Windows: Skip cmd for release builds (#5416)

master
adrido 2017-04-07 07:14:39 +02:00 committed by Loïc Blot
parent 94358a709b
commit 676951d90d
6 changed files with 42 additions and 7 deletions

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@ -49,7 +49,6 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")

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@ -709,7 +709,11 @@ if(MSVC)
# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /DEBUG /OPT:REF /OPT:ICF")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1")
@ -759,6 +763,10 @@ else()
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(MINGW)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mwindows")
endif()
endif()

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@ -350,6 +350,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("server_description", "");
settings->setDefault("high_precision_fpu", "true");
settings->setDefault("enable_console", "false");
#ifdef __ANDROID__
settings->setDefault("screenW", "0");

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@ -17,9 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#include "irrlicht.h" // createDevice
#include "mainmenumanager.h"
@ -44,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameparams.h"
#include "database.h"
#include "config.h"
#include "porting.h"
#if USE_CURSES
#include "terminal_chat_console.h"
#endif
@ -134,7 +132,6 @@ static OptionList allowed_options;
int main(int argc, char *argv[])
{
int retval;
debug_set_exception_handler();
g_logger.registerThread("Main");
@ -145,11 +142,15 @@ int main(int argc, char *argv[])
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
porting::attachOrCreateConsole();
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
if (cmd_args.getFlag("console"))
porting::attachOrCreateConsole();
if (cmd_args.getFlag("version")) {
porting::attachOrCreateConsole();
print_version();
return 0;
}
@ -191,6 +192,9 @@ int main(int argc, char *argv[])
if (!init_common(cmd_args, argc, argv))
return 1;
if (g_settings->getBool("enable_console"))
porting::attachOrCreateConsole();
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
@ -200,9 +204,13 @@ int main(int argc, char *argv[])
GameParams game_params;
#ifdef SERVER
porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
#else
game_params.is_dedicated_server = cmd_args.getFlag("server");
const bool isServer = cmd_args.getFlag("server");
if (isServer)
porting::attachOrCreateConsole();
game_params.is_dedicated_server = isServer;
#endif
if (!game_configure(&game_params, cmd_args))
@ -303,6 +311,8 @@ static void set_allowed_options(OptionList *allowed_options)
_("Set password"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
_("Starts with the console (Windows only)"))));
#endif
}

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@ -929,4 +929,18 @@ bool secure_rand_fill_buf(void *buf, size_t len)
#endif
void attachOrCreateConsole(void)
{
#ifdef _WIN32
static bool consoleAllocated = false;
const bool redirected = (_fileno(stdout) == -2 || _fileno(stdout) == -1); // If output is redirected to e.g a file
if (!consoleAllocated && redirected && (AttachConsole(ATTACH_PARENT_PROCESS) || AllocConsole())) {
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
consoleAllocated = true;
}
#endif
}
} //namespace porting

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@ -377,6 +377,9 @@ bool setXorgWindowIconFromPath(IrrlichtDevice *device,
void setWin32ExceptionHandler();
bool secure_rand_fill_buf(void *buf, size_t len);
// This attaches to the parents process console, or creates a new one if it doesnt exist.
void attachOrCreateConsole(void);
} // namespace porting
#ifdef __ANDROID__