Give subgames the ability to disallow specific mapgens (#6792)

master
Ezhh 2017-12-16 16:02:08 +00:00 committed by SmallJoker
parent 770eb09adc
commit 649eef9e4f
3 changed files with 47 additions and 15 deletions

View File

@ -551,7 +551,7 @@ end
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
local games = game.get_games()
local games = core.get_games()
if index > 0 and index <= #games then
return games[index]

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@ -15,11 +15,39 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local worldname = ""
local function create_world_formspec(dialogdata)
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
game, gameidx = gamemgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
local gamepath = core.get_game(gameidx).path
local gameconfig = Settings(gamepath.."/game.conf")
local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
for key, value in pairs(disallowed_mapgens) do
disallowed_mapgens[key] = value:trim()
end
if disallowed_mapgens then
for i = #mapgens, 1, -1 do
if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
table.remove(mapgens, i)
end
end
end
local mglist = ""
local selindex = 1
@ -33,22 +61,11 @@ local function create_world_formspec(dialogdata)
end
mglist = mglist:sub(1, -2)
local gameid = core.settings:get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
game, gameidx = gamemgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
current_seed = core.formspec_escape(current_seed)
local retval =
"size[11.5,6.5,true]" ..
"label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"field[4.5,0.4;6,0.5;te_world_name;;" .. minetest.formspec_escape(worldname) .. "]" ..
"label[2,1;" .. fgettext("Seed") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
@ -121,7 +138,11 @@ local function create_world_buttonhandler(this, fields)
return true
end
worldname = fields.te_world_name
if fields["games"] then
local gameindex = core.get_textlist_index("games")
core.settings:set("menu_last_game", gamemgr.games[gameindex].id)
return true
end
@ -135,6 +156,7 @@ end
function create_create_world_dlg(update_worldlistfilter)
worldname = ""
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,

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@ -53,7 +53,7 @@ Games are looked up from:
where `gameid` is unique to each game.
The game directory contains the file `game.conf`, which contains these fields:
The game directory contains the file `game.conf`, which contains:
name = <Human-readable full name of the game>
@ -61,6 +61,16 @@ e.g.
name = Minetest
Optionally, game.conf can also contain:
disallowed_mapgens = <comma-separated mapgens>
e.g.
disallowed_mapgens = v5,v6,flat
These mapgens are removed from the list of mapgens for the game.
The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
It can also contain a settingtypes.txt in the same format as the one in builtin.