cube inventory texture rendering thing (not good yet)

master
Perttu Ahola 2011-02-14 16:10:46 +02:00
parent 00810408a8
commit 607f548712
2 changed files with 107 additions and 37 deletions

View File

@ -136,7 +136,7 @@ void make_progressbar(float value, video::IImage *image);
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
video::IVideoDriver* driver);
IrrlichtDevice *device);
/*
Generates an image from a full string like
@ -145,7 +145,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
video::IVideoDriver* driver);
IrrlichtDevice *device);
/*
This method generates all the textures
@ -284,7 +284,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, driver) == false)
if(generate_image(last_part_of_name, baseimg, m_device) == false)
{
dstream<<"INFO: getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
@ -424,7 +424,7 @@ void TextureSource::buildMainAtlas()
img->drop();*/
// Generate image by name
video::IImage *img2 = generate_image_from_scratch(name, driver);
video::IImage *img2 = generate_image_from_scratch(name, m_device);
if(img2 == NULL)
{
dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
@ -521,11 +521,14 @@ void TextureSource::buildMainAtlas()
}
video::IImage* generate_image_from_scratch(std::string name,
video::IVideoDriver* driver)
IrrlichtDevice *device)
{
dstream<<"INFO: generate_image_from_scratch(): "
"name="<<name<<std::endl;
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
/*
Get the base image
*/
@ -560,7 +563,7 @@ video::IImage* generate_image_from_scratch(std::string name,
base_image_name = name.substr(0, last_separator_position);
dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
" to get base image, name="<<base_image_name<<std::endl;
baseimg = generate_image_from_scratch(base_image_name, driver);
baseimg = generate_image_from_scratch(base_image_name, device);
}
/*
@ -572,7 +575,7 @@ video::IImage* generate_image_from_scratch(std::string name,
dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, driver) == false)
if(generate_image(last_part_of_name, baseimg, device) == false)
{
dstream<<"INFO: generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
@ -584,8 +587,11 @@ video::IImage* generate_image_from_scratch(std::string name,
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
video::IVideoDriver* driver)
IrrlichtDevice *device)
{
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
// Stuff starting with [ are special commands
if(part_of_name[0] != '[')
{
@ -857,8 +863,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
return false;
}
// This is just a placeholder
str_replace_char(part_of_name, '&', '^');
Strfnd sf(part_of_name);
sf.next("{");
@ -866,47 +870,115 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string imagename_left = sf.next("{");
std::string imagename_right = sf.next("{");
baseimg = generate_image_from_scratch(
imagename_top, driver);
#if 1
//TODO
#if 0
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
" not supported"<<std::endl;
return false;
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device);
return true;
}
u32 w0 = 16;
u32 h0 = 16;
u32 w0 = 64;
u32 h0 = 64;
dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
//baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
imagename_top, driver);
imagename_top, device);
video::IImage *img_left = generate_image_from_scratch(
imagename_left, driver);
imagename_left, device);
video::IImage *img_right = generate_image_from_scratch(
imagename_right, driver);
// Render target texture
video::ITexture *rtt = NULL;
std::string rtt_name = part_of_name + "_RTT";
rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str());
assert(rtt);
imagename_right, device);
assert(img_top && img_left && img_right);
// TODO: Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
assert(texture_top);
// Drop images
img_top->drop();
img_left->drop();
img_right->drop();
//TODO
assert(0);
// Create render target texture
video::ITexture *rtt = NULL;
std::string rtt_name = part_of_name + "_RTT";
rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
video::ECF_A8R8G8B8);
assert(rtt);
// Set render target
driver->setRenderTarget(rtt, true, true,
video::SColor(0,0,0,0));
// Get a scene manager
scene::ISceneManager *smgr_main = device->getSceneManager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
/*
Create scene:
- An unit cube is centered at 0,0,0
- Camera looks at cube from Y+, Z- towards Y-, Z+
NOTE: Cube has to be changed to something else because
the textures cannot be set individually (or can they?)
*/
scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
v3f(0,0,0), v3f(0, 45, 0));
// Set texture of cube
cube->setMaterialTexture(0, texture_top);
//cube->setMaterialFlag(video::EMF_LIGHTING, false);
cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
v3f(0, 1.0, -1.5), v3f(0, 0, 0));
// Set orthogonal projection
core::CMatrix4<f32> pm;
pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
camera->setProjectionMatrix(pm, true);
scene::ILightSceneNode *light = smgr->addLightSceneNode(0,
v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
driver->endScene();
// Drop scene
cube->drop();
camera->drop();
light->drop();
// Drop scene manager FIXME: Segfaults
//smgr->drop();
// Unset render target
driver->setRenderTarget(0, true, true, 0);
//TODO: Free textures of images
driver->removeTexture(texture_top);
// Create image of render target
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
assert(image);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
if(image)
{
image->copyTo(baseimg);
image->drop();
}
#endif
}
else

View File

@ -261,8 +261,6 @@ enum MaterialType{
/*
This fully defines the looks of a tile.
The SMaterial of a tile is constructed according to this.
TODO: Change this to use an AtlasPointer
*/
struct TileSpec
{