Remove FPS from window title
This doubles performance on some window managers (WTF?!)master
parent
bf9f50bc0e
commit
4b31a38ae9
25
src/game.cpp
25
src/game.cpp
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@ -1479,6 +1479,11 @@ void the_game(
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bool use_weather = g_settings->getBool("weather");
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bool use_weather = g_settings->getBool("weather");
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core::stringw str = L"Minetest [";
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str += driver->getName();
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str += "]";
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device->setWindowCaption(str.c_str());
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for(;;)
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for(;;)
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{
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{
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if(device->run() == false || kill == true)
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if(device->run() == false || kill == true)
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@ -2990,10 +2995,13 @@ void the_game(
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scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
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scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
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static float endscenetime_avg = 0;
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static float endscenetime_avg = 0;
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
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u16 fps = (1.0/dtime_avg1);
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std::ostringstream os(std::ios_base::binary);
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std::ostringstream os(std::ios_base::binary);
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os<<std::fixed
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os<<std::fixed
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<<"Minetest "<<minetest_version_hash
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<<"Minetest "<<minetest_version_hash
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<<" FPS = "<<fps
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<<" (R: range_all="<<draw_control.range_all<<")"
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<<" (R: range_all="<<draw_control.range_all<<")"
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<<std::setprecision(0)
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<<std::setprecision(0)
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<<" drawtime = "<<drawtime_avg
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<<" drawtime = "<<drawtime_avg
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@ -3382,21 +3390,6 @@ void the_game(
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End of drawing
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End of drawing
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*/
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*/
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static s16 lastFPS = 0;
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//u16 fps = driver->getFPS();
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u16 fps = (1.0/dtime_avg1);
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if (lastFPS != fps)
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{
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core::stringw str = L"Minetest [";
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str += driver->getName();
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str += "] FPS=";
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str += fps;
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device->setWindowCaption(str.c_str());
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lastFPS = fps;
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}
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/*
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/*
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Log times and stuff for visualization
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Log times and stuff for visualization
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*/
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*/
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