Dungeons: Fix duplication of y limit parameters (#7359)
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22df02d25b
commit
53d5b3ea40
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@ -71,8 +71,6 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
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dp.room_size_large_max = v3s16(16, 16, 16);
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dp.rooms_min = 2;
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dp.rooms_max = 16;
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dp.y_min = -MAX_MAP_GENERATION_LIMIT;
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dp.y_max = MAX_MAP_GENERATION_LIMIT;
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dp.notifytype = GENNOTIFY_DUNGEON;
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dp.np_density = nparams_dungeon_density;
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@ -86,8 +84,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
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assert(vm);
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//TimeTaker t("gen dungeons");
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if (nmin.Y < dp.y_min || nmax.Y > dp.y_max)
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return;
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float nval_density = NoisePerlin3D(&dp.np_density, nmin.X, nmin.Y, nmin.Z, dp.seed);
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if (nval_density < 1.0f)
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@ -56,8 +56,6 @@ struct DungeonParams {
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v3s16 room_size_large_max;
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u16 rooms_min;
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u16 rooms_max;
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s16 y_min;
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s16 y_max;
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GenNotifyType notifytype;
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NoiseParams np_density;
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@ -883,8 +883,6 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
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dp.corridor_len_max = 13;
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dp.rooms_min = 2;
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dp.rooms_max = 16;
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dp.y_min = -MAX_MAP_GENERATION_LIMIT;
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dp.y_max = MAX_MAP_GENERATION_LIMIT;
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dp.np_density = nparams_dungeon_density;
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dp.np_alt_wall = nparams_dungeon_alt_wall;
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@ -564,14 +564,11 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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DungeonParams dp;
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dp.seed = seed;
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dp.only_in_ground = true;
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dp.corridor_len_min = 1;
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dp.corridor_len_max = 13;
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dp.rooms_min = 2;
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dp.rooms_max = 16;
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dp.y_min = -MAX_MAP_GENERATION_LIMIT;
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dp.y_max = MAX_MAP_GENERATION_LIMIT;
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dp.np_density
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= NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0);
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