Avoid drawing invisible blocks on the client.
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11f3deb9c4
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@ -124,12 +124,6 @@ void ClientMap::updateDrawList()
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v3f camera_position = m_camera_position;
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v3f camera_position = m_camera_position;
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v3f camera_direction = m_camera_direction;
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v3f camera_direction = m_camera_direction;
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f32 camera_fov = m_camera_fov;
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// Use a higher fov to accomodate faster camera movements.
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// Blocks are cropped better when they are drawn.
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// Or maybe they aren't? Well whatever.
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camera_fov *= 1.2;
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v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
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v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
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v3s16 p_blocks_min;
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v3s16 p_blocks_min;
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@ -190,7 +184,7 @@ void ClientMap::updateDrawList()
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float d = 0.0;
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float d = 0.0;
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if (!isBlockInSight(block->getPos(), camera_position,
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if (!isBlockInSight(block->getPos(), camera_position,
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camera_direction, camera_fov, range, &d))
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camera_direction, m_camera_fov, range, &d))
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continue;
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continue;
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