Give a good pick
{
InventoryItem *item = new ToolItem("STPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
// Give all materials
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
// Skip some materials
if(i == CONTENT_OCEAN)
continue;
InventoryItem *item = new MaterialItem(i, 1);
player->inventory.addItem("main", item);
}
// Sign
{
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
/*// Rat
{
InventoryItem *item = new MapBlockObjectItem("Rat");
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
}
else
{
{
InventoryItem *item = new CraftItem("Stick", 4);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem("WPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem("STPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
/*// Give some lights
{
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
bool r = player->inventory.addItem("main", item);
assert(r == true);
}
// and some signs
for(u16 i=0; i<4; i++)
{
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
/*// Give some other stuff
{
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
}
}
#endif
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
@ -2549,46 +2456,6 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
#if 0
// NOTE: Connection is already locked when this is called.
// NOTE: Environment is already locked when this is called.
// NOTE: Locking environment cannot be moved here because connection
// is already locked and env has to be locked before
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(peer->id);
// The client should exist
assert(n != NULL);
// Send information about leaving in chat
{
std::wstring name = L"unknown";
Player *player = m_env.getPlayer(peer->id);
if(player != NULL)
name = narrow_to_wide(player->getName());
std::wstring message;
message += L"*** ";
message += name;
message += L" left game";
BroadcastChatMessage(message);
}
// Delete player
{
m_env.removePlayer(peer->id);
}
// Delete client
delete m_clients[peer->id];
m_clients.remove(peer->id);
// Send player info to all clients
SendPlayerInfos();
#endif
}
void Server::SendObjectData(float dtime)
@ -2647,6 +2514,159 @@ void Server::SendPlayerInfos()
m_con.SendToAll(0, data, true);
}
enum ItemSpecType
{
ITEM_NONE,
ITEM_MATERIAL,
ITEM_CRAFT,
ITEM_TOOL,
ITEM_MBO
};
struct ItemSpec
{
ItemSpec():
type(ITEM_NONE)
{
}
ItemSpec(enum ItemSpecType a_type, std::string a_name):
type(a_type),
name(a_name),
num(65535)
{
}
ItemSpec(enum ItemSpecType a_type, u16 a_num):
type(a_type),
name(""),
num(a_num)
{
}
enum ItemSpecType type;
// Only other one of these is used
std::string name;
u16 num;
};
/*
items: a pointer to an array of 9 pointers to items
specs: a pointer to an array of 9 ItemSpecs
*/
bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
{
u16 items_min_x = 100;
u16 items_max_x = 100;
u16 items_min_y = 100;
u16 items_max_y = 100;
for(u16 y=0; y<3; y++)
for(u16 x=0; x<3; x++)
{
if(items[y*3 + x] == NULL)
continue;
if(items_min_x == 100 || x < items_min_x)
items_min_x = x;
if(items_min_y == 100 || y < items_min_y)
items_min_y = y;
if(items_max_x == 100 || x > items_max_x)
items_max_x = x;
if(items_max_y == 100 || y > items_max_y)
items_max_y = y;
}
// No items at all, just return false
if(items_min_x == 100)
return false;
u16 items_w = items_max_x - items_min_x + 1;
u16 items_h = items_max_y - items_min_y + 1;
u16 specs_min_x = 100;
u16 specs_max_x = 100;
u16 specs_min_y = 100;
u16 specs_max_y = 100;
for(u16 y=0; y<3; y++)
for(u16 x=0; x<3; x++)
{
if(specs[y*3 + x].type == ITEM_NONE)
continue;
if(specs_min_x == 100 || x < specs_min_x)
specs_min_x = x;
if(specs_min_y == 100 || y < specs_min_y)
specs_min_y = y;
if(specs_max_x == 100 || x > specs_max_x)
specs_max_x = x;
if(specs_max_y == 100 || y > specs_max_y)
specs_max_y = y;
}
// No specs at all, just return false
if(specs_min_x == 100)
return false;
u16 specs_w = specs_max_x - specs_min_x + 1;
u16 specs_h = specs_max_y - specs_min_y + 1;
// Different sizes
if(items_w != specs_w || items_h != specs_h)
return false;
for(u16 y=0; y<specs_h; y++)
for(u16 x=0; x<specs_w; x++)
{
u16 items_x = items_min_x + x;
u16 items_y = items_min_y + y;
u16 specs_x = specs_min_x + x;
u16 specs_y = specs_min_y + y;
InventoryItem *item = items[items_y * 3 + items_x];
ItemSpec &spec = specs[specs_y * 3 + specs_x];
if(spec.type == ITEM_NONE)
{
// Has to be no item
if(item != NULL)
return false;
continue;
}
// There should be an item
if(item == NULL)
return false;
std::string itemname = item->getName();
if(spec.type == ITEM_MATERIAL)
{
if(itemname != "MaterialItem")
return false;
MaterialItem *mitem = (MaterialItem*)item;
if(mitem->getMaterial() != spec.num)
return false;
}
else if(spec.type == ITEM_CRAFT)
{
if(itemname != "CraftItem")
return false;
CraftItem *mitem = (CraftItem*)item;
if(mitem->getSubName() != spec.name)
return false;
}
else if(spec.type == ITEM_TOOL)
{
// Not supported yet
assert(0);
}
else if(spec.type == ITEM_MBO)
{
// Not supported yet
assert(0);
}
else
{
// Not supported yet
assert(0);
}
}
return true;
}
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
@ -2670,31 +2690,96 @@ void Server::SendInventory(u16 peer_id)
{
items[i] = clist->getItem(i);
}
// Sign
if(clist->getUsedSlots() == 1 && items[0])
bool found = false;
// Wood
if(!found)
{
if((std::string)items[0]->getName() == "MaterialItem")
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
if(checkItemCombination(items, specs))
{
MaterialItem *mitem = (MaterialItem*)items[0];
if(mitem->getMaterial() == CONTENT_TREE)
{
rlist->addItem(new MapBlockObjectItem("Sign"));
}
rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
found = true;
}
}
// Torch
if(clist->getUsedSlots() == 2 && items[0] && items[3])
// Stick
if(!found)
{
if(
(std::string)items[0]->getName() == "MaterialItem"
&& ((MaterialItem*)items[0])->getMaterial() == CONTENT_COALSTONE
&& (std::string)items[3]->getName() == "MaterialItem"
&& ((MaterialItem*)items[3])->getMaterial() == CONTENT_TREE
)
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
if(checkItemCombination(items, specs))
{
rlist->addItem(new CraftItem("Stick", 4));
found = true;
}
}
// Sign
if(!found)
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
rlist->addItem(new MapBlockObjectItem("Sign"));
found = true;
}
}
// Torch
if(!found)
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COALSTONE);
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
found = true;
}
}
// Wooden pick
if(!found)
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
rlist->addItem(new ToolItem("WPick", 0));
found = true;
}
}
// Stone pick
if(!found)
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
rlist->addItem(new ToolItem("STPick", 0));
found = true;
}
}
}
/*
@ -2958,6 +3043,16 @@ void Server::handlePeerChange(PeerChange &c)
}
else
{
{
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new CraftItem("Stick", 4);
void* r = player->inventory.addItem("main", item);

View File

@ -123,6 +123,8 @@ int main(int argc, char *argv[])
DSTACK(__FUNCTION_NAME);
initializeMaterialProperties();
try
{

View File

@ -36,6 +36,7 @@ const char * g_tile_texture_paths[TILES_COUNT] =
"../data/mud_with_grass.png",
"../data/cloud.png",
"../data/coalstone.png",
"../data/wood.png",
};
const char * tile_texture_path_get(u32 i)

View File

@ -40,6 +40,7 @@ enum TileID
TILE_MUD_WITH_GRASS,
TILE_CLOUD,
TILE_COALSTONE,
TILE_WOOD,
// Count of tile ids
TILES_COUNT